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Battery Window Walljump (archived by Antho)
#1
Hey No Download members!

Hope everyone reads this, but after some discussion with the high Admins we decided to remove the rule of the walljump into the window, before ramp is built. Which one? This one:

[Image: batterywalljump2.png]

This walljump is now allowed. Why?

Drakenjager Wrote:1. There are no guests who know that jump is walljump
2. 80% of the allies or axis are jumping through that walljump
3. The construction is most of time built by somebody who did the window walljump
4. When it is like 20 vs 20, it is almost impossible for allies to construct the beach ramp in the first place, and when you finally captured the bunker,
it is almost impssoble to go to the controls, so removing the walljump, give the allies an extra way

I myself find this walljump very annoying, because each time we have to go watch if nobody jumps into it. That's why we decided to remove it.

Have a nice day all,

Joris
[Image: signai.jpg]
#2
Good job! This rule was only in our server so guests were all the time confused what's wrong with that.
[Image: 2lmkuxh.png]
[Image: b_560x95.png]
#3
Then it'd be nice to upload an other version of the map, without the ramp to build Smile
#4
Put the old battery in, would be a lot better.
[Image: nbw21h.jpg]

[Image: jpzuc5.jpg]
#5
Actually no, the point you destroy the first ramp with dynamite only gives Allies more chance, like this one more. Ramp at the window just becomes useless, that's all.

Joris.
[Image: signai.jpg]
#6
Let Schaapje look into cfgs or something and remove the ramp, reupload of battery isn't necessary, but I'd rather see ramp out of the map.
[Image: 2lmkuxh.png]
[Image: b_560x95.png]
#7
(01-07-2013, 09:47 PM)Joris Wrote: Actually no, the point you destroy the first ramp with dynamite only gives Allies more chance, like this one more. Ramp at the window just becomes useless, that's all.

Joris.

true, but 9 out of the 10 times allies already don't have a chance, IF they manage to build the first ramp, it's easily destroyed by axis with a satchel lol.
[Image: nbw21h.jpg]

[Image: jpzuc5.jpg]
#8
On this version of battery the ramp has to be destroyed with a dynamite when it has been build 5 times. I guess that's what Joris ment.
#9
First ramps 5 x try before it can be destroyed only by axi dyna should stay, it dramatically levels the chances for allies, who - not surprised - are deep in da shi..t at the beginning of the map. But imho second ramp, next to mg window is not necessary, especially when tj over there isn't against the rules.
#10
I agree to kokok. The ramp is then needless.
[Image: 2rq0hzm.jpg]


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