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	<channel>
		<title><![CDATA[-TWC| Forum - Enemy Territory]]></title>
		<link>https://board.twcclan.org/</link>
		<description><![CDATA[-TWC| Forum - https://board.twcclan.org]]></description>
		<pubDate>Fri, 23 Oct 2026 01:38:31 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[TWC ROSTER UPDATES]]></title>
			<link>https://board.twcclan.org/thread-9427.html</link>
			<pubDate>Fri, 08 Mar 2024 18:14:48 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=3724">HeXomega</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-9427.html</guid>
			<description><![CDATA[Thread to keep the new combined roster updated<br />
<br />
Kenny 9 &gt; 10 (very active)<br />
Lightning 8 &gt; 9 (very active)<br />
Henryturu 6 &gt; 7 (active)<br />
<br />
Smith 6 &gt; 3 (inactive)<br />
Sadboi 6 &gt; 3 (inactive)<br />
Darknight 7 &gt; 3 (inactive)]]></description>
			<content:encoded><![CDATA[Thread to keep the new combined roster updated<br />
<br />
Kenny 9 &gt; 10 (very active)<br />
Lightning 8 &gt; 9 (very active)<br />
Henryturu 6 &gt; 7 (active)<br />
<br />
Smith 6 &gt; 3 (inactive)<br />
Sadboi 6 &gt; 3 (inactive)<br />
Darknight 7 &gt; 3 (inactive)]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[TWC OFFICIAL ROSTER]]></title>
			<link>https://board.twcclan.org/thread-9426.html</link>
			<pubDate>Fri, 08 Mar 2024 18:08:44 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=3724">HeXomega</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-9426.html</guid>
			<description><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #FF6347;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Master Supremes</span></span><br />
Ligustah<br />
Paul<br />
</span><br />
</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #DAA520;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Supremes</span></span><br />
BeniU<br />
Lanttu<br />
HexOmega<br />
</span><br />
</div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #32CD32;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Leader</span></span><br />
</span><br />
</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #32CD32;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Co-Leaders</span></span><br />
Lightning<br />
</div>
</span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #32CD32;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Recruiters</span></span><br />
Rahan<br />
</span><br />
</div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Admins</span></span><br />
Papounet<br />
Henryturu<br />
</span><br />
</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Respected Members</span></span><br />
Manius <br />
Maverick<br />
Speranta<br />
</span><br />
</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Senior Members</span></span><br />
Tuksi<br />
</span><br />
</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Members</span></span><br />
Smilej<br />
Conqueror<br />
Snax*<br />
</span><br />
</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Postomus</span></span><br />
Bl@ackeye Aka Sandra<br />
</span><br />
</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: x-small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">last edited by HexOmega 18/12/2025</span></span></div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #FF6347;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Master Supremes</span></span><br />
Ligustah<br />
Paul<br />
</span><br />
</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #DAA520;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Supremes</span></span><br />
BeniU<br />
Lanttu<br />
HexOmega<br />
</span><br />
</div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #32CD32;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Leader</span></span><br />
</span><br />
</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #32CD32;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Co-Leaders</span></span><br />
Lightning<br />
</div>
</span><br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #32CD32;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Recruiters</span></span><br />
Rahan<br />
</span><br />
</div>
<br />
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Admins</span></span><br />
Papounet<br />
Henryturu<br />
</span><br />
</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Respected Members</span></span><br />
Manius <br />
Maverick<br />
Speranta<br />
</span><br />
</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Senior Members</span></span><br />
Tuksi<br />
</span><br />
</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #00BFFF;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Members</span></span><br />
Smilej<br />
