12-07-2012, 04:09 PM
Hi everybody.
This will be the shortest tutorial. Motivation: there is usually more map than you see in the mapvote list.
First how to check all the maps: /sv_paknames in console.
Vote for map: /callvote map [mapname].
The mapname usually the same as it is written in the list what the first command '/sv_paknames' had given you. But not always. For example there is a map UJE_Bunker_Sniper_b1. Its possible you have to leave the _b1 from the end. To be sure you can download pk3 from here http://wolffiles.de/index.php?filebase&cat=1&scat=12 unzip and check exact mapname in it, it's same as .bsp name.
Hope it wasn't too difficult to understand my english not perfect.
Greetings!: Slash.
This will be the shortest tutorial. Motivation: there is usually more map than you see in the mapvote list.
First how to check all the maps: /sv_paknames in console.
Vote for map: /callvote map [mapname].
The mapname usually the same as it is written in the list what the first command '/sv_paknames' had given you. But not always. For example there is a map UJE_Bunker_Sniper_b1. Its possible you have to leave the _b1 from the end. To be sure you can download pk3 from here http://wolffiles.de/index.php?filebase&cat=1&scat=12 unzip and check exact mapname in it, it's same as .bsp name.
Hope it wasn't too difficult to understand my english not perfect.
Greetings!: Slash.




Join us on our TWC Discord channel

![[Image: ?xbxZzcw.jpg,G2VMmih.jpg]](http://img.twcclan.org/?xbxZzcw.jpg,G2VMmih.jpg)
![[Image: 20u5t8l.jpg]](http://oi62.tinypic.com/20u5t8l.jpg)

27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=7,0,19,0" width="500" height="300">