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	<channel>
		<title><![CDATA[-TWC| Forum - Mapping]]></title>
		<link>https://board.twcclan.org/</link>
		<description><![CDATA[-TWC| Forum - https://board.twcclan.org]]></description>
		<pubDate>Fri, 23 Oct 2026 00:36:22 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Omnibot installation and waypointing]]></title>
			<link>https://board.twcclan.org/thread-8901.html</link>
			<pubDate>Fri, 06 Mar 2020 12:36:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=4174">|Warden</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-8901.html</guid>
			<description><![CDATA[Hello TWC members and Guests!<br />
<br />
There are some guys interested in mapmaking, which is a very entertaining hobby. But playing a map without active bots can be really booooring. So you have to edit waypoints to make your map playable, when you are alone. Let me to show you the basic steps of waypointing:<br />
<br />
First of all you need to get omnibot, because this is the only modification, which contains waypointing commands. I can show the steps of omnibot installation for Windows users only, because I don't have Linux related experience. <br />
So let's see:<br />
<ol type="1" class="mycode_list"><li><a href="https://wolffiles.de/index.php?filebase&amp;fid=4567" target="_blank" rel="noopener" class="mycode_url">Download Omnibot 0.82 from this site</a><br />
</li>
<li>Open the zip file and extract the contents into your <span style="font-weight: bold;" class="mycode_b">Wolfenstein - Enemy Territory</span> folder (where you have etmain, et.exe and etded.exe)<br />
</li>
<li>Open <span style="font-weight: bold;" class="mycode_b">server.cfg</span> file in <span style="font-weight: bold;" class="mycode_b">etmain</span> folder and scroll down to the end of the config. Copy and paste the following content:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>omnibot_enable 1 // 0=&gt; omnibot off
bot difficulty 1 // 1=&gt; easy // 6=&gt; hard
bot moveskill 1 // 1=&gt; easy // 6=&gt;hard
bot balanceteams 1 // balanced teams</code></div></div>save and close the config file.<br />
</li>
<li>Download the <span style="font-weight: bold;" class="mycode_b">omnibot.cfg</span> file (attachment below) and place it into your <span style="font-weight: bold;" class="mycode_b">etmain</span> folder.<br />
</li>
<li>Select your <span style="font-weight: bold;" class="mycode_b">et.exe</span> and create a desktop shortcut. Right click on the shortcut, select properties and paste the following content in the <span style="font-weight: bold;" class="mycode_b">traget</span> field (behind "Wolfenstein - Enemy Territory" )<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>+set fs_game omnibot +exec omnibot.cfg</code></div></div></li>
<li>Run the game and create a localhost. Expand console, type <span style="font-weight: bold;" class="mycode_b">/bot</span> press enter and you'll see a lot of green lines =&gt; these are the omnibot commands with explanations (don't forget to scroll up <img src="https://board.twcclan.org/images/smilies/JohnPack/biggrin.gif" alt="Biggrin" title="Biggrin" class="smilie smilie_54" />)<br />
</li>
</ol>
<hr class="mycode_hr" />
<br />
And now let's see the waypoint commands.<br />
<ol type="1" class="mycode_list"><li>Load the map with <span style="font-weight: bold;" class="mycode_b">/devmap &lt;mapname&gt;</span> command.<br />
</li>
<li>Firstly, you need to make the waypoints visible, so type <span style="font-weight: bold;" class="mycode_b">/bot waypoint_view 1</span> in console. <br />
</li>
<li>Select a team/class and stay in the spawn.<br />
</li>
<li>Watch the videos below and follow the steps to create a waypoint system for bots<br />
</li>
</ol>
<details class="spoiler"><summary>The videos</summary><br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/7_otl1D9neE" frameborder="0" allowfullscreen="true"></iframe><br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/j_YIji_XdcI" frameborder="0" allowfullscreen="true"></iframe><br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/LafGcxEVGt8" frameborder="0" allowfullscreen="true"></iframe><br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/1eQZ8Ca3DnY" frameborder="0" allowfullscreen="true"></iframe><br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/HUdubpfOGqM" frameborder="0" allowfullscreen="true"></iframe><br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/zVlYLrI-K_c" frameborder="0" allowfullscreen="true"></iframe><br />
</details><br />
These videos show you the BASIC waypoint editing, which is more than enough for a simple fragmap. If you have prefabs and some serious stuff (like object) in your map, then check the other Omniwiki videos on youtube.<br />
<br />
For further information and/or explanation feel free to post here your questions <img src="https://board.twcclan.org/images/smilies/JohnPack/wink.gif" alt="Wink" title="Wink" class="smilie smilie_52" /><br />
<br />
Good luck and have fun!<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://board.twcclan.org/images/attachtypes/txt.gif" title="" border="0" alt=".cfg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=2596" target="_blank" title="">omnibot.cfg</a> (Size: 369 bytes / Downloads: 57)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hello TWC members and Guests!<br />
<br />
There are some guys interested in mapmaking, which is a very entertaining hobby. But playing a map without active bots can be really booooring. So you have to edit waypoints to make your map playable, when you are alone. Let me to show you the basic steps of waypointing:<br />
<br />
First of all you need to get omnibot, because this is the only modification, which contains waypointing commands. I can show the steps of omnibot installation for Windows users only, because I don't have Linux related experience. <br />
So let's see:<br />
<ol type="1" class="mycode_list"><li><a href="https://wolffiles.de/index.php?filebase&amp;fid=4567" target="_blank" rel="noopener" class="mycode_url">Download Omnibot 0.82 from this site</a><br />
</li>
<li>Open the zip file and extract the contents into your <span style="font-weight: bold;" class="mycode_b">Wolfenstein - Enemy Territory</span> folder (where you have etmain, et.exe and etded.exe)<br />
</li>
<li>Open <span style="font-weight: bold;" class="mycode_b">server.cfg</span> file in <span style="font-weight: bold;" class="mycode_b">etmain</span> folder and scroll down to the end of the config. Copy and paste the following content:<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>omnibot_enable 1 // 0=&gt; omnibot off
bot difficulty 1 // 1=&gt; easy // 6=&gt; hard
bot moveskill 1 // 1=&gt; easy // 6=&gt;hard
bot balanceteams 1 // balanced teams</code></div></div>save and close the config file.<br />
</li>
<li>Download the <span style="font-weight: bold;" class="mycode_b">omnibot.cfg</span> file (attachment below) and place it into your <span style="font-weight: bold;" class="mycode_b">etmain</span> folder.<br />
</li>
<li>Select your <span style="font-weight: bold;" class="mycode_b">et.exe</span> and create a desktop shortcut. Right click on the shortcut, select properties and paste the following content in the <span style="font-weight: bold;" class="mycode_b">traget</span> field (behind "Wolfenstein - Enemy Territory" )<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>+set fs_game omnibot +exec omnibot.cfg</code></div></div></li>
<li>Run the game and create a localhost. Expand console, type <span style="font-weight: bold;" class="mycode_b">/bot</span> press enter and you'll see a lot of green lines =&gt; these are the omnibot commands with explanations (don't forget to scroll up <img src="https://board.twcclan.org/images/smilies/JohnPack/biggrin.gif" alt="Biggrin" title="Biggrin" class="smilie smilie_54" />)<br />
</li>
</ol>
<hr class="mycode_hr" />
<br />
And now let's see the waypoint commands.<br />
<ol type="1" class="mycode_list"><li>Load the map with <span style="font-weight: bold;" class="mycode_b">/devmap &lt;mapname&gt;</span> command.<br />
</li>
<li>Firstly, you need to make the waypoints visible, so type <span style="font-weight: bold;" class="mycode_b">/bot waypoint_view 1</span> in console. <br />
</li>
<li>Select a team/class and stay in the spawn.<br />
</li>
<li>Watch the videos below and follow the steps to create a waypoint system for bots<br />
</li>
</ol>
<details class="spoiler"><summary>The videos</summary><br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/7_otl1D9neE" frameborder="0" allowfullscreen="true"></iframe><br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/j_YIji_XdcI" frameborder="0" allowfullscreen="true"></iframe><br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/LafGcxEVGt8" frameborder="0" allowfullscreen="true"></iframe><br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/1eQZ8Ca3DnY" frameborder="0" allowfullscreen="true"></iframe><br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/HUdubpfOGqM" frameborder="0" allowfullscreen="true"></iframe><br />
<iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/zVlYLrI-K_c" frameborder="0" allowfullscreen="true"></iframe><br />
</details><br />
These videos show you the BASIC waypoint editing, which is more than enough for a simple fragmap. If you have prefabs and some serious stuff (like object) in your map, then check the other Omniwiki videos on youtube.<br />
<br />
For further information and/or explanation feel free to post here your questions <img src="https://board.twcclan.org/images/smilies/JohnPack/wink.gif" alt="Wink" title="Wink" class="smilie smilie_52" /><br />
<br />
Good luck and have fun!<br /><!-- start: postbit_attachments_attachment -->
<br /><!-- start: attachment_icon -->
<img src="https://board.twcclan.org/images/attachtypes/txt.gif" title="" border="0" alt=".cfg" />
<!-- end: attachment_icon -->&nbsp;&nbsp;<a href="attachment.php?aid=2596" target="_blank" title="">omnibot.cfg</a> (Size: 369 bytes / Downloads: 57)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Mapping is not dead yet]]></title>
			<link>https://board.twcclan.org/thread-7131.html</link>
			<pubDate>Sun, 08 Jan 2017 12:49:51 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=2040">NightFall</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-7131.html</guid>
			<description><![CDATA[Hello guys,<br />
<br />
I've started my mapping carreer only a few months ago. Always seeing maps and thinking, geez, with some modifications this would make a great map for panzerwar, I wanted to make these modifications happen. Unfortunately, at the time, I had no clue how to decompile these maps. With some help from Snacky, who showed me how to do it, I started making some changes in maps that could already be found in the internet.<br />
<br />
In this topic, I will present some of the work I have done so far. And more will certainly be coming. These changes go from very small changes (see ctf_ocelotl) to some more drastic changes (see gardenhouse and buddhapanzer)<br />
<br />
The first map I started with was gardenhouse (see below). This map basically served as a learning ground for my mapping experience as it features a number of basic brushes (buildings, shapes) and at the same time it features a few more intermediate entities.<br />
I started by removing the areas outside and below of the regular map since we don't need those in panzerwar. I removed the trees because they made parts of the map too busy. I then started changing some textures and removing some other unnecessary brushes. I changed the floor texture to grass, it's a gardenhouse afterall isn't it? I modified the spawn areas so everyone would be able to spawn in a correct way and I added a number of destructible items in the middle of the map.<br />
<br />
Gardenhouse before:<br />
<img src="https://i18.servimg.com/u/f18/17/97/59/50/2015-012.jpg" loading="lazy"  alt="[Image: 2015-012.jpg]" class="mycode_img" /><br />
Gardenhouse after:<br />
<img src="https://i37.servimg.com/u/f37/17/97/59/50/2017-010.jpg" loading="lazy"  alt="[Image: 2017-010.jpg]" class="mycode_img" /><br />
<br />
The second map I started working on was ctf_ocelotl. On this map, I only moved the spawn areas up to the main battleground and I closed off the underground passages to the spawns. I had some trouble getting the skybox to work upon compiling the map but thanks to Dominator for the help, I managed to get them working.<br />
ctf_ocelotl before:<br />
<img src="https://i37.servimg.com/u/f37/17/97/59/50/2017-011.jpg" loading="lazy"  alt="[Image: 2017-011.jpg]" class="mycode_img" /><br />
ctf_ocelotl after:<br />
<img src="https://i37.servimg.com/u/f37/17/97/59/50/2017-012.jpg" loading="lazy"  alt="[Image: 2017-012.jpg]" class="mycode_img" /><br />
I'm not quite done with this map yet. I was only asked to close the underground areas but I might make the map a little bit broader and play a bit with the placement of the blue and red "pyramids" that you can see in the map.<br />
<br />
The third map I put my hands on is a map I called buddhapanzer. It is based on the map [FID]MeetTheBuddhas. This was a project of my own, because I saw the map and I wanted to make something nice, and something different out of it. I made the map a bit smaller by removing a small unnecessary part of the map and subsequently, I filled up the gaps that I created. I made the hill in the middle of the map smaller (quite a pain in the butt to do that), I made the buddha statue bigger and moved it. I thought the map was ready to compile and be tested but that wasn't what gtk_radiant was thinking. The compilation was always abruptly halted in the lighting phase of the compilation process. I tried changing the textures for the terrain but no luck. I removed the floor terrain since it didn't add much to the map and I figured that so many small vertices could cause some issues. Still no luck. I removed parts of the map followed by recompiling to see if any of the objects in the map caused problems, but still no luck. I then started a blank project and copy pasted objects from the old map to the new one and, ultimately, I found the culprit. Some large windows with a lot (100-200) of small brushes caused it. I removed them and the map compiler didn't crash anymore. I then added some small details like some extra lighting etc.<br />
[FID]MeetTheBuddhas:<br />
<img src="https://i37.servimg.com/u/f37/17/97/59/50/2017-016.jpg" loading="lazy"  alt="[Image: 2017-016.jpg]" class="mycode_img" /><br />
<img src="https://i37.servimg.com/u/f37/17/97/59/50/2017-014.jpg" loading="lazy"  alt="[Image: 2017-014.jpg]" class="mycode_img" /><br />
Buddhapanzer:<br />
<img src="https://i37.servimg.com/u/f37/17/97/59/50/2017-015.jpg" loading="lazy"  alt="[Image: 2017-015.jpg]" class="mycode_img" /><br />
<img src="https://i37.servimg.com/u/f37/17/97/59/50/2017-013.jpg" loading="lazy"  alt="[Image: 2017-013.jpg]" class="mycode_img" /><br />
This map is also not fully finished yet. I'm still figuring out how to deal with lighting appropriately, and as you can see, the map is a lot darker in my version than it was in the version before because I chose a complete nightsky texture.<br />
<br />
The fourth map was pool, also known as pool_desu_yo. This map also only needed some small changes. All I did was move the axis spawn to the opposite side of the map, made the map layout symmetrical i.e. I moved the pool a bit. And I added some brushes above the water because you don't want to fall into the pool all the time but it also has to remain a bit of a challenge to stay out of the water while shooting others.<br />
pool before:<br />
<img src="https://i37.servimg.com/u/f37/17/97/59/50/2017-019.jpg" loading="lazy"  alt="[Image: 2017-019.jpg]" class="mycode_img" /><br />
Pool after:<br />
<img src="https://i37.servimg.com/u/f37/17/97/59/50/2017-020.jpg" loading="lazy"  alt="[Image: 2017-020.jpg]" class="mycode_img" /><br />
<img src="https://i37.servimg.com/u/f37/17/97/59/50/2017-018.jpg" loading="lazy"  alt="[Image: 2017-018.jpg]" class="mycode_img" /><br />
<br />