Conqueror<br />
Snax*<br />
</span><br />
</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-weight: bold;" class="mycode_b"><span style="color: #000000;" class="mycode_color"><span style="font-size: large;" class="mycode_size">Postomus</span></span><br />
Bl@ackeye Aka Sandra<br />
</span><br />
</div>
<br />
<div style="text-align: center;" class="mycode_align"><span style="font-size: x-small;" class="mycode_size"><span style="font-style: italic;" class="mycode_i">last edited by HexOmega 18/12/2025</span></span></div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Still alive?]]></title>
			<link>https://board.twcclan.org/thread-9405.html</link>
			<pubDate>Thu, 04 May 2023 16:43:16 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=2724">ReXxus</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-9405.html</guid>
			<description><![CDATA[Hey guys, a random question:<br />
<br />
Are there more people actively playing from the TWC community? Are there possibly still people of you who are interested in a few rounds together on the TWC servers.<br />
<br />
If yes, please let us know. And maybe the admins can enter future "events" here in the calendar so that we can meet together on one of the servers.<br />
<br />
<br />
Personally, I would really like to gamble with the "old" people again.<br />
<br />
<br />
Greetings, Rexxus.! <img src="https://board.twcclan.org/images/smilies/JohnPack/biggrin.gif" alt="Biggrin" title="Biggrin" class="smilie smilie_54" />]]></description>
			<content:encoded><![CDATA[Hey guys, a random question:<br />
<br />
Are there more people actively playing from the TWC community? Are there possibly still people of you who are interested in a few rounds together on the TWC servers.<br />
<br />
If yes, please let us know. And maybe the admins can enter future "events" here in the calendar so that we can meet together on one of the servers.<br />
<br />
<br />
Personally, I would really like to gamble with the "old" people again.<br />
<br />
<br />
Greetings, Rexxus.! <img src="https://board.twcclan.org/images/smilies/JohnPack/biggrin.gif" alt="Biggrin" title="Biggrin" class="smilie smilie_54" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[NoDownload and Panzerwar work with ET: Legacy again]]></title>
			<link>https://board.twcclan.org/thread-9392.html</link>
			<pubDate>Sun, 14 Aug 2022 19:52:06 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=111">Mystik</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-9392.html</guid>
			<description><![CDATA[Hello!<br />
<br />
Some time ago the ET:L file system issue with .pk3 files with the ~~~ charcater (used to make paks load last) in their names was fixed on TWC by renaming the files. This fixed the filename error, but still users connecting to the servers experienced instant crashes with ET: Legacy clients above version 2.75 on TWC's Jaymod servers.<br />
I noticed the same problem was applicable to our servers, which makes sense since we have a VERY similar setup on our Jaymod servers compared to TWC. I was bored so I began wondering why this was happening.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #00BFFF;" class="mycode_color">After a bunch of debugging, I found the problem and asked Zone to mitigate it for TWC as well. The TWC Jaymod servers (NoDownload and Panzerwar) are now working again with ET: Legacy Windows clients. (Tested with ET:L 2.80.2)</span></span><br />
<br />
<details class="spoiler"><summary>Further explanation for those that care:</summary><br />
This problem has been present since at least ET:L 2.77.x up to 2.80.2. This has only affected Windows clients, while Linux (and assuming Mac also) clients have been able to connect just fine. No error was provided on ET: L on crash, and nothing useful was found in verbose logs using the +set logging 2 launch option either. In there it seemed like a somewhat clean exit, with no errors. This also seemed to ONLY happen on TWC and EA Jaymod servers, or at least I couldn't find any more servers that experienced this issue.<br />
<br />
TWC was running the 2.6 linux binary before, and then updated to 2.6b binary, and the problem persisted. Our Jaymod servers are running the ET 3.00 TB 0.7.4 binary, so this should pretty much rule out the binary being the problem.<br />
<br />
Things I tried:<br />
- Disabled the auth QMM plugin<br />
- Disabled the Bugfixes QMM plugin<br />
- Disabled the TWC Scumbuster QMM plugin<br />
- Disabled the whole QMM mod<br />
- Disabled ENHMod<br />
<br />
None of these steps of course did nothing.<br />
<br />
