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[ET] Mapping (archived by )
#1
These tutorials assume you have no history of mapping whatsoever. These tutorials are for beginners.

Table of Contents

Beginner Topics
Setting up Radiant and your ETMain (A)

This will be updated over time. Please check back regularly!

Setting up Radiant and your ETMain (A)
Setup
Download and install GtkRadiant version 1.4 (now available from my server). 1.4 is not the latest version, but I prefer it at this time.
It is best to have a clean install of ET separate to the one you play on, for making and testing maps.

However I haven't done this (I was nervous that installing ET twice might make a mess in the registry) so I use my usual ET environment. There is a penalty for using the same environment: before running Radiant I have to drag all of the non-core PK3 files out of etmain and into a temp folder. When I'm finished I drag them all back again. This is because Radiant will otherwise include elements from the other PK3s into the map I am creating, which will cause all sorts of display problems when distributed.

If you don't want a second install and intend to use your existing ET environment then for now you won't have to remove any PK3 files - this basic lesson will be unaffected by the presence of additional PK3 files. But if you continue with mapping as a hobby you will need to do what I do. See next for the PK3s you can leave in the \etmain folder.

The PK3s I leave in \etmain are:

common.pk3
etmapcycle.pk3
mp_bin.pk3
pak0.pk3
pak1.pk3
pak2.pk3
All the 1KB campaign PK3 files
Everything else should be moved into a temporary folder while you do your mapping/testing - drag them back before playing ET online again. At the later stages of mapping, ie once you don't start using any further new textures, you will be able to leave the other PK3s in place while you map. Now, make these folders inside your ETMain.
[*]maps
[*]textures
[*]scripts
[*]sound
[*]levelshots

What is Radiant? What does it do?

Radiant is a Q3 (Quake 3 Arena) map creating software. Radiant allows you to create the physical geography of your map. Such as grass, furniture, buildings, and so forth. When you save your creation Radiant creates a text file called "<yourmap>.map" in the maps folder. Later on you'll probably edit this file by hand, but don't do this for now.
Radiant also provides a way of compiling your map into the format required by ET to interpret and play it. The compiler will produce a file called "<yourmap>.bsp", also in the maps folder.

Configuring Radiant
Run Radiant and identify your ET installation folder to the program.
Press P to bring up program preferences.

Select the following tabs and ensure the suggested settings are applied:

[*]Game Settings - Select ET as the default game
[*]Tick Auto load selected game
[*]2D display/rendering- Tick first 2 boxes
[*]3D view- Tick boxes 1 4 and 5, and 3 if you want inverted mouse
[*]Editing- Tick first 3 boxes, Undo levels = 30

[*]Startup/autosave- Tick boxes 2 and 4, set autosave every 5
[*]BSP monitoring- Tick boxes 1, 2 and 5

Radiant's display

[Image: 8e7cd8cfc0204e4c93037a2.png]

[*]Grid- That is the 2D window. That is where you do the most work, and usually make the most shapes and selecting.
[*]Large grey window- That is the 3D window. In this window you can see your creation pretty much how it would look in ET. You can also select, and apply textures in the 3D window.
[*]Small grey window- That is the textures window. This window will show all the textures that are available in the current folder you have selected.
[*]Bottom window- The log of your map. Show compiler activity, and other things you have been doing to the map.
[*]Toolbar- I know this is intimidating, but it's not really scary. You rarely use any of the buttons in practice, except for caulking and rotating.
In the picture below: Checkmarks are buttons I use. X's are buttons you shouldn't use.

[Image: vCmxU8J.png]

This is it for today's lesson.

This is updated on a daily basis! Check back regularly!

[Image: 76561198043822433.png]

#2
Sorry, but we don't allow copying someone's tutorials without his permission and credits. This one is from pythononline site http://www.pythononline.co.uk/et/tutorial01.htm
Also, all mapping tutorials shall be posted in this base: http://board.twcclan.org/forum-55.html

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#3
to bad but still nice to learn =D


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