This is it for now. I am still working on different maps but depending on how much needs to be changed, it will take more or less time. Ocelotl, for example, took me like half an hour to close the gaps but a few hours trying to fix the skybox until Dominator told me what I did wrong. Fixing he compiling on panzerbuddha took me at least 10 hours. Pool also only took me like an hour to make all the changes.<br />
I'm thinking of making a map or two from scratch as well but they will take a whole lot more time. Because it has to be built from scratch, but also because I am not the most creative person and at the same time I want everything to be pitch perfect.<br />
<br />
I am always happy to hear your comments and suggestions and if you have any suggestions for maps, feel free to let me know.<br />
<br />
--NightFall out]]></description>
			<content:encoded><![CDATA[Hello guys,<br />
<br />
I've started my mapping carreer only a few months ago. Always seeing maps and thinking, geez, with some modifications this would make a great map for panzerwar, I wanted to make these modifications happen. Unfortunately, at the time, I had no clue how to decompile these maps. With some help from Snacky, who showed me how to do it, I started making some changes in maps that could already be found in the internet.<br />
<br />
In this topic, I will present some of the work I have done so far. And more will certainly be coming. These changes go from very small changes (see ctf_ocelotl) to some more drastic changes (see gardenhouse and buddhapanzer)<br />
<br />
The first map I started with was gardenhouse (see below). This map basically served as a learning ground for my mapping experience as it features a number of basic brushes (buildings, shapes) and at the same time it features a few more intermediate entities.<br />
I started by removing the areas outside and below of the regular map since we don't need those in panzerwar. I removed the trees because they made parts of the map too busy. I then started changing some textures and removing some other unnecessary brushes. I changed the floor texture to grass, it's a gardenhouse afterall isn't it? I modified the spawn areas so everyone would be able to spawn in a correct way and I added a number of destructible items in the middle of the map.<br />
<br />
Gardenhouse before:<br />
<img src="https://i18.servimg.com/u/f18/17/97/59/50/2015-012.jpg" loading="lazy"  alt="[Image: 2015-012.jpg]" class="mycode_img" /><br />
Gardenhouse after:<br />
<img src="https://i37.servimg.com/u/f37/17/97/59/50/2017-010.jpg" loading="lazy"  alt="[Image: 2017-010.jpg]" class="mycode_img" /><br />
<br />
The second map I started working on was ctf_ocelotl. On this map, I only moved the spawn areas up to the main battleground and I closed off the underground passages to the spawns. I had some trouble getting the skybox to work upon compiling the map but thanks to Dominator for the help, I managed to get them working.<br />
ctf_ocelotl before:<br />
<img src="https://i37.servimg.com/u/f37/17/97/59/50/2017-011.jpg" loading="lazy"  alt="[Image: 2017-011.jpg]" class="mycode_img" /><br />
ctf_ocelotl after:<br />
<img src="https://i37.servimg.com/u/f37/17/97/59/50/2017-012.jpg" loading="lazy"  alt="[Image: 2017-012.jpg]" class="mycode_img" /><br />
I'm not quite done with this map yet. I was only asked to close the underground areas but I might make the map a little bit broader and play a bit with the placement of the blue and red "pyramids" that you can see in the map.<br />
<br />
The third map I put my hands on is a map I called buddhapanzer. It is based on the map [FID]MeetTheBuddhas. This was a project of my own, because I saw the map and I wanted to make something nice, and something different out of it. I made the map a bit smaller by removing a small unnecessary part of the map and subsequently, I filled up the gaps that I created. I made the hill in the middle of the map smaller (quite a pain in the butt to do that), I made the buddha statue bigger and moved it. I thought the map was ready to compile and be tested but that wasn't what gtk_radiant was thinking. The compilation was always abruptly halted in the lighting phase of the compilation process. I tried changing the textures for the terrain but no luck. I removed the floor terrain since it didn't add much to the map and I figured that so many small vertices could cause some issues. Still no luck. I removed parts of the map followed by recompiling to see if any of the objects in the map caused problems, but still no luck. I then started a blank project and copy pasted objects from the old map to the new one and, ultimately, I found the culprit. Some large windows with a lot (100-200) of small brushes caused it. I removed them and the map compiler didn't crash anymore. I then added some small details like some extra lighting etc.<br />
[FID]MeetTheBuddhas:<br />
<img src="https://i37.servimg.com/u/f37/17/97/59/50/2017-016.jpg" loading="lazy"  alt="[Image: 2017-016.jpg]" class="mycode_img" /><br />
<img src="https://i37.servimg.com/u/f37/17/97/59/50/2017-014.jpg" loading="lazy"  alt="[Image: 2017-014.jpg]" class="mycode_img" /><br />
Buddhapanzer:<br />
<img src="https://i37.servimg.com/u/f37/17/97/59/50/2017-015.jpg" loading="lazy"  alt="[Image: 2017-015.jpg]" class="mycode_img" /><br />
<img src="https://i37.servimg.com/u/f37/17/97/59/50/2017-013.jpg" loading="lazy"  alt="[Image: 2017-013.jpg]" class="mycode_img" /><br />
This map is also not fully finished yet. I'm still figuring out how to deal with lighting appropriately, and as you can see, the map is a lot darker in my version than it was in the version before because I chose a complete nightsky texture.<br />
<br />
The fourth map was pool, also known as pool_desu_yo. This map also only needed some small changes. All I did was move the axis spawn to the opposite side of the map, made the map layout symmetrical i.e. I moved the pool a bit. And I added some brushes above the water because you don't want to fall into the pool all the time but it also has to remain a bit of a challenge to stay out of the water while shooting others.<br />
pool before:<br />
<img src="https://i37.servimg.com/u/f37/17/97/59/50/2017-019.jpg" loading="lazy"  alt="[Image: 2017-019.jpg]" class="mycode_img" /><br />
Pool after:<br />
<img src="https://i37.servimg.com/u/f37/17/97/59/50/2017-020.jpg" loading="lazy"  alt="[Image: 2017-020.jpg]" class="mycode_img" /><br />
<img src="https://i37.servimg.com/u/f37/17/97/59/50/2017-018.jpg" loading="lazy"  alt="[Image: 2017-018.jpg]" class="mycode_img" /><br />
<br />
This is it for now. I am still working on different maps but depending on how much needs to be changed, it will take more or less time. Ocelotl, for example, took me like half an hour to close the gaps but a few hours trying to fix the skybox until Dominator told me what I did wrong. Fixing he compiling on panzerbuddha took me at least 10 hours. Pool also only took me like an hour to make all the changes.<br />
I'm thinking of making a map or two from scratch as well but they will take a whole lot more time. Because it has to be built from scratch, but also because I am not the most creative person and at the same time I want everything to be pitch perfect.<br />
<br />
I am always happy to hear your comments and suggestions and if you have any suggestions for maps, feel free to let me know.<br />
<br />
--NightFall out]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Objects in ET maps]]></title>
			<link>https://board.twcclan.org/thread-6371.html</link>
			<pubDate>Sun, 20 Mar 2016 11:28:20 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=113">Mimus</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-6371.html</guid>
			<description><![CDATA[Heya,<br />
<br />
im struggling a bit with some idea i got lately that i wanted to try out this week. <br />
<br />
I would love to find a way to add objects (like e.g. a bush or a chest, small stuff) into ET maps. The objects dont need to be clipped or anything (im fine with walking through them), i just want them to be able to be seen by players ingame.<br />
<br />
Unfortunately I dont know anything about mapping and stuff, all i know is that some peeps of you know stuff :P and that, maybe? you can even solve that issue not with editing an existing map, but with mapscripts like we have the invisible wall on fueldump?<br />
<br />
If all fails i would be just as fine if someone could help me to stick some picture of a bush or a chest to a wall on a map - that would be enough to make me happy :P<br />
<br />
Mimi<br />
<br />
PS: Im atm even failing at the start, i dont even know how to open a map-file from my ET directory as a .map instead of...idk..bsp or sth?]]></description>
			<content:encoded><![CDATA[Heya,<br />
<br />
im struggling a bit with some idea i got lately that i wanted to try out this week. <br />
<br />
I would love to find a way to add objects (like e.g. a bush or a chest, small stuff) into ET maps. The objects dont need to be clipped or anything (im fine with walking through them), i just want them to be able to be seen by players ingame.<br />
<br />
Unfortunately I dont know anything about mapping and stuff, all i know is that some peeps of you know stuff :P and that, maybe? you can even solve that issue not with editing an existing map, but with mapscripts like we have the invisible wall on fueldump?<br />
<br />
If all fails i would be just as fine if someone could help me to stick some picture of a bush or a chest to a wall on a map - that would be enough to make me happy :P<br />
<br />
Mimi<br />
<br />
PS: Im atm even failing at the start, i dont even know how to open a map-file from my ET directory as a .map instead of...idk..bsp or sth?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Another one]]></title>
			<link>https://board.twcclan.org/thread-6217.html</link>
			<pubDate>Wed, 10 Feb 2016 19:26:37 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=2339">toxic</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-6217.html</guid>
			<description><![CDATA[Made a bigg map now! Its in lego style!<br />
Please give me some feedback <img src="https://board.twcclan.org/images/smilies/JohnPack/smile.png" alt="Smile" title="Smile" class="smilie smilie_117" /><br />
<br />
<img src="http://i64.tinypic.com/i51934.png" loading="lazy"  alt="[Image: i51934.png]" class="mycode_img" /><br />
<img src="http://i68.tinypic.com/15qw3nn.png" loading="lazy"  alt="[Image: 15qw3nn.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[Made a bigg map now! Its in lego style!<br />
Please give me some feedback <img src="https://board.twcclan.org/images/smilies/JohnPack/smile.png" alt="Smile" title="Smile" class="smilie smilie_117" /><br />
<br />
<img src="http://i64.tinypic.com/i51934.png" loading="lazy"  alt="[Image: i51934.png]" class="mycode_img" /><br />
<img src="http://i68.tinypic.com/15qw3nn.png" loading="lazy"  alt="[Image: 15qw3nn.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Panzer map #Updated (2)]]></title>
			<link>https://board.twcclan.org/thread-6195.html</link>
			<pubDate>Wed, 03 Feb 2016 23:12:30 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=2339">toxic</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-6195.html</guid>
			<description><![CDATA[Hey guys, Have been working on a map again!<br />
I will keep u guys up to date. Hope u guys like it.<br />
<img src="http://i66.tinypic.com/2e6bql0.png" loading="lazy"  alt="[Image: 2e6bql0.png]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[Hey guys, Have been working on a map again!<br />
I will keep u guys up to date. Hope u guys like it.<br />
<img src="http://i66.tinypic.com/2e6bql0.png" loading="lazy"  alt="[Image: 2e6bql0.png]" class="mycode_img" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Working on headshotmap #updated]]></title>
			<link>https://board.twcclan.org/thread-5930.html</link>
			<pubDate>Sun, 18 Oct 2015 10:59:50 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=2339">toxic</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-5930.html</guid>
			<description><![CDATA[Hello all,<br />
Currently i am working on a headshot map, could you give me some feedback? <br />
Tell me what u like and dislike. Or what u would like to see in the map.<br />
I am still working on a secret room!<br />
<br />
The begin <br />
<img src="http://oi62.tinypic.com/d64j9.jpg" loading="lazy"  alt="[Image: d64j9.jpg]" class="mycode_img" /><br />
<br />
Process so far <br />
<img src="http://oi61.tinypic.com/aqknb.jpg" loading="lazy"  alt="[Image: aqknb.jpg]" class="mycode_img" /><br />
<img src="http://oi58.tinypic.com/33auq2p.jpg" loading="lazy"  alt="[Image: 33auq2p.jpg]" class="mycode_img" /><br />
<img src="http://oi57.tinypic.com/dgiaft.jpg" loading="lazy"  alt="[Image: dgiaft.jpg]" class="mycode_img" /><br />
<img src="http://oi61.tinypic.com/2cggg07.jpg" loading="lazy"  alt="[Image: 2cggg07.jpg]" class="mycode_img" /><br />
<br />
Walls now<br />
<img src="http://oi60.tinypic.com/2lu8j7t.jpg" loading="lazy"  alt="[Image: 2lu8j7t.jpg]" class="mycode_img" /><br />
<br />
Hope for some usefull comments.<br />
If this gets good replys i will make more maps.<br />
<br />
Thanks,<br />
<br />
Tox!c]]></description>
			<content:encoded><![CDATA[Hello all,<br />
Currently i am working on a headshot map, could you give me some feedback? <br />
Tell me what u like and dislike. Or what u would like to see in the map.<br />
I am still working on a secret room!<br />
<br />
The begin <br />
<img src="http://oi62.tinypic.com/d64j9.jpg" loading="lazy"  alt="[Image: d64j9.jpg]" class="mycode_img" /><br />
<br />
Process so far <br />
<img src="http://oi61.tinypic.com/aqknb.jpg" loading="lazy"  alt="[Image: aqknb.jpg]" class="mycode_img" /><br />
<img src="http://oi58.tinypic.com/33auq2p.jpg" loading="lazy"  alt="[Image: 33auq2p.jpg]" class="mycode_img" /><br />
<img src="http://oi57.tinypic.com/dgiaft.jpg" loading="lazy"  alt="[Image: dgiaft.jpg]" class="mycode_img" /><br />
<img src="http://oi61.tinypic.com/2cggg07.jpg" loading="lazy"  alt="[Image: 2cggg07.jpg]" class="mycode_img" /><br />
<br />
Walls now<br />
<img src="http://oi60.tinypic.com/2lu8j7t.jpg" loading="lazy"  alt="[Image: 2lu8j7t.jpg]" class="mycode_img" /><br />
<br />
Hope for some usefull comments.<br />
If this gets good replys i will make more maps.<br />
<br />
Thanks,<br />
<br />
Tox!c]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[{Map Scripting} How to create Spawnpoints .]]></title>
			<link>https://board.twcclan.org/thread-5848.html</link>
			<pubDate>Tue, 01 Sep 2015 18:37:53 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=0">Hani</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-5848.html</guid>
			<description><![CDATA[<span style="color: #FFFFFF;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><div style="text-align: center;" class="mycode_align">Therefore, There are some maps that actually doesnt have Spawnpoints, How are we going to create or add one? , Easy..Just have a look on the video.</div></span><br />
</span><br />
<br />
<div style="text-align: center;" class="mycode_align"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/qdrpx_ttlyY" frameborder="0" allowfullscreen="true"></iframe></div>
<br />
<span style="color: #FFFFFF;" class="mycode_color"><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Tutorial By Hani &amp; Dominator56</span></div></span><br />
<br />
In Theory:-<br />
<br />
1)Download or find a map that doesnt have spawnpoints<br />
2)Open its .pk3 file and inside you will find the "map" folder<br />
3)Open the "map" folder you will find the (mapname).script file.<br />
4)Open the (mapname).script file with notepad and u will see something likes this<br />
<br />
(The .script file inside the map shows you how the map is controlled or i can say how the map is working and how is it making it run according to the objectives and the teams itself)<br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">game_manager
</span><span style="color: #007700">{
        </span><span style="color: #0000BB">spawn
        </span><span style="color: #007700">{
 