The problem lies in the jaymod .pk3 file, and both TWC and EA were using some custom jaymod .pk3 called jaymod-2.2.0_reds_v102.pk3. I didn't catch this right away because both this and the normal pk3 were present in our servers installation. Comparing this file to the vanilla jaymod-2.2.0.pk3 reveals that only one file is changed between them, the Windows .dll library:<br />
<img src="https://i.mstk.eu/VKN0b.png" loading="lazy"  alt="[Image: VKN0b.png]" class="mycode_img" /><br />
So this explains why the crash only happened on ET:L Windows clients.<br />
<br />
Replacing jaymod-2.2.0_reds_v102.pk3 with the normal jaymod-2.2.0.pk3 fixes the issue.<br />
</details>]]></description>
			<content:encoded><![CDATA[Hello!<br />
<br />
Some time ago the ET:L file system issue with .pk3 files with the ~~~ charcater (used to make paks load last) in their names was fixed on TWC by renaming the files. This fixed the filename error, but still users connecting to the servers experienced instant crashes with ET: Legacy clients above version 2.75 on TWC's Jaymod servers.<br />
I noticed the same problem was applicable to our servers, which makes sense since we have a VERY similar setup on our Jaymod servers compared to TWC. I was bored so I began wondering why this was happening.<br />
<br />
<span style="font-size: medium;" class="mycode_size"><span style="color: #00BFFF;" class="mycode_color">After a bunch of debugging, I found the problem and asked Zone to mitigate it for TWC as well. The TWC Jaymod servers (NoDownload and Panzerwar) are now working again with ET: Legacy Windows clients. (Tested with ET:L 2.80.2)</span></span><br />
<br />
<details class="spoiler"><summary>Further explanation for those that care:</summary><br />
This problem has been present since at least ET:L 2.77.x up to 2.80.2. This has only affected Windows clients, while Linux (and assuming Mac also) clients have been able to connect just fine. No error was provided on ET: L on crash, and nothing useful was found in verbose logs using the +set logging 2 launch option either. In there it seemed like a somewhat clean exit, with no errors. This also seemed to ONLY happen on TWC and EA Jaymod servers, or at least I couldn't find any more servers that experienced this issue.<br />
<br />
TWC was running the 2.6 linux binary before, and then updated to 2.6b binary, and the problem persisted. Our Jaymod servers are running the ET 3.00 TB 0.7.4 binary, so this should pretty much rule out the binary being the problem.<br />
<br />
Things I tried:<br />
- Disabled the auth QMM plugin<br />
- Disabled the Bugfixes QMM plugin<br />
- Disabled the TWC Scumbuster QMM plugin<br />
- Disabled the whole QMM mod<br />
- Disabled ENHMod<br />
<br />
None of these steps of course did nothing.<br />
<br />
The problem lies in the jaymod .pk3 file, and both TWC and EA were using some custom jaymod .pk3 called jaymod-2.2.0_reds_v102.pk3. I didn't catch this right away because both this and the normal pk3 were present in our servers installation. Comparing this file to the vanilla jaymod-2.2.0.pk3 reveals that only one file is changed between them, the Windows .dll library:<br />
<img src="https://i.mstk.eu/VKN0b.png" loading="lazy"  alt="[Image: VKN0b.png]" class="mycode_img" /><br />
So this explains why the crash only happened on ET:L Windows clients.<br />
<br />
Replacing jaymod-2.2.0_reds_v102.pk3 with the normal jaymod-2.2.0.pk3 fixes the issue.<br />
</details>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Rejoining]]></title>
			<link>https://board.twcclan.org/thread-9368.html</link>
			<pubDate>Wed, 09 Mar 2022 20:43:36 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=594">StenZ</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-9368.html</guid>
			<description><![CDATA[Hey guys hope everyone is all ok. Last few months I’ve been playing et again from having some time out because of work, moving home etc <br />
<br />
Now that I’m getting more spare time and structure in my life again was thinking of just playing in server clanless but was also thinking of rejoining TWC (if you would have me back ?) haha<br />
<br />
I can see the clan has lost a few members but I want to try and help you guys get this clan back to the greatness it once was.<br />
<br />
I was in No Download before I left but seen a lot of members move to nitmod (which I’m still on the roster at level 6 which be awesome if I could keep haha ;D). <br />
<br />
In terms of joining a server base I don’t really mind between nitmod or jaymod server. which ever server you think be best to put me in to try and help boost activity I’ll join<br />
<br />
Thank you guys <br />
<br />
StenZ / V3N0M]]></description>
			<content:encoded><![CDATA[Hey guys hope everyone is all ok. Last few months I’ve been playing et again from having some time out because of work, moving home etc <br />
<br />
