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Poll: Disable double jump on Vietnam?
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Double jump should stay
75.00%
9 75.00%
Disable double jump
25.00%
3 25.00%
Total 12 vote(s) 100%
* You voted for this item. [Show Results]

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Double jump and respawn time? (archived by Veli)
#1
Hey Mates playing on Vietnam!

I would like to have your opinion on two things. As these are technica issues and require changes in mod, I may not assure you a fast implementation, however let us discuss it, until Nam server is online again.

1. Double jump: if disabled, everybody would have been prevented to do walljumps and be forced to run on regular ways.

2. Setting respawn time to 10 seconds. Flags/spawns are mostly very difficult to capture as the current 5 second respawn time allows defenders to retake their positions very fast. However the longer respawn time may make it hard for few (1-2) human defenders to hold their position.

Don't forget to enter also the respawn time poll - it is in the next thread.
#2
Voted to disable double jump, but I guess I don't really care whether its on. I prefer it being disabled, cause it'll toughen the gameplay for thumpers (a bit).

About the spawntime; definitely 10, perhaps 8 if many people vote 5.
[Image: 2qspjrn.png]
#3
(14-08-2013, 12:33 AM)hantoun Wrote: Voted to disable double jump, but I guess I don't really care whether its on. I prefer it being disabled, cause it'll toughen the gameplay for thumpers (a bit).

About the spawntime; definitely 10, perhaps 8 if many people vote 5.

How do you mean the possible disabling of double jump might impact thumper use? Btw you may have seen there have been other polls on restricting thumper/panzer above.
#4
(14-08-2013, 08:12 AM)Butcher Wrote:
(14-08-2013, 12:33 AM)hantoun Wrote: Voted to disable double jump, but I guess I don't really care whether its on. I prefer it being disabled, cause it'll toughen the gameplay for thumpers (a bit).

About the spawntime; definitely 10, perhaps 8 if many people vote 5.

How do you mean the possible disabling of double jump might impact thumper use? Btw you may have seen there have been other polls on restricting thumper/panzer above.

Well the thumper projectile needs a player or surface to explode against, and as some players have noticed it's easier to hit a spot near a player when you jump into the air. It's not much, but it does cause an advantage in certain situations for the thumper (as if they do not have an advantage already, being more powerful and direct than a rifle nade).

Unfortunately the said poll is closed, or were you referring to the result?
[Image: 2qspjrn.png]
#5
Good point regarding thumper tactics, hantoun. Let us see what other mates think.

Yes, the said poll is already closed, as it was opened and run long time ago. I think its results can be utilised.
#6
My opinion : disable 2 jump , respwan time 8 sec and 1 question u can make bigger run long because if we don't have 2 jump how we can go fast to put a dinamite (ex)
#7
10 seconds is too much, but 5 are few. 8 seconds will be fine.
For double jump, I think it can stay that way



#8
That idea with 8 seconds is great!
And i think we should let double jump for faster moving and that.
#9
10 sec are perfect
for double jump, I think it should remain Smile


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