                </span><span style="color: #0000BB">wm_axis_respawntime     3
                wm_allied_respawntime   3
                wm_set_round_timelimit  30
       
                wm_set_defending_team   0
 
                wm_setwinner    1
               
                setautospawn </span><span style="color: #DD0000">"Allies Spawn" </span><span style="color: #0000BB">1
                setautospawn </span><span style="color: #DD0000">"Axis Spawn" </span><span style="color: #0000BB">1
 
                wait 1000
        </span><span style="color: #007700">}
} 
</span></code></div></div></div><br />
-Sometimes some maps with more objectives and stuff have more codes..like this one.<br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">game_manager
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">spawn
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">wm_axis_respawntime        5
        wm_allied_respawntime    5
        wm_set_round_timelimit    25
        
        </span><span style="color: #FF8000">// Stopwatch mode defending team (0=Axis, 1=Allies)
        </span><span style="color: #0000BB">wm_set_defending_team    0
        
        </span><span style="color: #FF8000">// Winner on clock 0:00 (0=Axis, 1=Allies, -1=Nobody)
        </span><span style="color: #0000BB">wm_setwinner            0
        
        wait 100
        
        setstate sroom_1        </span><span style="color: #007700">default
        </span><span style="color: #0000BB">setstate sroom_2        invisible
        setstate sroom_3        invisible
        setstate sroom_4        invisible
        setstate sroom_s1        </span><span style="color: #007700">default
        </span><span style="color: #0000BB">setstate sroom_s2        invisible
        setstate sroom_s3        invisible
        setstate sroom_s4        invisible
        setstate sroom_teleport    invisible
    </span><span style="color: #007700">}
}

</span><span style="color: #0000BB">opener1
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">trigger
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">trigger door1 open
    </span><span style="color: #007700">}
}

</span><span style="color: #0000BB">opener2
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">trigger
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">trigger door2 open
    </span><span style="color: #007700">}
}

</span><span style="color: #0000BB">closer1
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">trigger
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">trigger door1 close
    </span><span style="color: #007700">}
}

</span><span style="color: #0000BB">closer2
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">trigger
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">trigger door2 close
    </span><span style="color: #007700">}
}

</span><span style="color: #0000BB">door1
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">spawn
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">accum 0 set 0 </span><span style="color: #FF8000">// whether the door is open or closed
    </span><span style="color: #007700">}

    </span><span style="color: #0000BB">trigger open
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">accum 0 abort_if_equal 1
        stopsound
        playsound sound</span><span style="color: #007700">/</span><span style="color: #0000BB">movers</span><span style="color: #007700">/</span><span style="color: #0000BB">doors</span><span style="color: #007700">/</span><span style="color: #0000BB">door2_open</span><span style="color: #007700">.</span><span style="color: #0000BB">wav
        gotomarker door1_down 640
        accum 0 set 1
    </span><span style="color: #007700">}
    
    </span><span style="color: #0000BB">trigger close
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">accum 0 abort_if_equal 0
        stopsound
        gotomarker door1_up 480
        accum 0 set 0
    </span><span style="color: #007700">}
}

</span><span style="color: #0000BB">door2
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">spawn
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">accum 0 set 0 </span><span style="color: #FF8000">// whether the door is open or closed
    </span><span style="color: #007700">}

    </span><span style="color: #0000BB">trigger open
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">accum 0 abort_if_equal 1
        stopsound
        playsound sound</span><span style="color: #007700">/</span><span style="color: #0000BB">movers</span><span style="color: #007700">/</span><span style="color: #0000BB">doors</span><span style="color: #007700">/</span><span style="color: #0000BB">door2_open</span><span style="color: #007700">.</span><span style="color: #0000BB">wav
        gotomarker door2_down 640
        accum 0 set 1
    </span><span style="color: #007700">}
    
    </span><span style="color: #0000BB">trigger close
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">accum 0 abort_if_equal 0
        stopsound
        gotomarker door2_up 480
        accum 0 set 0
    </span><span style="color: #007700">}
}

</span><span style="color: #0000BB">sroom_1
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">trigger
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">setstate sroom_1    invisible
        setstate sroom_2    </span><span style="color: #007700">default
        </span><span style="color: #0000BB">setstate sroom_s1    invisible
        setstate sroom_s2    </span><span style="color: #007700">default
    }
}

</span><span style="color: #0000BB">sroom_2
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">trigger
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">setstate sroom_2    invisible
        setstate sroom_3    </span><span style="color: #007700">default
        </span><span style="color: #0000BB">setstate sroom_s2    invisible
        setstate sroom_s3    </span><span style="color: #007700">default
    }
}

</span><span style="color: #0000BB">sroom_3
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">trigger
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">setstate sroom_3    invisible
        setstate sroom_4    </span><span style="color: #007700">default
        </span><span style="color: #0000BB">setstate sroom_s3    invisible
        setstate sroom_s4    </span><span style="color: #007700">default
    }
}

</span><span style="color: #0000BB">sroom_4
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">trigger
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">setstate sroom_4        invisible
        setstate sroom_s4        invisible
        setstate sroom_teleport    </span><span style="color: #007700">default
    }
}

</span><span style="color: #0000BB">sroom_reset
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">trigger
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">setstate sroom_1        </span><span style="color: #007700">default
        </span><span style="color: #0000BB">setstate sroom_2        invisible
        setstate sroom_3        invisible
        setstate sroom_4        invisible
        setstate sroom_s1        </span><span style="color: #007700">default
        </span><span style="color: #0000BB">setstate sroom_s2        invisible
        setstate sroom_s3        invisible
        setstate sroom_s4        invisible
        setstate sroom_teleport    invisible
        setstate sroom_timer    invisible
    </span><span style="color: #007700">}
} 
</span></code></div></div></div><br />
5)Somehow if you want to add a spawnpoint, You Should make sure you start adding it after the "Spawn{" Code Like this..<br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">game_manager
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">spawn
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">create
        </span><span style="color: #007700">{
            </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_obj"
            </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_WOLF_objective"
            </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"alliesspawn_obj"
            </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-10853 -2036 6"    
            </span><span style="color: #0000BB">spawnflags 2    
        </span><span style="color: #007700">} 
</span></code></div></div></div><br />
6) This is the Main(Starting Code Spawnpoint) For Allies, You must Put this Code at first if you want to start creating a spawnpoint for Allies Team.<br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">create
        </span><span style="color: #007700">{
            </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_obj"
            </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_WOLF_objective"
            </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"alliesspawn_obj"
            </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-10853 -2036 6"    
            </span><span style="color: #0000BB">spawnflags 2    
        </span><span style="color: #007700">} 
</span></code></div></div></div><br />
7)After adding the first code for creating spawnpoint for allies, You want to lets say add amount of 5 spawnpoints for allies, so u will put it in this way..<br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">create
        </span><span style="color: #007700">{
                </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_spawn1"
                    </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_bluespawn"
                        </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"allies_spawn"
                        </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4288 384 72"
                        </span><span style="color: #0000BB">spawnflags 2   
                        angle </span><span style="color: #DD0000">"0"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_spawn2"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_bluespawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"allies_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4288 468 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"0"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_spawn3"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_bluespawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"allies_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4287 281 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"0"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_spawn4"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_bluespawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"allies_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4381 281 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"0"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_spawn5"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_bluespawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"allies_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4381 380 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"0"
                </span><span style="color: #007700">} 
</span></code></div></div></div><br />
7)So All Together for an allies spawnpoint will look like this,<br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">game_manager
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">spawn
    </span><span style="color: #007700">{
    
        </span><span style="color: #0000BB">create
        </span><span style="color: #007700">{
            </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"alliesspawn_obj"
            </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_WOLF_objective"
            </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"alliesspawn_obj"
            </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4288 384 72"
            </span><span style="color: #0000BB">spawnflags 2    
            description </span><span style="color: #DD0000">"Allies Spawn"
        </span><span style="color: #007700">}
        
        </span><span style="color: #0000BB">create
        </span><span style="color: #007700">{
                </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_spawn1"
                    </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_bluespawn"
                        </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"allies_spawn"
                        </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4288 384 72"
                        </span><span style="color: #0000BB">spawnflags 2   
                        angle </span><span style="color: #DD0000">"0"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_spawn2"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_bluespawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"allies_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4288 468 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"0"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_spawn3"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_bluespawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"allies_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4287 281 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"0"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_spawn4"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_bluespawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"allies_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4381 281 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"0"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_spawn5"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_bluespawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"allies_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4381 380 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"0"
                </span><span style="color: #007700">} 
</span></code></div></div></div><br />
8)Same For Axis But there will be just difference in their script words like the scriptname,classname and the targetname.<br />
<br />
			<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">        create
        </span><span style="color: #007700">{
            </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"axisspawn_obj"
            </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_WOLF_objective"
            </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"axisspawn_obj"
            </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-1408 384 72"    
            </span><span style="color: #0000BB">spawnflags 2    
        </span><span style="color: #007700">}
                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"axis_spawn1"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_redspawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"axis_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-1408 384 72"
                       </span><span style="color: #0000BB">spawnflags 2  
                       angle </span><span style="color: #DD0000">"-179"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"axis_spawn2"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_redspawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"axis_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-1407 298 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"179"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"axis_spawn3"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_redspawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"axis_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-1407 479 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"179"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"axis_spawn4"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_redspawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"axis_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-1322 383 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"179"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"axis_spawn5"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_redspawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"axis_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-1322 303 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"179"
                </span><span style="color: #007700">} 
</span></code></div></div></div><br />
9)So All Together Axis &amp; Allies Spawnpoints together should look like this :-<br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">game_manager
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">spawn
    </span><span style="color: #007700">{
    