Now that I’m getting more spare time and structure in my life again was thinking of just playing in server clanless but was also thinking of rejoining TWC (if you would have me back ?) haha<br />
<br />
I can see the clan has lost a few members but I want to try and help you guys get this clan back to the greatness it once was.<br />
<br />
I was in No Download before I left but seen a lot of members move to nitmod (which I’m still on the roster at level 6 which be awesome if I could keep haha ;D). <br />
<br />
In terms of joining a server base I don’t really mind between nitmod or jaymod server. which ever server you think be best to put me in to try and help boost activity I’ll join<br />
<br />
Thank you guys <br />
<br />
StenZ / V3N0M]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ET Legacy install error on MacOS - VM_Create on UI failed]]></title>
			<link>https://board.twcclan.org/thread-9355.html</link>
			<pubDate>Sun, 07 Nov 2021 21:08:32 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=4291">Someone666</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-9355.html</guid>
			<description><![CDATA[Hello ya'll, i wasnt sure where to put this question but <br />
yous seem pretty veteran and smart so here goes.<br />
<br />
I tried installing ET Legacy on my <span style="font-style: italic;" class="mycode_i">MacOS Mojave 10.14.6</span><br />
<br />
This is my installation process I went through:<br />
 1. Download install from -&gt; <a href="https://www.etlegacy.com/" target="_blank" rel="noopener" class="mycode_url">https://www.etlegacy.com/</a><br />
 2. Run .dmg file<br />
 4. Allow shady downloads in mac Security settings<br />
 5. Drag ET Legacy to applications folder<br />
 6. Download Wolf: ET - Full game files from -&gt; <a href="https://www.splashdamage.com/games/wolfenstein-enemy-territory/" target="_blank" rel="noopener" class="mycode_url">https://www.splashdamage.com/games/wolfe...territory/</a><br />
 7. Copy the pak0.pk3, pak1.pk3 and pak2.pk3 files to etmain in the etmain directory in ET: Legacy<br />
 8. Attempt to run ET: Legacy App<br />
 9. Get error in title: VM_Create on UI failed<br />
<br />
There is some reccommendations to "run as administrator" that i found online but <br />
that is a windows thing or atleast i couldnt find any "run as admin" thing on mac,<br />
<br />
Heres my crash log:<br />
<br />
       0 tty console mode disabled<br />
       0 ^2ET Legacy v2.78.1 MacOS Nov  1 2021<br />
       0 Zone megs: 64<br />
       0 INFO: fs_game now defaults to 'legacy' mod instead of 'etmain'<br />
       0 ----- Initializing Filesystem --<br />
       0 Current working directory:<br />
       0     /<br />
       0 Current search path:<br />
       0     /Users/luella.../Library/Application Support/etlegacy/legacy<br />
       0     /Applications/ETLegacy/legacy<br />
       0     /Applications/ETLegacy/legacy/legacy_v2.78.1.pk3 (1338 files)<br />
       0     /Users/luella.../Library/Application Support/etlegacy/etmain<br />
       0     /Applications/ETLegacy/etmain<br />
       0     /Applications/ETLegacy/etmain/pak2.pk3 (22 files)<br />
       0     /Applications/ETLegacy/etmain/pak1.pk3 (10 files)<br />
       0     /Applications/ETLegacy/etmain/pak0.pk3 (3725 files)<br />
       0 <br />
       0 5095 files in pk3 files<br />
       0 --------------------------------<br />
       0 ----- Database Initialization --<br />
       0 SQLite3 libversion 3.36.0 - database URI 'etl.db' - in file<br />
       0 ... no database file '/Users/luella.../Library/Application Support/etlegacy/etl.db' found ... creating now<br />
       0 WARNING: refusing to create relative path "/Users/luella.../Library/Application Support/etlegacy/legacy/"<br />
       0 ... DB_Create failed - can't create path<br />
       0 ^3WARNING: can't create database<br />
       0 SQLite3 ETL WARNING: DBMS not init as intended!<br />
       0 execing default.cfg<br />
       0 couldn't exec etconfig.cfg<br />
       0 couldn't exec autoexec.cfg<br />
       0 Hunk_Clear: reset the hunk ok<br />
       0 Not logging server attacks to disk<br />
       0 ----- Client Initialization ----<br />
       0 Trying to load "librenderer_opengl1_mac" from "/Applications/ETLegacy"...<br />
       0 ^1ERROR: ^2Com_sprintf output length 28 too short, require 29 bytes.<br />
       0 WARNING: refusing to create relative path "/Users/luella.../Library/Application Support/etlegacy/etmain/etkey"<br />
       0 ^1ERROR: Could not open etkey for write<br />
       0 ^1ERROR: Could not set etkey (size mismatch)<br />
       0 Available client translations: Afrikaans Bulgarian Catalan Czech Danish German Greek English Esperanto Spanish Finnish French Irish Hebrew Hungarian Italian Korean Dutch Norwegian Polish Portuguese Romanian Russian Slovak Slovenian Albanian Serbian Swedish Turkish<br />