        </span><span style="color: #0000BB">create
        </span><span style="color: #007700">{
            </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"alliesspawn_obj"
            </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_WOLF_objective"
            </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"alliesspawn_obj"
            </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4288 384 72"
            </span><span style="color: #0000BB">spawnflags 2    
            description </span><span style="color: #DD0000">"Allies Spawn"
        </span><span style="color: #007700">}
        
        </span><span style="color: #0000BB">create
        </span><span style="color: #007700">{
                </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_spawn1"
                    </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_bluespawn"
                        </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"allies_spawn"
                        </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4288 384 72"
                        </span><span style="color: #0000BB">spawnflags 2   
                        angle </span><span style="color: #DD0000">"0"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_spawn2"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_bluespawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"allies_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4288 468 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"0"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_spawn3"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_bluespawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"allies_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4287 281 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"0"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_spawn4"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_bluespawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"allies_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4381 281 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"0"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_spawn5"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_bluespawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"allies_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4381 380 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"0"
                </span><span style="color: #007700">}
            </span><span style="color: #0000BB">create
        </span><span style="color: #007700">{
            </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"axisspawn_obj"
            </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_WOLF_objective"
            </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"axisspawn_obj"
            </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-1408 384 72"    
            </span><span style="color: #0000BB">spawnflags 2    
        </span><span style="color: #007700">}
                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"axis_spawn1"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_redspawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"axis_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-1408 384 72"
                       </span><span style="color: #0000BB">spawnflags 2  
                       angle </span><span style="color: #DD0000">"-179"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"axis_spawn2"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_redspawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"axis_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-1407 298 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"179"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"axis_spawn3"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_redspawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"axis_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-1407 479 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"179"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"axis_spawn4"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_redspawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"axis_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-1322 383 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"179"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"axis_spawn5"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_redspawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"axis_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-1322 303 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"179"
                </span><span style="color: #007700">} 
</span></code></div></div></div>10) And now Lets add this code in the map's ".script" (MAPS THAT DOESNT HAVE SPAWNPOINTS)<br />
<br />
*It Should look like this after all, Both Allies and Axis have 5 Spawnpoints now*<br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">game_manager
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">spawn
    </span><span style="color: #007700">{
    
        </span><span style="color: #0000BB">create
        </span><span style="color: #007700">{
            </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"alliesspawn_obj"
            </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_WOLF_objective"
            </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"alliesspawn_obj"
            </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4288 384 72"
            </span><span style="color: #0000BB">spawnflags 2    
            description </span><span style="color: #DD0000">"Allies Spawn"
        </span><span style="color: #007700">}
        
        </span><span style="color: #0000BB">create
        </span><span style="color: #007700">{
                </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_spawn1"
                    </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_bluespawn"
                        </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"allies_spawn"
                        </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4288 384 72"
                        </span><span style="color: #0000BB">spawnflags 2   
                        angle </span><span style="color: #DD0000">"0"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_spawn2"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_bluespawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"allies_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4288 468 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"0"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_spawn3"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_bluespawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"allies_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4287 281 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"0"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_spawn4"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_bluespawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"allies_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4381 281 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"0"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_spawn5"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_bluespawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"allies_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4381 380 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"0"
                </span><span style="color: #007700">}
            </span><span style="color: #0000BB">create
        </span><span style="color: #007700">{
            </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"axisspawn_obj"
            </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_WOLF_objective"
            </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"axisspawn_obj"
            </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-1408 384 72"    
            </span><span style="color: #0000BB">spawnflags 2    
        </span><span style="color: #007700">}
                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"axis_spawn1"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_redspawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"axis_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-1408 384 72"
                       </span><span style="color: #0000BB">spawnflags 2  
                       angle </span><span style="color: #DD0000">"-179"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"axis_spawn2"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_redspawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"axis_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-1407 298 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"179"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"axis_spawn3"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_redspawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"axis_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-1407 479 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"179"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"axis_spawn4"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_redspawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"axis_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-1322 383 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"179"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"axis_spawn5"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_redspawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"axis_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-1322 303 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"179"
                </span><span style="color: #007700">}

        </span><span style="color: #0000BB">wm_axis_respawntime        5
        wm_allied_respawntime    5
        wm_set_round_timelimit    25
        
        </span><span style="color: #FF8000">// Stopwatch mode defending team (0=Axis, 1=Allies)
        </span><span style="color: #0000BB">wm_set_defending_team    0
        
        </span><span style="color: #FF8000">// Winner on clock 0:00 (0=Axis, 1=Allies, -1=Nobody)
        </span><span style="color: #0000BB">wm_setwinner            0
        
        wait 100
        
        setstate sroom_1        </span><span style="color: #007700">default
        </span><span style="color: #0000BB">setstate sroom_2        invisible
        setstate sroom_3        invisible
        setstate sroom_4        invisible
        setstate sroom_s1        </span><span style="color: #007700">default
        </span><span style="color: #0000BB">setstate sroom_s2        invisible
        setstate sroom_s3        invisible
        setstate sroom_s4        invisible
        setstate sroom_teleport    invisible
    </span><span style="color: #007700">}
}

</span><span style="color: #0000BB">opener1
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">trigger
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">trigger door1 open
    </span><span style="color: #007700">}
}

</span><span style="color: #0000BB">opener2
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">trigger
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">trigger door2 open
    </span><span style="color: #007700">}
}

</span><span style="color: #0000BB">closer1
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">trigger
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">trigger door1 close
    </span><span style="color: #007700">}
}

</span><span style="color: #0000BB">closer2
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">trigger
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">trigger door2 close
    </span><span style="color: #007700">}
}

</span><span style="color: #0000BB">door1
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">spawn
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">accum 0 set 0 </span><span style="color: #FF8000">// whether the door is open or closed
    </span><span style="color: #007700">}

    </span><span style="color: #0000BB">trigger open
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">accum 0 abort_if_equal 1
        stopsound
        playsound sound</span><span style="color: #007700">/</span><span style="color: #0000BB">movers</span><span style="color: #007700">/</span><span style="color: #0000BB">doors</span><span style="color: #007700">/</span><span style="color: #0000BB">door2_open</span><span style="color: #007700">.</span><span style="color: #0000BB">wav
        gotomarker door1_down 640
        accum 0 set 1
    </span><span style="color: #007700">}
    
    </span><span style="color: #0000BB">trigger close
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">accum 0 abort_if_equal 0
        stopsound
        gotomarker door1_up 480
        accum 0 set 0
    </span><span style="color: #007700">}
}

</span><span style="color: #0000BB">door2
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">spawn
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">accum 0 set 0 </span><span style="color: #FF8000">// whether the door is open or closed
    </span><span style="color: #007700">}

    </span><span style="color: #0000BB">trigger open
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">accum 0 abort_if_equal 1
        stopsound
        playsound sound</span><span style="color: #007700">/</span><span style="color: #0000BB">movers</span><span style="color: #007700">/</span><span style="color: #0000BB">doors</span><span style="color: #007700">/</span><span style="color: #0000BB">door2_open</span><span style="color: #007700">.</span><span style="color: #0000BB">wav
        gotomarker door2_down 640
        accum 0 set 1
    </span><span style="color: #007700">}
    
    </span><span style="color: #0000BB">trigger close
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">accum 0 abort_if_equal 0
        stopsound
        gotomarker door2_up 480
        accum 0 set 0
    </span><span style="color: #007700">}
}

</span><span style="color: #0000BB">sroom_1
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">trigger
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">setstate sroom_1    invisible
        setstate sroom_2    </span><span style="color: #007700">default
        </span><span style="color: #0000BB">setstate sroom_s1    invisible
        setstate sroom_s2    </span><span style="color: #007700">default
    }
}

</span><span style="color: #0000BB">sroom_2
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">trigger
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">setstate sroom_2    invisible
        setstate sroom_3    </span><span style="color: #007700">default
        </span><span style="color: #0000BB">setstate sroom_s2    invisible
        setstate sroom_s3    </span><span style="color: #007700">default
    }
}

</span><span style="color: #0000BB">sroom_3
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">trigger
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">setstate sroom_3    invisible
        setstate sroom_4    </span><span style="color: #007700">default
        </span><span style="color: #0000BB">setstate sroom_s3    invisible
        setstate sroom_s4    </span><span style="color: #007700">default
    }
}

</span><span style="color: #0000BB">sroom_4
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">trigger
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">setstate sroom_4        invisible
        setstate sroom_s4        invisible
        setstate sroom_teleport    </span><span style="color: #007700">default
    }
}

</span><span style="color: #0000BB">sroom_reset
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">trigger
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">setstate sroom_1        </span><span style="color: #007700">default
        </span><span style="color: #0000BB">setstate sroom_2        invisible
        setstate sroom_3        invisible
        setstate sroom_4        invisible
        setstate sroom_s1        </span><span style="color: #007700">default
        </span><span style="color: #0000BB">setstate sroom_s2        invisible
        setstate sroom_s3        invisible
        setstate sroom_s4        invisible
        setstate sroom_teleport    invisible
        setstate sroom_timer    invisible
    </span><span style="color: #007700">}
} 
</span></code></div></div></div><br />
<div style="text-align: center;" class="mycode_align"><span style="color: #FF0000;" class="mycode_color">*Important Notices*</span></div>
<span style="color: #FF6347;" class="mycode_color"><div style="text-align: center;" class="mycode_align">~ The Map Should be without spawnpoints if u want to add one, if you are adding a spawnpoint on a map that has already one , then it might not work at all ~ <br />
~ Spawnflags means = 2(ALLIES) 1(AXIS), sometimes Most of the map's axis spawnpoint doesnt work if u add number 1 in the axis's spawnflag code so better for both teams add "spawnflag 2" in the spawnpoint codes ~<br />
~ Sometimes Map will crash..the problem is that you have done some typo or missed some brackets in the .script , so becarefull and put the code properly as how i did ~<br />
~If you want to increase the amount of spawnpoints, then continue the same code by adding a allies_spawn2..3..4.5..6 etc.<br />
~It will not work if you test it with your Local Host, You should create a private jaymod server and test it there, or share it with your freind's private server.</div></span><br />
<br />
~ All The Best.]]></description>
			<content:encoded><![CDATA[<span style="color: #FFFFFF;" class="mycode_color"><span style="font-style: italic;" class="mycode_i"><div style="text-align: center;" class="mycode_align">Therefore, There are some maps that actually doesnt have Spawnpoints, How are we going to create or add one? , Easy..Just have a look on the video.</div></span><br />
</span><br />
<br />
<div style="text-align: center;" class="mycode_align"><iframe width="560" height="315" src="//www.youtube-nocookie.com/embed/qdrpx_ttlyY" frameborder="0" allowfullscreen="true"></iframe></div>
<br />
<span style="color: #FFFFFF;" class="mycode_color"><div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b">Tutorial By Hani &amp; Dominator56</span></div></span><br />
<br />
In Theory:-<br />
<br />
1)Download or find a map that doesnt have spawnpoints<br />
2)Open its .pk3 file and inside you will find the "map" folder<br />
3)Open the "map" folder you will find the (mapname).script file.<br />
4)Open the (mapname).script file with notepad and u will see something likes this<br />
<br />
(The .script file inside the map shows you how the map is controlled or i can say how the map is working and how is it making it run according to the objectives and the teams itself)<br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">game_manager
</span><span style="color: #007700">{
        </span><span style="color: #0000BB">spawn
        </span><span style="color: #007700">{
 
                </span><span style="color: #0000BB">wm_axis_respawntime     3
                wm_allied_respawntime   3
                wm_set_round_timelimit  30
       
                wm_set_defending_team   0
 
                wm_setwinner    1
               
                setautospawn </span><span style="color: #DD0000">"Allies Spawn" </span><span style="color: #0000BB">1
                setautospawn </span><span style="color: #DD0000">"Axis Spawn" </span><span style="color: #0000BB">1
 
                wait 1000
        </span><span style="color: #007700">}
} 
</span></code></div></div></div><br />
-Sometimes some maps with more objectives and stuff have more codes..like this one.<br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">game_manager
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">spawn
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">wm_axis_respawntime        5
        wm_allied_respawntime    5
        wm_set_round_timelimit    25
        
        </span><span style="color: #FF8000">// Stopwatch mode defending team (0=Axis, 1=Allies)
        </span><span style="color: #0000BB">wm_set_defending_team    0
        
        </span><span style="color: #FF8000">// Winner on clock 0:00 (0=Axis, 1=Allies, -1=Nobody)
        </span><span style="color: #0000BB">wm_setwinner            0
        
        wait 100
        
        setstate sroom_1        </span><span style="color: #007700">default
        </span><span style="color: #0000BB">setstate sroom_2        invisible
        setstate sroom_3        invisible
        setstate sroom_4        invisible
        setstate sroom_s1        </span><span style="color: #007700">default
        </span><span style="color: #0000BB">setstate sroom_s2        invisible
        setstate sroom_s3        invisible
        setstate sroom_s4        invisible
        setstate sroom_teleport    invisible
    </span><span style="color: #007700">}
}

</span><span style="color: #0000BB">opener1
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">trigger
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">trigger door1 open
    </span><span style="color: #007700">}
}

</span><span style="color: #0000BB">opener2
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">trigger
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">trigger door2 open
    </span><span style="color: #007700">}
}

</span><span style="color: #0000BB">closer1
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">trigger
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">trigger door1 close
    </span><span style="color: #007700">}
}

</span><span style="color: #0000BB">closer2
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">trigger
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">trigger door2 close
    </span><span style="color: #007700">}
}

</span><span style="color: #0000BB">door1
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">spawn
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">accum 0 set 0 </span><span style="color: #FF8000">// whether the door is open or closed
    </span><span style="color: #007700">}

    </span><span style="color: #0000BB">trigger open
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">accum 0 abort_if_equal 1
        stopsound
        playsound sound</span><span style="color: #007700">/</span><span style="color: #0000BB">movers</span><span style="color: #007700">/</span><span style="color: #0000BB">doors</span><span style="color: #007700">/</span><span style="color: #0000BB">door2_open</span><span style="color: #007700">.</span><span style="color: #0000BB">wav
        gotomarker door1_down 640
        accum 0 set 1
    </span><span style="color: #007700">}
    
    </span><span style="color: #0000BB">trigger close
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">accum 0 abort_if_equal 0
        stopsound
        gotomarker door1_up 480
        accum 0 set 0
    </span><span style="color: #007700">}
}

</span><span style="color: #0000BB">door2
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">spawn
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">accum 0 set 0 </span><span style="color: #FF8000">// whether the door is open or closed
    </span><span style="color: #007700">}

    </span><span style="color: #0000BB">trigger open
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">accum 0 abort_if_equal 1
        stopsound
        playsound sound</span><span style="color: #007700">/</span><span style="color: #0000BB">movers</span><span style="color: #007700">/</span><span style="color: #0000BB">doors</span><span style="color: #007700">/</span><span style="color: #0000BB">door2_open</span><span style="color: #007700">.</span><span style="color: #0000BB">wav
        gotomarker door2_down 640
        accum 0 set 1
    </span><span style="color: #007700">}
    
    </span><span style="color: #0000BB">trigger close
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">accum 0 abort_if_equal 0
        stopsound
        gotomarker door2_up 480
        accum 0 set 0
    </span><span style="color: #007700">}
}

</span><span style="color: #0000BB">sroom_1
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">trigger
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">setstate sroom_1    invisible
        setstate sroom_2    </span><span style="color: #007700">default
        </span><span style="color: #0000BB">setstate sroom_s1    invisible
        setstate sroom_s2    </span><span style="color: #007700">default
    }
}

</span><span style="color: #0000BB">sroom_2
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">trigger
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">setstate sroom_2    invisible
        setstate sroom_3    </span><span style="color: #007700">default
        </span><span style="color: #0000BB">setstate sroom_s2    invisible
        setstate sroom_s3    </span><span style="color: #007700">default
    }
}

</span><span style="color: #0000BB">sroom_3
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">trigger
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">setstate sroom_3    invisible
        setstate sroom_4    </span><span style="color: #007700">default
        </span><span style="color: #0000BB">setstate sroom_s3    invisible
        setstate sroom_s4    </span><span style="color: #007700">default
    }
}

</span><span style="color: #0000BB">sroom_4
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">trigger
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">setstate sroom_4        invisible
        setstate sroom_s4        invisible
        setstate sroom_teleport    </span><span style="color: #007700">default
    }
}

</span><span style="color: #0000BB">sroom_reset
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">trigger
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">setstate sroom_1        </span><span style="color: #007700">default
        </span><span style="color: #0000BB">setstate sroom_2        invisible
        setstate sroom_3        invisible
        setstate sroom_4        invisible
        setstate sroom_s1        </span><span style="color: #007700">default
        </span><span style="color: #0000BB">setstate sroom_s2        invisible
        setstate sroom_s3        invisible
        setstate sroom_s4        invisible
        setstate sroom_teleport    invisible
        setstate sroom_timer    invisible
    </span><span style="color: #007700">}
} 
</span></code></div></div></div><br />
5)Somehow if you want to add a spawnpoint, You Should make sure you start adding it after the "Spawn{" Code Like this..<br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">game_manager
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">spawn
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">create
        </span><span style="color: #007700">{
            </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_obj"
            </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_WOLF_objective"
            </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"alliesspawn_obj"
            </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-10853 -2036 6"    
            </span><span style="color: #0000BB">spawnflags 2    
        </span><span style="color: #007700">} 
</span></code></div></div></div><br />
6) This is the Main(Starting Code Spawnpoint) For Allies, You must Put this Code at first if you want to start creating a spawnpoint for Allies Team.<br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">create
        </span><span style="color: #007700">{
            </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_obj"
            </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_WOLF_objective"
            </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"alliesspawn_obj"
            </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-10853 -2036 6"    
            </span><span style="color: #0000BB">spawnflags 2    
        </span><span style="color: #007700">} 
</span></code></div></div></div><br />
7)After adding the first code for creating spawnpoint for allies, You want to lets say add amount of 5 spawnpoints for allies, so u will put it in this way..<br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">create
        </span><span style="color: #007700">{
                </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_spawn1"
                    </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_bluespawn"
                        </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"allies_spawn"
                        </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4288 384 72"
                        </span><span style="color: #0000BB">spawnflags 2   
                        angle </span><span style="color: #DD0000">"0"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_spawn2"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_bluespawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"allies_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4288 468 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"0"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_spawn3"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_bluespawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"allies_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4287 281 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"0"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_spawn4"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_bluespawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"allies_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4381 281 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"0"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_spawn5"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_bluespawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"allies_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4381 380 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"0"
                </span><span style="color: #007700">} 
</span></code></div></div></div><br />
7)So All Together for an allies spawnpoint will look like this,<br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">game_manager
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">spawn
    </span><span style="color: #007700">{
    
        </span><span style="color: #0000BB">create
        </span><span style="color: #007700">{
            </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"alliesspawn_obj"
            </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_WOLF_objective"
            </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"alliesspawn_obj"
            </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4288 384 72"
            </span><span style="color: #0000BB">spawnflags 2    
            description </span><span style="color: #DD0000">"Allies Spawn"
        </span><span style="color: #007700">}
        
        </span><span style="color: #0000BB">create
        </span><span style="color: #007700">{
                </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_spawn1"
                    </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_bluespawn"
                        </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"allies_spawn"
                        </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4288 384 72"
                        </span><span style="color: #0000BB">spawnflags 2   
                        angle </span><span style="color: #DD0000">"0"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_spawn2"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_bluespawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"allies_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4288 468 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"0"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_spawn3"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_bluespawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"allies_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4287 281 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"0"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_spawn4"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_bluespawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"allies_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4381 281 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"0"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_spawn5"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_bluespawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"allies_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4381 380 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"0"
                </span><span style="color: #007700">} 
</span></code></div></div></div><br />
8)Same For Axis But there will be just difference in their script words like the scriptname,classname and the targetname.<br />
<br />
			<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">        create
        </span><span style="color: #007700">{
            </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"axisspawn_obj"
            </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_WOLF_objective"
            </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"axisspawn_obj"
            </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-1408 384 72"    
            </span><span style="color: #0000BB">spawnflags 2    
        </span><span style="color: #007700">}
                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"axis_spawn1"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_redspawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"axis_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-1408 384 72"
                       </span><span style="color: #0000BB">spawnflags 2  
                       angle </span><span style="color: #DD0000">"-179"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"axis_spawn2"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_redspawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"axis_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-1407 298 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"179"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"axis_spawn3"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_redspawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"axis_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-1407 479 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"179"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"axis_spawn4"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_redspawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"axis_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-1322 383 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"179"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"axis_spawn5"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_redspawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"axis_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-1322 303 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"179"
                </span><span style="color: #007700">} 
</span></code></div></div></div><br />
9)So All Together Axis &amp; Allies Spawnpoints together should look like this :-<br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">game_manager
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">spawn
    </span><span style="color: #007700">{
    
        </span><span style="color: #0000BB">create
        </span><span style="color: #007700">{
            </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"alliesspawn_obj"
            </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_WOLF_objective"
            </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"alliesspawn_obj"
            </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4288 384 72"
            </span><span style="color: #0000BB">spawnflags 2    
            description </span><span style="color: #DD0000">"Allies Spawn"
        </span><span style="color: #007700">}
        
        </span><span style="color: #0000BB">create
        </span><span style="color: #007700">{
                </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_spawn1"
                    </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_bluespawn"
                        </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"allies_spawn"
                        </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4288 384 72"
                        </span><span style="color: #0000BB">spawnflags 2   
                        angle </span><span style="color: #DD0000">"0"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_spawn2"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_bluespawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"allies_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4288 468 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"0"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_spawn3"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_bluespawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"allies_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4287 281 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"0"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_spawn4"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_bluespawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"allies_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4381 281 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"0"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_spawn5"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_bluespawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"allies_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4381 380 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"0"
                </span><span style="color: #007700">}
            </span><span style="color: #0000BB">create
        </span><span style="color: #007700">{
            </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"axisspawn_obj"
            </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_WOLF_objective"
            </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"axisspawn_obj"
            </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-1408 384 72"    
            </span><span style="color: #0000BB">spawnflags 2    
        </span><span style="color: #007700">}
                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"axis_spawn1"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_redspawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"axis_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-1408 384 72"
                       </span><span style="color: #0000BB">spawnflags 2  
                       angle </span><span style="color: #DD0000">"-179"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"axis_spawn2"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_redspawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"axis_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-1407 298 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"179"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"axis_spawn3"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_redspawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"axis_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-1407 479 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"179"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"axis_spawn4"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_redspawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"axis_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-1322 383 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"179"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"axis_spawn5"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_redspawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"axis_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-1322 303 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"179"
                </span><span style="color: #007700">} 
</span></code></div></div></div>10) And now Lets add this code in the map's ".script" (MAPS THAT DOESNT HAVE SPAWNPOINTS)<br />
<br />
*It Should look like this after all, Both Allies and Axis have 5 Spawnpoints now*<br />
<br />
<div class="codeblock phpcodeblock"><div class="title">PHP Code:</div><div class="body"><div dir="ltr"><code><span style="color: #0000BB">game_manager
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">spawn
    </span><span style="color: #007700">{
    
        </span><span style="color: #0000BB">create
        </span><span style="color: #007700">{
            </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"alliesspawn_obj"
            </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_WOLF_objective"
            </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"alliesspawn_obj"
            </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4288 384 72"
            </span><span style="color: #0000BB">spawnflags 2    
            description </span><span style="color: #DD0000">"Allies Spawn"
        </span><span style="color: #007700">}
        
        </span><span style="color: #0000BB">create
        </span><span style="color: #007700">{
                </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_spawn1"
                    </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_bluespawn"
                        </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"allies_spawn"
                        </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4288 384 72"
                        </span><span style="color: #0000BB">spawnflags 2   
                        angle </span><span style="color: #DD0000">"0"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_spawn2"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_bluespawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"allies_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4288 468 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"0"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_spawn3"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_bluespawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"allies_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4287 281 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"0"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_spawn4"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_bluespawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"allies_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4381 281 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"0"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"allies_spawn5"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_bluespawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"allies_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-4381 380 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"0"
                </span><span style="color: #007700">}
            </span><span style="color: #0000BB">create
        </span><span style="color: #007700">{
            </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"axisspawn_obj"
            </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_WOLF_objective"
            </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"axisspawn_obj"
            </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-1408 384 72"    
            </span><span style="color: #0000BB">spawnflags 2    
        </span><span style="color: #007700">}
                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"axis_spawn1"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_redspawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"axis_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-1408 384 72"
                       </span><span style="color: #0000BB">spawnflags 2  
                       angle </span><span style="color: #DD0000">"-179"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"axis_spawn2"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_redspawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"axis_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-1407 298 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"179"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"axis_spawn3"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_redspawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"axis_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-1407 479 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"179"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"axis_spawn4"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_redspawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"axis_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-1322 383 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"179"
                </span><span style="color: #007700">}

                </span><span style="color: #0000BB">create
                </span><span style="color: #007700">{
                       </span><span style="color: #0000BB">scriptName </span><span style="color: #DD0000">"axis_spawn5"
                       </span><span style="color: #0000BB">classname </span><span style="color: #DD0000">"team_CTF_redspawn"
                       </span><span style="color: #0000BB">targetname </span><span style="color: #DD0000">"axis_spawn"
                       </span><span style="color: #0000BB">origin </span><span style="color: #DD0000">"-1322 303 72"
                       </span><span style="color: #0000BB">spawnflags 2   
                       angle </span><span style="color: #DD0000">"179"
                </span><span style="color: #007700">}

        </span><span style="color: #0000BB">wm_axis_respawntime        5
        wm_allied_respawntime    5
        wm_set_round_timelimit    25
        
        </span><span style="color: #FF8000">// Stopwatch mode defending team (0=Axis, 1=Allies)
        </span><span style="color: #0000BB">wm_set_defending_team    0
        