       0 Available mod translations: Afrikaans Bulgarian Catalan Czech Danish German Greek English Esperanto Spanish Finnish French Irish Hebrew Hungarian Italian Korean Dutch Norwegian Polish Portuguese Romanian Russian Slovak Slovenian Albanian Serbian Swedish Turkish<br />
       0 Language set to English<br />
       0 --------------------------------<br />
       0 IP: 127.0.0.1<br />
       0 IP6: ::1<br />
       0 IP6: fe80::1%lo0<br />
       0 IP6: fe80::1c27:456e:b7c0:33d6%en0<br />
       0 IP: 172.20.10.3<br />
       0 IP6: fe80::4842:22ff:fe1c:ad24%awdl0<br />
       0 IP6: fe80::103d:8afb:8d70:5747%utun0<br />
       0 IP6: fe80::454e:2dbb:e05e:5821%utun1<br />
       0 IP6: fe80::bddf:7735:6128:7cd4%utun2<br />
       0 Opening IP6 socket: [::]:27960<br />
       0 Opening IP socket: 0.0.0.0:27960<br />
       0 Network initialized<br />
       0 ----- Initializing Renderer ----<br />
       0 SDL build version 2.0.16 - link version 2.0.16<br />
       0 SDL initialized driver "cocoa"<br />
       0 Initializing OpenGL display<br />
       0 Estimated display aspect: 1.250<br />
       0 ...setting mode -2: 1280x1024<br />
       0 Using 24 color bits, 24 depth, 0 stencil display<br />
       0 Available modes [10]: '640x512 800x640 1280x1024 1024x820 640x480 800x600 1024x768 1280x960 720x480 1280x720'<br />
       0 Using GLEW 2.1.0<br />
       0 GL_VENDOR: Intel Inc.<br />
       0 GL_RENDERER: Intel&reg; Iris&#153; Plus Graphics 640<br />
       0 GL_VERSION: 2.1 INTEL-12.10.12<br />
       0 GL_SHADING_LANGUAGE_VERSION: 1.20<br />
       0 Using vanilla renderer<br />
       0 Initializing OpenGL extensions<br />
       0 ...found OpenGL extension - GL_EXT_texture_compression_s3tc<br />
       0 ...found OpenGL extension - GL_EXT_texture_env_add<br />
       0 ...found OpenGL extension - GL_ARB_multitexture<br />
       0 GL_VENDOR: Intel Inc.<br />
       0 GL_RENDERER: Intel&reg; Iris&#153; Plus Graphics 640<br />
       0 GL_VERSION: 2.1 INTEL-12.10.12<br />
       0 GL_SHADING_LANGUAGE_VERSION: 1.20<br />
       0 GL_MAX_TEXTURE_SIZE: 16384<br />
       0 GL_MAX_ACTIVE_TEXTURES_ARB: 8<br />
       0 PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)<br />
       0 MODE: -2, SCREEN: 1280 x 1024 fullscreen (ratio 1.2500) Hz:N/A<br />
       0 GAMMA: hardware w/ 0 overbright bits<br />
       0 texturemode: GL_LINEAR_MIPMAP_NEAREST<br />
       0 picmip: 1<br />
       0 texture bits: 0<br />
       0 multitexture: enabled<br />
       0 compiled vertex arrays: disabled<br />
       0 texenv add: enabled<br />
       0 compressed textures: enabled<br />
       0 Setting up FBO<br />
       0 Initializing Shaders<br />
       0 --------------------------------<br />
       0 ----- Initializing Sound (1) ---<br />
       0 SDL_Init( SDL_INIT_AUDIO )... OK<br />
       0 SDL audio driver is "coreaudio".<br />
       0 SDL_AudioSpec:<br />
       0   Format:   AUDIO_S16LSB<br />
       0   Freq:     44100<br />
       0   Samples:  1024<br />
       0   Channels: 2<br />
       0   Silence:  0<br />
       0   Size:     4096<br />
       0 Starting SDL audio callback...<br />
       0 SDL audio initialized.<br />
       0 ----- Sound Info -----<br />
       0 sound system is muted<br />
       0     2 channels<br />
       0 32768 samples<br />
       0    16 samplebits<br />
       0     1 submission_chunk<br />
       0 44100 speed<br />
       0 0x11b82e000 dma buffer<br />
       0 No background file.<br />
       0 ----------------------<br />
       0 Sound initialization successfully done<br />
s_backend set to SDL2<br />
       0 --------------------------------<br />
       0 Sound memory manager started<br />
       0 WARNING: refusing to create relative path "/Users/luella.../Library/Application Support/etlegacy/legacy/ui_mac"<br />
       0 FS_CL_ExtractFromPakFile: failed to open ui_mac<br />
       0 Sys_LoadDll(legacy/ui) failed to extract library from fs_homepath<br />
       0 Sys_LoadDll -&gt; Sys_TryLibraryLoad(/Users/luella.../Library/Application Support/etlegacy, legacy, ui_mac)... <br />
       0 -- Trying zipped .bundle... failed (not a valid zip)<br />
       0 -- Trying extension-less dylib... failed: dlopen(/Users/luella.../Library/Application Support/etlegacy/legacy/ui_mac, 2): image not found<br />
       0 -- Trying dylib with extension... failed: dlopen(/Users/luella.../Library/Application Support/etlegacy/legacy/ui_mac.dylib, 2): image not found<br />
       0 Sys_LoadDll -&gt; Sys_TryLibraryLoad(/Applications/ETLegacy, legacy, ui_mac)... <br />
       0 -- Trying zipped .bundle... failed (not a valid zip)<br />