        </span><span style="color: #FF8000">// Winner on clock 0:00 (0=Axis, 1=Allies, -1=Nobody)
        </span><span style="color: #0000BB">wm_setwinner            0
        
        wait 100
        
        setstate sroom_1        </span><span style="color: #007700">default
        </span><span style="color: #0000BB">setstate sroom_2        invisible
        setstate sroom_3        invisible
        setstate sroom_4        invisible
        setstate sroom_s1        </span><span style="color: #007700">default
        </span><span style="color: #0000BB">setstate sroom_s2        invisible
        setstate sroom_s3        invisible
        setstate sroom_s4        invisible
        setstate sroom_teleport    invisible
    </span><span style="color: #007700">}
}

</span><span style="color: #0000BB">opener1
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">trigger
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">trigger door1 open
    </span><span style="color: #007700">}
}

</span><span style="color: #0000BB">opener2
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">trigger
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">trigger door2 open
    </span><span style="color: #007700">}
}

</span><span style="color: #0000BB">closer1
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">trigger
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">trigger door1 close
    </span><span style="color: #007700">}
}

</span><span style="color: #0000BB">closer2
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">trigger
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">trigger door2 close
    </span><span style="color: #007700">}
}

</span><span style="color: #0000BB">door1
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">spawn
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">accum 0 set 0 </span><span style="color: #FF8000">// whether the door is open or closed
    </span><span style="color: #007700">}

    </span><span style="color: #0000BB">trigger open
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">accum 0 abort_if_equal 1
        stopsound
        playsound sound</span><span style="color: #007700">/</span><span style="color: #0000BB">movers</span><span style="color: #007700">/</span><span style="color: #0000BB">doors</span><span style="color: #007700">/</span><span style="color: #0000BB">door2_open</span><span style="color: #007700">.</span><span style="color: #0000BB">wav
        gotomarker door1_down 640
        accum 0 set 1
    </span><span style="color: #007700">}
    
    </span><span style="color: #0000BB">trigger close
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">accum 0 abort_if_equal 0
        stopsound
        gotomarker door1_up 480
        accum 0 set 0
    </span><span style="color: #007700">}
}

</span><span style="color: #0000BB">door2
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">spawn
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">accum 0 set 0 </span><span style="color: #FF8000">// whether the door is open or closed
    </span><span style="color: #007700">}

    </span><span style="color: #0000BB">trigger open
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">accum 0 abort_if_equal 1
        stopsound
        playsound sound</span><span style="color: #007700">/</span><span style="color: #0000BB">movers</span><span style="color: #007700">/</span><span style="color: #0000BB">doors</span><span style="color: #007700">/</span><span style="color: #0000BB">door2_open</span><span style="color: #007700">.</span><span style="color: #0000BB">wav
        gotomarker door2_down 640
        accum 0 set 1
    </span><span style="color: #007700">}
    
    </span><span style="color: #0000BB">trigger close
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">accum 0 abort_if_equal 0
        stopsound
        gotomarker door2_up 480
        accum 0 set 0
    </span><span style="color: #007700">}
}

</span><span style="color: #0000BB">sroom_1
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">trigger
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">setstate sroom_1    invisible
        setstate sroom_2    </span><span style="color: #007700">default
        </span><span style="color: #0000BB">setstate sroom_s1    invisible
        setstate sroom_s2    </span><span style="color: #007700">default
    }
}

</span><span style="color: #0000BB">sroom_2
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">trigger
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">setstate sroom_2    invisible
        setstate sroom_3    </span><span style="color: #007700">default
        </span><span style="color: #0000BB">setstate sroom_s2    invisible
        setstate sroom_s3    </span><span style="color: #007700">default
    }
}

</span><span style="color: #0000BB">sroom_3
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">trigger
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">setstate sroom_3    invisible
        setstate sroom_4    </span><span style="color: #007700">default
        </span><span style="color: #0000BB">setstate sroom_s3    invisible
        setstate sroom_s4    </span><span style="color: #007700">default
    }
}

</span><span style="color: #0000BB">sroom_4
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">trigger
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">setstate sroom_4        invisible
        setstate sroom_s4        invisible
        setstate sroom_teleport    </span><span style="color: #007700">default
    }
}