       0 -- Trying extension-less dylib... failed: dlopen(/Applications/ETLegacy/legacy/ui_mac, 2): image not found<br />
       0 -- Trying dylib with extension... failed: dlopen(/Users/luella.../Library/Application Support/etlegacy/legacy/ui_mac.dylib, 2): image not found<br />
       0 Sys_LoadDll(legacy/ui) failed to load library<br />
       0 ----- Client Shutdown ----------<br />
       0 Closing SDL audio device...<br />
       0 SDL audio device shut down.<br />
       0 RE_Shutdown( 1 )<br />
       0 SDL input devices shut down.<br />
       0 --------------------------------<br />
       0 SQLite3 can't close database - not active.<br />
VM_Create on UI failed]]></description>
			<content:encoded><![CDATA[Hello ya'll, i wasnt sure where to put this question but <br />
yous seem pretty veteran and smart so here goes.<br />
<br />
I tried installing ET Legacy on my <span style="font-style: italic;" class="mycode_i">MacOS Mojave 10.14.6</span><br />
<br />
This is my installation process I went through:<br />
 1. Download install from -&gt; <a href="https://www.etlegacy.com/" target="_blank" rel="noopener" class="mycode_url">https://www.etlegacy.com/</a><br />
 2. Run .dmg file<br />
 4. Allow shady downloads in mac Security settings<br />
 5. Drag ET Legacy to applications folder<br />
 6. Download Wolf: ET - Full game files from -&gt; <a href="https://www.splashdamage.com/games/wolfenstein-enemy-territory/" target="_blank" rel="noopener" class="mycode_url">https://www.splashdamage.com/games/wolfe...territory/</a><br />
 7. Copy the pak0.pk3, pak1.pk3 and pak2.pk3 files to etmain in the etmain directory in ET: Legacy<br />
 8. Attempt to run ET: Legacy App<br />
 9. Get error in title: VM_Create on UI failed<br />
<br />
There is some reccommendations to "run as administrator" that i found online but <br />
that is a windows thing or atleast i couldnt find any "run as admin" thing on mac,<br />
<br />
Heres my crash log:<br />
<br />
       0 tty console mode disabled<br />
       0 ^2ET Legacy v2.78.1 MacOS Nov  1 2021<br />
       0 Zone megs: 64<br />
       0 INFO: fs_game now defaults to 'legacy' mod instead of 'etmain'<br />
       0 ----- Initializing Filesystem --<br />
       0 Current working directory:<br />
       0     /<br />
       0 Current search path:<br />
       0     /Users/luella.../Library/Application Support/etlegacy/legacy<br />
       0     /Applications/ETLegacy/legacy<br />
       0     /Applications/ETLegacy/legacy/legacy_v2.78.1.pk3 (1338 files)<br />
       0     /Users/luella.../Library/Application Support/etlegacy/etmain<br />
       0     /Applications/ETLegacy/etmain<br />
       0     /Applications/ETLegacy/etmain/pak2.pk3 (22 files)<br />
       0     /Applications/ETLegacy/etmain/pak1.pk3 (10 files)<br />
       0     /Applications/ETLegacy/etmain/pak0.pk3 (3725 files)<br />
       0 <br />
       0 5095 files in pk3 files<br />
       0 --------------------------------<br />
       0 ----- Database Initialization --<br />
       0 SQLite3 libversion 3.36.0 - database URI 'etl.db' - in file<br />
       0 ... no database file '/Users/luella.../Library/Application Support/etlegacy/etl.db' found ... creating now<br />
       0 WARNING: refusing to create relative path "/Users/luella.../Library/Application Support/etlegacy/legacy/"<br />
       0 ... DB_Create failed - can't create path<br />
       0 ^3WARNING: can't create database<br />
       0 SQLite3 ETL WARNING: DBMS not init as intended!<br />
       0 execing default.cfg<br />
       0 couldn't exec etconfig.cfg<br />
       0 couldn't exec autoexec.cfg<br />
       0 Hunk_Clear: reset the hunk ok<br />
       0 Not logging server attacks to disk<br />
       0 ----- Client Initialization ----<br />
       0 Trying to load "librenderer_opengl1_mac" from "/Applications/ETLegacy"...<br />
       0 ^1ERROR: ^2Com_sprintf output length 28 too short, require 29 bytes.<br />
       0 WARNING: refusing to create relative path "/Users/luella.../Library/Application Support/etlegacy/etmain/etkey"<br />
       0 ^1ERROR: Could not open etkey for write<br />
       0 ^1ERROR: Could not set etkey (size mismatch)<br />
       0 Available client translations: Afrikaans Bulgarian Catalan Czech Danish German Greek English Esperanto Spanish Finnish French Irish Hebrew Hungarian Italian Korean Dutch Norwegian Polish Portuguese Romanian Russian Slovak Slovenian Albanian Serbian Swedish Turkish<br />
       0 Available mod translations: Afrikaans Bulgarian Catalan Czech Danish German Greek English Esperanto Spanish Finnish French Irish Hebrew Hungarian Italian Korean Dutch Norwegian Polish Portuguese Romanian Russian Slovak Slovenian Albanian Serbian Swedish Turkish<br />