</span><span style="color: #0000BB">sroom_reset
</span><span style="color: #007700">{
    </span><span style="color: #0000BB">trigger
    </span><span style="color: #007700">{
        </span><span style="color: #0000BB">setstate sroom_1        </span><span style="color: #007700">default
        </span><span style="color: #0000BB">setstate sroom_2        invisible
        setstate sroom_3        invisible
        setstate sroom_4        invisible
        setstate sroom_s1        </span><span style="color: #007700">default
        </span><span style="color: #0000BB">setstate sroom_s2        invisible
        setstate sroom_s3        invisible
        setstate sroom_s4        invisible
        setstate sroom_teleport    invisible
        setstate sroom_timer    invisible
    </span><span style="color: #007700">}
} 
</span></code></div></div></div><br />
<div style="text-align: center;" class="mycode_align"><span style="color: #FF0000;" class="mycode_color">*Important Notices*</span></div>
<span style="color: #FF6347;" class="mycode_color"><div style="text-align: center;" class="mycode_align">~ The Map Should be without spawnpoints if u want to add one, if you are adding a spawnpoint on a map that has already one , then it might not work at all ~ <br />
~ Spawnflags means = 2(ALLIES) 1(AXIS), sometimes Most of the map's axis spawnpoint doesnt work if u add number 1 in the axis's spawnflag code so better for both teams add "spawnflag 2" in the spawnpoint codes ~<br />
~ Sometimes Map will crash..the problem is that you have done some typo or missed some brackets in the .script , so becarefull and put the code properly as how i did ~<br />
~If you want to increase the amount of spawnpoints, then continue the same code by adding a allies_spawn2..3..4.5..6 etc.<br />
~It will not work if you test it with your Local Host, You should create a private jaymod server and test it there, or share it with your freind's private server.</div></span><br />
<br />
~ All The Best.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Favorite maps ;P]]></title>
			<link>https://board.twcclan.org/thread-5395.html</link>
			<pubDate>Sat, 25 Apr 2015 18:40:01 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=2151">Unlucky</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-5395.html</guid>
			<description><![CDATA[Supply final*<br />
Snatch! final3 + fixed version*<br />
Special Delivery TE final*<br />
Adlernest final*<br />
Adlernest final*<br />
Venice final*<br />
Braundorf beta4*<br />
Communique (Base)<br />
Caen 2 final*<br />
Bremen final*<br />
TC Base final*<br />
MLB Temple final*<br />
<br />
<img src="https://board.twcclan.org/images/smilies/custom/tank.gif" alt="Tank" title="Tank" class="smilie smilie_110" /><br />
<img src="https://board.twcclan.org/images/smilies/JohnPack/boom.gif" alt="Boom" title="Boom" class="smilie smilie_49" />]]></description>
			<content:encoded><![CDATA[Supply final*<br />
Snatch! final3 + fixed version*<br />
Special Delivery TE final*<br />
Adlernest final*<br />
Adlernest final*<br />
Venice final*<br />
Braundorf beta4*<br />
Communique (Base)<br />
Caen 2 final*<br />
Bremen final*<br />
TC Base final*<br />
MLB Temple final*<br />
<br />
<img src="https://board.twcclan.org/images/smilies/custom/tank.gif" alt="Tank" title="Tank" class="smilie smilie_110" /><br />
<img src="https://board.twcclan.org/images/smilies/JohnPack/boom.gif" alt="Boom" title="Boom" class="smilie smilie_49" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[please help cant save my maps]]></title>
			<link>https://board.twcclan.org/thread-3271.html</link>
			<pubDate>Wed, 04 Sep 2013 19:05:14 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=1138">santsa95</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-3271.html</guid>
			<description><![CDATA[so the problem is this.<br />
<br />
i save the map and cant find it. when i search for it at search engine it just is a shortcut but does not work. so please help me. <br />
<br />
ill try explain more closely. i made the room etc.. then i hit save as tutorial and i cant find it anywhere.. what is the problem and solution. please help thank you]]></description>
			<content:encoded><![CDATA[so the problem is this.<br />
<br />
i save the map and cant find it. when i search for it at search engine it just is a shortcut but does not work. so please help me. <br />
<br />
ill try explain more closely. i made the room etc.. then i hit save as tutorial and i cant find it anywhere.. what is the problem and solution. please help thank you]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[new map]]></title>
			<link>https://board.twcclan.org/thread-3014.html</link>
			<pubDate>Sat, 27 Jul 2013 16:30:34 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=442">Bread</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-3014.html</guid>
			<description><![CDATA[If you've been following me the past few days you would know I've been planning on making 2 maps: one for BG, one for HS.<br />
<br />
Here's what I got of BG so far:<br />
<br />
Axis spawn.<br />
<img src="http://i1345.photobucket.com/albums/p674/chrissytwc/2013-07-27-122041-twc_bg_b2_zpsd1148aa0.jpg" loading="lazy"  alt="[Image: 2013-07-27-122041-twc_bg_b2_zpsd1148aa0.jpg]" class="mycode_img" /><br />
<br />
Outside of Allied spawn. (I would've put the Axis Base sign on the outside of Axis spawn, but if I did it the letters would be backwards :P )<br />
<img src="http://i1345.photobucket.com/albums/p674/chrissytwc/2013-07-27-122147-twc_bg_b2_zps5bfb8a78.jpg" loading="lazy"  alt="[Image: 2013-07-27-122147-twc_bg_b2_zps5bfb8a78.jpg]" class="mycode_img" /><br />
<br />
Inside of Allied spawn. <br />
<img src="http://i1345.photobucket.com/albums/p674/chrissytwc/2013-07-27-122133-twc_bg_b2_zps93b101c1.jpg" loading="lazy"  alt="[Image: 2013-07-27-122133-twc_bg_b2_zps93b101c1.jpg]" class="mycode_img" /><br />
<br />
A constructible Axis MG42. It can be destroyed with satchel/dyna.<br />
<img src="http://i1345.photobucket.com/albums/p674/chrissytwc/2013-07-27-122103-twc_bg_b2_zps08227ea7.jpg" loading="lazy"  alt="[Image: 2013-07-27-122103-twc_bg_b2_zps08227ea7.jpg]" class="mycode_img" /><br />
<br />
Top of Allied spawn. I would show you the top of Axis spawn too but I forgot to put a ladder there <img src="https://board.twcclan.org/images/smilies/JohnPack/biggrin.gif" alt="Biggrin" title="Biggrin" class="smilie smilie_54" /><br />
<img src="http://i1345.photobucket.com/albums/p674/chrissytwc/2013-07-27-122139-twc_bg_b2_zps3e9271bb.jpg" loading="lazy"  alt="[Image: 2013-07-27-122139-twc_bg_b2_zps3e9271bb.jpg]" class="mycode_img" /><br />
<br />
... This'll be fixed <img src="https://board.twcclan.org/images/smilies/JohnPack/biggrin.gif" alt="Biggrin" title="Biggrin" class="smilie smilie_54" /><br />
<img src="http://i1345.photobucket.com/albums/p674/chrissytwc/2013-07-27-122110-twc_bg_b2_zpsf8ace6e5.jpg" loading="lazy"  alt="[Image: 2013-07-27-122110-twc_bg_b2_zpsf8ace6e5.jpg]" class="mycode_img" /><br />
<br />
<br />
<br />
This is all I got for now, any feedback is appreciated! Negative or Positive!<br />
<br />
I'm trying to get more ideas, but as you go along those seem to fade :P<br />
If you guys have any ideas, please post em in this thread. Please keep in mind if it's possible for me to do :P]]></description>
			<content:encoded><![CDATA[If you've been following me the past few days you would know I've been planning on making 2 maps: one for BG, one for HS.<br />
<br />
Here's what I got of BG so far:<br />
<br />
Axis spawn.<br />
<img src="http://i1345.photobucket.com/albums/p674/chrissytwc/2013-07-27-122041-twc_bg_b2_zpsd1148aa0.jpg" loading="lazy"  alt="[Image: 2013-07-27-122041-twc_bg_b2_zpsd1148aa0.jpg]" class="mycode_img" /><br />
<br />
Outside of Allied spawn. (I would've put the Axis Base sign on the outside of Axis spawn, but if I did it the letters would be backwards :P )<br />
<img src="http://i1345.photobucket.com/albums/p674/chrissytwc/2013-07-27-122147-twc_bg_b2_zps5bfb8a78.jpg" loading="lazy"  alt="[Image: 2013-07-27-122147-twc_bg_b2_zps5bfb8a78.jpg]" class="mycode_img" /><br />
<br />
Inside of Allied spawn. <br />
<img src="http://i1345.photobucket.com/albums/p674/chrissytwc/2013-07-27-122133-twc_bg_b2_zps93b101c1.jpg" loading="lazy"  alt="[Image: 2013-07-27-122133-twc_bg_b2_zps93b101c1.jpg]" class="mycode_img" /><br />
<br />
A constructible Axis MG42. It can be destroyed with satchel/dyna.<br />
<img src="http://i1345.photobucket.com/albums/p674/chrissytwc/2013-07-27-122103-twc_bg_b2_zps08227ea7.jpg" loading="lazy"  alt="[Image: 2013-07-27-122103-twc_bg_b2_zps08227ea7.jpg]" class="mycode_img" /><br />
<br />
Top of Allied spawn. I would show you the top of Axis spawn too but I forgot to put a ladder there <img src="https://board.twcclan.org/images/smilies/JohnPack/biggrin.gif" alt="Biggrin" title="Biggrin" class="smilie smilie_54" /><br />
<img src="http://i1345.photobucket.com/albums/p674/chrissytwc/2013-07-27-122139-twc_bg_b2_zps3e9271bb.jpg" loading="lazy"  alt="[Image: 2013-07-27-122139-twc_bg_b2_zps3e9271bb.jpg]" class="mycode_img" /><br />
<br />
... This'll be fixed <img src="https://board.twcclan.org/images/smilies/JohnPack/biggrin.gif" alt="Biggrin" title="Biggrin" class="smilie smilie_54" /><br />
<img src="http://i1345.photobucket.com/albums/p674/chrissytwc/2013-07-27-122110-twc_bg_b2_zpsf8ace6e5.jpg" loading="lazy"  alt="[Image: 2013-07-27-122110-twc_bg_b2_zpsf8ace6e5.jpg]" class="mycode_img" /><br />
<br />
<br />
<br />
This is all I got for now, any feedback is appreciated! Negative or Positive!<br />
<br />
I'm trying to get more ideas, but as you go along those seem to fade :P<br />
If you guys have any ideas, please post em in this thread. Please keep in mind if it's possible for me to do :P]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[new map?]]></title>
			<link>https://board.twcclan.org/thread-2329.html</link>
			<pubDate>Tue, 16 Apr 2013 18:48:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=418">General Smith</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-2329.html</guid>
			<description><![CDATA[well, i wanted to make a map that was based on a school, the allies meant to be school guards or sth, the axis council. the council have to close the school down, and this would be the briefing (well like it)<br />
Axis:<br />
1. You need to blow up the main gate to get in to the grounds (dynamite)<br />
<br />
2. you need to blow up the smaller gate (satchel, but can be rebuilt)<br />
<br />
3. get in, blow up the main door (dynamite)<br />
<br />
4. find the key on the top of the school, next to a cp (there is a ladder to go up)<br />
<br />
5. open the door, get in go past allies spawn to get to a switch which needs to be built<br />
<br />
6. press it. you've won.<br />
<br />
<br />
the problems with this is:<br />
<br />
- I'm stupid, not smart enough to make a map (or at least on my own)<br />
- I have no map maker thing, don't know where to download it.<br />
- i wouldn't have the patience to do it xD.<br />
<br />
Now i know that you guys probably wont want to do it, and you might be doing your own map, but its just an idea. if there is anyone who <span style="font-style: italic;" class="mycode_i">wants</span> to do it, id love if you could but don't just say you want to because you're nice :P.]]></description>
			<content:encoded><![CDATA[well, i wanted to make a map that was based on a school, the allies meant to be school guards or sth, the axis council. the council have to close the school down, and this would be the briefing (well like it)<br />
Axis:<br />
1. You need to blow up the main gate to get in to the grounds (dynamite)<br />
<br />
2. you need to blow up the smaller gate (satchel, but can be rebuilt)<br />
<br />
3. get in, blow up the main door (dynamite)<br />
<br />
4. find the key on the top of the school, next to a cp (there is a ladder to go up)<br />
<br />
5. open the door, get in go past allies spawn to get to a switch which needs to be built<br />
<br />
6. press it. you've won.<br />
<br />
<br />
the problems with this is:<br />
<br />
- I'm stupid, not smart enough to make a map (or at least on my own)<br />
- I have no map maker thing, don't know where to download it.<br />
- i wouldn't have the patience to do it xD.<br />
<br />
Now i know that you guys probably wont want to do it, and you might be doing your own map, but its just an idea. if there is anyone who <span style="font-style: italic;" class="mycode_i">wants</span> to do it, id love if you could but don't just say you want to because you're nice :P.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Making a CP Spawn]]></title>
			<link>https://board.twcclan.org/thread-1960.html</link>
			<pubDate>Thu, 31 Jan 2013 16:45:51 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=442">Bread</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-1960.html</guid>
			<description><![CDATA[I have an allied CP in a map I'm making, and I want to make it so they spawn there when it's available. How do I do this? I have the CP already set, but I don't know how to make the spawn.]]></description>
			<content:encoded><![CDATA[I have an allied CP in a map I'm making, and I want to make it so they spawn there when it's available. How do I do this? I have the CP already set, but I don't know how to make the spawn.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Map idea]]></title>
			<link>https://board.twcclan.org/thread-1943.html</link>
			<pubDate>Mon, 28 Jan 2013 19:47:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=6">John</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-1943.html</guid>
			<description><![CDATA[A prison.<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Setup:</span></span><br />
<span style="color: #32CD32;" class="mycode_color">-</span> Clean ET install (with mapping pk3's)<br />
<span style="color: #32CD32;" class="mycode_color">-</span> Packscape install<br />
<span style="color: #32CD32;" class="mycode_color">-</span> GTK install and setup<br />
<span style="color: #32CD32;" class="mycode_color">-</span> Easygen install<br />
<span style="color: #FF0000;" class="mycode_color">-</span> Omnibot install<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Objective:</span></span> Axis need to break out, allies perform as guards.<br />
<span style="color: #FF0000;" class="mycode_color">-</span> There will be bars that can be destroyed with satchel.<br />
<span style="color: #FF0000;" class="mycode_color">-</span> There will be a door who can only be opened as allies (and covert opp), a button on the other side will make sure the door will stay opened.<br />
<span style="color: #FF0000;" class="mycode_color">-</span> There will be a door which needs a key to be unlocked.<br />
<span style="color: #FF0000;" class="mycode_color">-</span> The last objective will be a wall, axis engineers will have to blow the wall to escape and win the map.<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Decor:</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Wing A:</span><br />
Floors: <span style="color: #32CD32;" class="mycode_color">1/1</span><br />
Cells:	<span style="color: #32CD32;" class="mycode_color">22/22</span><br />
<span style="color: #FF0000;" class="mycode_color">-</span> Decoration<br />
<span style="color: #FF0000;" class="mycode_color">-</span> Lights<br />
<br />
<details class="spoiler"><summary>Screenshots</summary><br />
<img src="http://i46.tinypic.com/bgbxbp.jpg" loading="lazy"  alt="[Image: bgbxbp.jpg]" class="mycode_img" /><br />
<img src="http://i48.tinypic.com/10zqvzm.jpg" loading="lazy"  alt="[Image: 10zqvzm.jpg]" class="mycode_img" /><br />
</details><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Wing B:</span><br />
Floors: <span style="color: #32CD32;" class="mycode_color">2/2</span><br />
Cells:	<span style="color: #32CD32;" class="mycode_color">36/36</span><br />
<span style="color: #FF0000;" class="mycode_color">-</span> Decoration<br />
<span style="color: #FF0000;" class="mycode_color">-</span> Lights<br />
<br />
<details class="spoiler"><summary>Screenshots</summary><br />
<img src="http://i46.tinypic.com/34nffxv.jpg" loading="lazy"  alt="[Image: 34nffxv.jpg]" class="mycode_img" /><br />
<img src="http://i47.tinypic.com/2pq9gdf.jpg" loading="lazy"  alt="[Image: 2pq9gdf.jpg]" class="mycode_img" /><br />
</details><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Wing C:</span><br />
Floors: <span style="color: #FF0000;" class="mycode_color">0/1</span><br />
Cells:	<span style="color: #FF0000;" class="mycode_color">0/20</span><br />
<span style="color: #FF0000;" class="mycode_color">-</span> Decoration<br />
<span style="color: #FF0000;" class="mycode_color">-</span> Lights<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Wing D:</span><br />
Floors: <span style="color: #32CD32;" class="mycode_color">2/2</span><br />
Cells:	<span style="color: #32CD32;" class="mycode_color">40/40</span><br />
<span style="color: #FF0000;" class="mycode_color">-</span> Decoration<br />
<span style="color: #FF0000;" class="mycode_color">-</span> Lights<br />
<br />
<details class="spoiler"><summary>Screenshots</summary><br />