       0 Language set to English<br />
       0 --------------------------------<br />
       0 IP: 127.0.0.1<br />
       0 IP6: ::1<br />
       0 IP6: fe80::1%lo0<br />
       0 IP6: fe80::1c27:456e:b7c0:33d6%en0<br />
       0 IP: 172.20.10.3<br />
       0 IP6: fe80::4842:22ff:fe1c:ad24%awdl0<br />
       0 IP6: fe80::103d:8afb:8d70:5747%utun0<br />
       0 IP6: fe80::454e:2dbb:e05e:5821%utun1<br />
       0 IP6: fe80::bddf:7735:6128:7cd4%utun2<br />
       0 Opening IP6 socket: [::]:27960<br />
       0 Opening IP socket: 0.0.0.0:27960<br />
       0 Network initialized<br />
       0 ----- Initializing Renderer ----<br />
       0 SDL build version 2.0.16 - link version 2.0.16<br />
       0 SDL initialized driver "cocoa"<br />
       0 Initializing OpenGL display<br />
       0 Estimated display aspect: 1.250<br />
       0 ...setting mode -2: 1280x1024<br />
       0 Using 24 color bits, 24 depth, 0 stencil display<br />
       0 Available modes [10]: '640x512 800x640 1280x1024 1024x820 640x480 800x600 1024x768 1280x960 720x480 1280x720'<br />
       0 Using GLEW 2.1.0<br />
       0 GL_VENDOR: Intel Inc.<br />
       0 GL_RENDERER: Intel&reg; Iris&#153; Plus Graphics 640<br />
       0 GL_VERSION: 2.1 INTEL-12.10.12<br />
       0 GL_SHADING_LANGUAGE_VERSION: 1.20<br />
       0 Using vanilla renderer<br />
       0 Initializing OpenGL extensions<br />
       0 ...found OpenGL extension - GL_EXT_texture_compression_s3tc<br />
       0 ...found OpenGL extension - GL_EXT_texture_env_add<br />
       0 ...found OpenGL extension - GL_ARB_multitexture<br />
       0 GL_VENDOR: Intel Inc.<br />
       0 GL_RENDERER: Intel&reg; Iris&#153; Plus Graphics 640<br />
       0 GL_VERSION: 2.1 INTEL-12.10.12<br />
       0 GL_SHADING_LANGUAGE_VERSION: 1.20<br />
       0 GL_MAX_TEXTURE_SIZE: 16384<br />
       0 GL_MAX_ACTIVE_TEXTURES_ARB: 8<br />
       0 PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)<br />
       0 MODE: -2, SCREEN: 1280 x 1024 fullscreen (ratio 1.2500) Hz:N/A<br />
       0 GAMMA: hardware w/ 0 overbright bits<br />
       0 texturemode: GL_LINEAR_MIPMAP_NEAREST<br />
       0 picmip: 1<br />
       0 texture bits: 0<br />
       0 multitexture: enabled<br />
       0 compiled vertex arrays: disabled<br />
       0 texenv add: enabled<br />
       0 compressed textures: enabled<br />
       0 Setting up FBO<br />
       0 Initializing Shaders<br />
       0 --------------------------------<br />
       0 ----- Initializing Sound (1) ---<br />
       0 SDL_Init( SDL_INIT_AUDIO )... OK<br />
       0 SDL audio driver is "coreaudio".<br />
       0 SDL_AudioSpec:<br />
       0   Format:   AUDIO_S16LSB<br />
       0   Freq:     44100<br />
       0   Samples:  1024<br />
       0   Channels: 2<br />
       0   Silence:  0<br />
       0   Size:     4096<br />
       0 Starting SDL audio callback...<br />
       0 SDL audio initialized.<br />
       0 ----- Sound Info -----<br />
       0 sound system is muted<br />
       0     2 channels<br />
       0 32768 samples<br />
       0    16 samplebits<br />
       0     1 submission_chunk<br />
       0 44100 speed<br />
       0 0x11b82e000 dma buffer<br />
       0 No background file.<br />
       0 ----------------------<br />
       0 Sound initialization successfully done<br />
s_backend set to SDL2<br />
       0 --------------------------------<br />
       0 Sound memory manager started<br />
       0 WARNING: refusing to create relative path "/Users/luella.../Library/Application Support/etlegacy/legacy/ui_mac"<br />
       0 FS_CL_ExtractFromPakFile: failed to open ui_mac<br />
       0 Sys_LoadDll(legacy/ui) failed to extract library from fs_homepath<br />
       0 Sys_LoadDll -&gt; Sys_TryLibraryLoad(/Users/luella.../Library/Application Support/etlegacy, legacy, ui_mac)... <br />
       0 -- Trying zipped .bundle... failed (not a valid zip)<br />
       0 -- Trying extension-less dylib... failed: dlopen(/Users/luella.../Library/Application Support/etlegacy/legacy/ui_mac, 2): image not found<br />
       0 -- Trying dylib with extension... failed: dlopen(/Users/luella.../Library/Application Support/etlegacy/legacy/ui_mac.dylib, 2): image not found<br />
       0 Sys_LoadDll -&gt; Sys_TryLibraryLoad(/Applications/ETLegacy, legacy, ui_mac)... <br />
       0 -- Trying zipped .bundle... failed (not a valid zip)<br />
       0 -- Trying extension-less dylib... failed: dlopen(/Applications/ETLegacy/legacy/ui_mac, 2): image not found<br />
       0 -- Trying dylib with extension... failed: dlopen(/Users/luella.../Library/Application Support/etlegacy/legacy/ui_mac.dylib, 2): image not found<br />
       0 Sys_LoadDll(legacy/ui) failed to load library<br />
       0 ----- Client Shutdown ----------<br />