<img src="http://i47.tinypic.com/348k9yg.jpg" loading="lazy"  alt="[Image: 348k9yg.jpg]" class="mycode_img" /><br />
<img src="http://i46.tinypic.com/15f2kxi.jpg" loading="lazy"  alt="[Image: 15f2kxi.jpg]" class="mycode_img" /><br />
<img src="http://i48.tinypic.com/308icsg.jpg" loading="lazy"  alt="[Image: 308icsg.jpg]" class="mycode_img" /><br />
</details><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Wing E:</span><br />
Floors: <span style="color: #32CD32;" class="mycode_color">3/3</span><br />
Cells:	<span style="color: #32CD32;" class="mycode_color">28/28</span><br />
<span style="color: #FF0000;" class="mycode_color">-</span> Decoration<br />
<span style="color: #FF0000;" class="mycode_color">-</span> Lights<br />
<br />
<details class="spoiler"><summary>Screenshots</summary><br />
<img src="http://i48.tinypic.com/2a7a80h.jpg" loading="lazy"  alt="[Image: 2a7a80h.jpg]" class="mycode_img" /><br />
<br />
<img src="http://i46.tinypic.com/20h841c.jpg" loading="lazy"  alt="[Image: 20h841c.jpg]" class="mycode_img" /><br />
<br />
<img src="http://i45.tinypic.com/351enx0.jpg" loading="lazy"  alt="[Image: 351enx0.jpg]" class="mycode_img" /><br />
<br />
<img src="http://i45.tinypic.com/2akk1h5.jpg" loading="lazy"  alt="[Image: 2akk1h5.jpg]" class="mycode_img" /><br />
<br />
<img src="http://i50.tinypic.com/2u5ypky.jpg" loading="lazy"  alt="[Image: 2u5ypky.jpg]" class="mycode_img" /><br />
<br />
<img src="http://i48.tinypic.com/2craels.jpg" loading="lazy"  alt="[Image: 2craels.jpg]" class="mycode_img" /><br />
</details><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Wing F (Isolationcells):</span><br />
Floors: <span style="color: #FF0000;" class="mycode_color">0/1</span><br />
Cells:	<span style="color: #FF0000;" class="mycode_color">0/10</span><br />
<span style="color: #FF0000;" class="mycode_color">-</span> Decoration<br />
<span style="color: #FF0000;" class="mycode_color">-</span> Lights<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Courtyard:</span><br />
<span style="color: #32CD32;" class="mycode_color">-</span> Terrain<br />
<span style="color: #FF0000;" class="mycode_color">-</span> Sport facility (basketball or something)<br />
<br />
<details class="spoiler"><summary>Screenshots</summary><br />
<img src="http://i46.tinypic.com/2z65m9u.jpg" loading="lazy"  alt="[Image: 2z65m9u.jpg]" class="mycode_img" /><br />
<br />
<img src="http://i50.tinypic.com/xlgtwx.jpg" loading="lazy"  alt="[Image: xlgtwx.jpg]" class="mycode_img" /><br />
</details><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Lunchroom:</span><br />
<span style="color: #32CD32;" class="mycode_color">-</span> Tables + chairs<br />
<span style="color: #FF0000;" class="mycode_color">-</span> A opened counter (where they get their food)<br />
<span style="color: #FF0000;" class="mycode_color">-</span> Decoration<br />
<span style="color: #FF0000;" class="mycode_color">-</span> Lights<br />
<br />
<details class="spoiler"><summary>Screenshots</summary><br />
<img src="http://i48.tinypic.com/dlrp69.jpg" loading="lazy"  alt="[Image: dlrp69.jpg]" class="mycode_img" /><br />
</details><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Guardroom:</span><br />
<span style="color: #FF0000;" class="mycode_color">-</span> Commandpanel<br />
<span style="color: #FF0000;" class="mycode_color">-</span> Coffeemachine<br />
<span style="color: #FF0000;" class="mycode_color">-</span> Table + chairs<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Others:</span></span><br />
<span style="color: #FF0000;" class="mycode_color">-</span> Command map<br />
<span style="color: #FF0000;" class="mycode_color">-</span> Loading image<br />
<span style="color: #FF0000;" class="mycode_color">-</span> Scripts<br />
<span style="color: #FF0000;" class="mycode_color">-</span> Team speech (on completing an objective)<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Optional:</span></span><br />
<span style="color: #FFA500;" class="mycode_color">-</span> Escape tunnel from a cell<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Idea's of the map:</span></span><br />
<br />
It will have cells like this:<br />
<details class="spoiler"><summary>Spoiler</summary><br />
<img src="http://i45.tinypic.com/s3ei4g.jpg" loading="lazy"  alt="[Image: s3ei4g.jpg]" class="mycode_img" /><br />
</details><br />
<br />
<br />
And those cells will be in blocks like this:<br />
<details class="spoiler"><summary>Spoiler</summary><br />
<img src="http://i46.tinypic.com/bgbxbp.jpg" loading="lazy"  alt="[Image: bgbxbp.jpg]" class="mycode_img" /><br />
<img src="http://i48.tinypic.com/10zqvzm.jpg" loading="lazy"  alt="[Image: 10zqvzm.jpg]" class="mycode_img" /><br />
</details><br />
<br />
<br />
And some entrance/courtyard like this:<br />
<details class="spoiler"><summary>Spoiler</summary><br />
<img src="http://media.cmgdigital.com/shared/lt/lt_cache/thumbnail/960/img/photos/2012/11/23/57/a5/aam_prison_closing_3.JPG" loading="lazy"  alt="[Image: aam_prison_closing_3.JPG]" class="mycode_img" /><br />
</details><br />
<br />
<br />
And a prison lunchroom:<br />
<details class="spoiler"><summary>Spoiler</summary><br />
<img src="http://www.tparents.org/moon-talks/sunmyungmoon84/SunMyungMoon-841016_d.jpg" loading="lazy"  alt="[Image: SunMyungMoon-841016_d.jpg]" class="mycode_img" /><br />
</details><br />
<br />
I gues its a bigass project so it could take some time (i'm busy with school and work alot)]]></description>
			<content:encoded><![CDATA[A prison.<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Setup:</span></span><br />
<span style="color: #32CD32;" class="mycode_color">-</span> Clean ET install (with mapping pk3's)<br />
<span style="color: #32CD32;" class="mycode_color">-</span> Packscape install<br />
<span style="color: #32CD32;" class="mycode_color">-</span> GTK install and setup<br />
<span style="color: #32CD32;" class="mycode_color">-</span> Easygen install<br />
<span style="color: #FF0000;" class="mycode_color">-</span> Omnibot install<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Objective:</span></span> Axis need to break out, allies perform as guards.<br />
<span style="color: #FF0000;" class="mycode_color">-</span> There will be bars that can be destroyed with satchel.<br />
<span style="color: #FF0000;" class="mycode_color">-</span> There will be a door who can only be opened as allies (and covert opp), a button on the other side will make sure the door will stay opened.<br />
<span style="color: #FF0000;" class="mycode_color">-</span> There will be a door which needs a key to be unlocked.<br />
<span style="color: #FF0000;" class="mycode_color">-</span> The last objective will be a wall, axis engineers will have to blow the wall to escape and win the map.<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Decor:</span></span><br />
<span style="font-weight: bold;" class="mycode_b">Wing A:</span><br />
Floors: <span style="color: #32CD32;" class="mycode_color">1/1</span><br />
Cells:	<span style="color: #32CD32;" class="mycode_color">22/22</span><br />
<span style="color: #FF0000;" class="mycode_color">-</span> Decoration<br />
<span style="color: #FF0000;" class="mycode_color">-</span> Lights<br />
<br />
<details class="spoiler"><summary>Screenshots</summary><br />
<img src="http://i46.tinypic.com/bgbxbp.jpg" loading="lazy"  alt="[Image: bgbxbp.jpg]" class="mycode_img" /><br />
<img src="http://i48.tinypic.com/10zqvzm.jpg" loading="lazy"  alt="[Image: 10zqvzm.jpg]" class="mycode_img" /><br />
</details><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Wing B:</span><br />
Floors: <span style="color: #32CD32;" class="mycode_color">2/2</span><br />
Cells:	<span style="color: #32CD32;" class="mycode_color">36/36</span><br />
<span style="color: #FF0000;" class="mycode_color">-</span> Decoration<br />
<span style="color: #FF0000;" class="mycode_color">-</span> Lights<br />
<br />
<details class="spoiler"><summary>Screenshots</summary><br />
<img src="http://i46.tinypic.com/34nffxv.jpg" loading="lazy"  alt="[Image: 34nffxv.jpg]" class="mycode_img" /><br />
<img src="http://i47.tinypic.com/2pq9gdf.jpg" loading="lazy"  alt="[Image: 2pq9gdf.jpg]" class="mycode_img" /><br />
</details><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Wing C:</span><br />
Floors: <span style="color: #FF0000;" class="mycode_color">0/1</span><br />
Cells:	<span style="color: #FF0000;" class="mycode_color">0/20</span><br />
<span style="color: #FF0000;" class="mycode_color">-</span> Decoration<br />
<span style="color: #FF0000;" class="mycode_color">-</span> Lights<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Wing D:</span><br />
Floors: <span style="color: #32CD32;" class="mycode_color">2/2</span><br />
Cells:	<span style="color: #32CD32;" class="mycode_color">40/40</span><br />
<span style="color: #FF0000;" class="mycode_color">-</span> Decoration<br />
<span style="color: #FF0000;" class="mycode_color">-</span> Lights<br />
<br />
<details class="spoiler"><summary>Screenshots</summary><br />
<img src="http://i47.tinypic.com/348k9yg.jpg" loading="lazy"  alt="[Image: 348k9yg.jpg]" class="mycode_img" /><br />
<img src="http://i46.tinypic.com/15f2kxi.jpg" loading="lazy"  alt="[Image: 15f2kxi.jpg]" class="mycode_img" /><br />
<img src="http://i48.tinypic.com/308icsg.jpg" loading="lazy"  alt="[Image: 308icsg.jpg]" class="mycode_img" /><br />
</details><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Wing E:</span><br />
Floors: <span style="color: #32CD32;" class="mycode_color">3/3</span><br />
Cells:	<span style="color: #32CD32;" class="mycode_color">28/28</span><br />
<span style="color: #FF0000;" class="mycode_color">-</span> Decoration<br />
<span style="color: #FF0000;" class="mycode_color">-</span> Lights<br />
<br />
<details class="spoiler"><summary>Screenshots</summary><br />
<img src="http://i48.tinypic.com/2a7a80h.jpg" loading="lazy"  alt="[Image: 2a7a80h.jpg]" class="mycode_img" /><br />
<br />
<img src="http://i46.tinypic.com/20h841c.jpg" loading="lazy"  alt="[Image: 20h841c.jpg]" class="mycode_img" /><br />
<br />
<img src="http://i45.tinypic.com/351enx0.jpg" loading="lazy"  alt="[Image: 351enx0.jpg]" class="mycode_img" /><br />
<br />
<img src="http://i45.tinypic.com/2akk1h5.jpg" loading="lazy"  alt="[Image: 2akk1h5.jpg]" class="mycode_img" /><br />
<br />
<img src="http://i50.tinypic.com/2u5ypky.jpg" loading="lazy"  alt="[Image: 2u5ypky.jpg]" class="mycode_img" /><br />
<br />
<img src="http://i48.tinypic.com/2craels.jpg" loading="lazy"  alt="[Image: 2craels.jpg]" class="mycode_img" /><br />
</details><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Wing F (Isolationcells):</span><br />
Floors: <span style="color: #FF0000;" class="mycode_color">0/1</span><br />
Cells:	<span style="color: #FF0000;" class="mycode_color">0/10</span><br />
<span style="color: #FF0000;" class="mycode_color">-</span> Decoration<br />
<span style="color: #FF0000;" class="mycode_color">-</span> Lights<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Courtyard:</span><br />
<span style="color: #32CD32;" class="mycode_color">-</span> Terrain<br />
<span style="color: #FF0000;" class="mycode_color">-</span> Sport facility (basketball or something)<br />
<br />
<details class="spoiler"><summary>Screenshots</summary><br />
<img src="http://i46.tinypic.com/2z65m9u.jpg" loading="lazy"  alt="[Image: 2z65m9u.jpg]" class="mycode_img" /><br />
<br />
<img src="http://i50.tinypic.com/xlgtwx.jpg" loading="lazy"  alt="[Image: xlgtwx.jpg]" class="mycode_img" /><br />
</details><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Lunchroom:</span><br />
<span style="color: #32CD32;" class="mycode_color">-</span> Tables + chairs<br />
<span style="color: #FF0000;" class="mycode_color">-</span> A opened counter (where they get their food)<br />
<span style="color: #FF0000;" class="mycode_color">-</span> Decoration<br />
<span style="color: #FF0000;" class="mycode_color">-</span> Lights<br />
<br />
<details class="spoiler"><summary>Screenshots</summary><br />
<img src="http://i48.tinypic.com/dlrp69.jpg" loading="lazy"  alt="[Image: dlrp69.jpg]" class="mycode_img" /><br />
</details><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Guardroom:</span><br />
<span style="color: #FF0000;" class="mycode_color">-</span> Commandpanel<br />
<span style="color: #FF0000;" class="mycode_color">-</span> Coffeemachine<br />
<span style="color: #FF0000;" class="mycode_color">-</span> Table + chairs<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Others:</span></span><br />
<span style="color: #FF0000;" class="mycode_color">-</span> Command map<br />
<span style="color: #FF0000;" class="mycode_color">-</span> Loading image<br />
<span style="color: #FF0000;" class="mycode_color">-</span> Scripts<br />
<span style="color: #FF0000;" class="mycode_color">-</span> Team speech (on completing an objective)<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Optional:</span></span><br />
<span style="color: #FFA500;" class="mycode_color">-</span> Escape tunnel from a cell<br />
<br />
<span style="font-size: large;" class="mycode_size"><span style="font-weight: bold;" class="mycode_b">Idea's of the map:</span></span><br />
<br />
It will have cells like this:<br />
<details class="spoiler"><summary>Spoiler</summary><br />
<img src="http://i45.tinypic.com/s3ei4g.jpg" loading="lazy"  alt="[Image: s3ei4g.jpg]" class="mycode_img" /><br />
</details><br />
<br />
<br />
And those cells will be in blocks like this:<br />
<details class="spoiler"><summary>Spoiler</summary><br />
<img src="http://i46.tinypic.com/bgbxbp.jpg" loading="lazy"  alt="[Image: bgbxbp.jpg]" class="mycode_img" /><br />
<img src="http://i48.tinypic.com/10zqvzm.jpg" loading="lazy"  alt="[Image: 10zqvzm.jpg]" class="mycode_img" /><br />
</details><br />
<br />
<br />
And some entrance/courtyard like this:<br />
<details class="spoiler"><summary>Spoiler</summary><br />
<img src="http://media.cmgdigital.com/shared/lt/lt_cache/thumbnail/960/img/photos/2012/11/23/57/a5/aam_prison_closing_3.JPG" loading="lazy"  alt="[Image: aam_prison_closing_3.JPG]" class="mycode_img" /><br />
</details><br />
<br />
<br />
And a prison lunchroom:<br />
<details class="spoiler"><summary>Spoiler</summary><br />
<img src="http://www.tparents.org/moon-talks/sunmyungmoon84/SunMyungMoon-841016_d.jpg" loading="lazy"  alt="[Image: SunMyungMoon-841016_d.jpg]" class="mycode_img" /><br />
</details><br />
<br />
I gues its a bigass project so it could take some time (i'm busy with school and work alot)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[New Map]]></title>
			<link>https://board.twcclan.org/thread-1659.html</link>
			<pubDate>Sat, 01 Dec 2012 23:24:43 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=8">ZonElax</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-1659.html</guid>
			<description><![CDATA[Map: -TWC|Arena<br />
Map maker: ZonE<br />
Date finished: 2. dec<br />
Type: Fast Headshot Frag<br />
Some info: It's not really big or fancy or really good looking. It's pretty small with nice decorations.<br />
<br />
Screens:<br />
<br />
<img src="http://shrani.si/f/3/vA/3sOwWKDI/aa.png" loading="lazy"  alt="[Image: aa.png]" class="mycode_img" /><br />
<br />
<img src="http://shrani.si/f/F/zw/1iGwkiMw/bb.png" loading="lazy"  alt="[Image: bb.png]" class="mycode_img" /><br />
<br />
<img src="http://shrani.si/f/o/iZ/1IktHwfH/cc.png" loading="lazy"  alt="[Image: cc.png]" class="mycode_img" /><br />
<br />
Enjoy. <a href="http://www.mediafire.com/?7ccw79l1aq7bhp5" target="_blank" rel="noopener" class="mycode_url">http://www.mediafire.com/?7ccw79l1aq7bhp5</a>]]></description>
			<content:encoded><![CDATA[Map: -TWC|Arena<br />
Map maker: ZonE<br />
Date finished: 2. dec<br />
Type: Fast Headshot Frag<br />
Some info: It's not really big or fancy or really good looking. It's pretty small with nice decorations.<br />
<br />
Screens:<br />
<br />
<img src="http://shrani.si/f/3/vA/3sOwWKDI/aa.png" loading="lazy"  alt="[Image: aa.png]" class="mycode_img" /><br />
<br />
<img src="http://shrani.si/f/F/zw/1iGwkiMw/bb.png" loading="lazy"  alt="[Image: bb.png]" class="mycode_img" /><br />
<br />
<img src="http://shrani.si/f/o/iZ/1IktHwfH/cc.png" loading="lazy"  alt="[Image: cc.png]" class="mycode_img" /><br />
<br />
Enjoy. <a href="http://www.mediafire.com/?7ccw79l1aq7bhp5" target="_blank" rel="noopener" class="mycode_url">http://www.mediafire.com/?7ccw79l1aq7bhp5</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[help] radiant 1.4]]></title>
			<link>https://board.twcclan.org/thread-1460.html</link>
			<pubDate>Wed, 24 Oct 2012 11:23:40 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=564">xLizeR</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-1460.html</guid>
			<description><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFD700;" class="mycode_color">Hello !<br />
<br />
I have a question,<br />
Do some1 know how to make a flag that can be captured in GTK Radiant 1.4?<br />
<br />
Please tell me.<br />
<br />
Thanks.</span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFD700;" class="mycode_color">Hello !<br />
<br />
I have a question,<br />
Do some1 know how to make a flag that can be captured in GTK Radiant 1.4?<br />
<br />
Please tell me.<br />
<br />
Thanks.</span></span>]]></content:encoded>
		</item>
	</channel>
</rss>