       0 Closing SDL audio device...<br />
       0 SDL audio device shut down.<br />
       0 RE_Shutdown( 1 )<br />
       0 SDL input devices shut down.<br />
       0 --------------------------------<br />
       0 SQLite3 can't close database - not active.<br />
VM_Create on UI failed]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Splashdamage Event]]></title>
			<link>https://board.twcclan.org/thread-9270.html</link>
			<pubDate>Wed, 21 Apr 2021 15:21:41 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=3724">HeXomega</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-9270.html</guid>
			<description><![CDATA[Hiho!<br />
<br />
Splashdamage, the original developers of the game, made the following announcement:<br />
<br />
<a href="https://www.splashdamage.com/news/wolfenstein-enemy-territory-livestream/" target="_blank" rel="noopener" class="mycode_url">https://www.splashdamage.com/news/wolfen...ivestream/</a><br />
<br />
So if you like to play some rounds of ET with the Devs, be sure to check in at Thursday 29th April 2021, 9 pm Berlin/Paris.<br />
<br />
Cheers]]></description>
			<content:encoded><![CDATA[Hiho!<br />
<br />
Splashdamage, the original developers of the game, made the following announcement:<br />
<br />
<a href="https://www.splashdamage.com/news/wolfenstein-enemy-territory-livestream/" target="_blank" rel="noopener" class="mycode_url">https://www.splashdamage.com/news/wolfen...ivestream/</a><br />
<br />
So if you like to play some rounds of ET with the Devs, be sure to check in at Thursday 29th April 2021, 9 pm Berlin/Paris.<br />
<br />
Cheers]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[I'm back <3]]></title>
			<link>https://board.twcclan.org/thread-9234.html</link>
			<pubDate>Mon, 05 Apr 2021 06:18:24 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=2648">oFate</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-9234.html</guid>
			<description><![CDATA[Haven't been on here in a while not sure if I would still be considered to be in TWC Trick Jumping but yeah.]]></description>
			<content:encoded><![CDATA[Haven't been on here in a while not sure if I would still be considered to be in TWC Trick Jumping but yeah.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[TWC Gathers.]]></title>
			<link>https://board.twcclan.org/thread-9224.html</link>
			<pubDate>Sat, 27 Mar 2021 09:12:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=3145">Valk</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-9224.html</guid>
			<description><![CDATA[Hola to all, <br />
<br />
Making this thread to formally let you all know that you can now participate in gather matches in our discord channel. The bot isn't 100% but it's nearly all done.<br />
<br />
It'll be the normal formats for scrims, 3v3 and 6v6. The way it works is, the gather bot will pick two captains, and each captain takes turns in manually picking players he or she wants to play with in the scrim. You have the choice of maps from the 3v3 mappool that will be randomly generated, two maps.<br />
<br />
The gathers will be watched over by four gather moderators, in myself, Hexomega, Nirv and Sadness, to ensure that there isn't no petty behaviours and fair and even gameplay is taking place. We have our very own gather server, provided by Sadness so thank you from him for letting us use it.<br />
<br />
Don't be afraid to jump in and play some games!<br />
<br />
If you have any questions then feel free to post here or ask any of the gather moderators. <br />
<br />
Thanks for reading. Regards, Valk.]]></description>
			<content:encoded><![CDATA[Hola to all, <br />
<br />
Making this thread to formally let you all know that you can now participate in gather matches in our discord channel. The bot isn't 100% but it's nearly all done.<br />
<br />
It'll be the normal formats for scrims, 3v3 and 6v6. The way it works is, the gather bot will pick two captains, and each captain takes turns in manually picking players he or she wants to play with in the scrim. You have the choice of maps from the 3v3 mappool that will be randomly generated, two maps.<br />
<br />
The gathers will be watched over by four gather moderators, in myself, Hexomega, Nirv and Sadness, to ensure that there isn't no petty behaviours and fair and even gameplay is taking place. We have our very own gather server, provided by Sadness so thank you from him for letting us use it.<br />
<br />
Don't be afraid to jump in and play some games!<br />
<br />
If you have any questions then feel free to post here or ask any of the gather moderators. <br />
<br />
Thanks for reading. Regards, Valk.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Server info "code injection"?]]></title>
			<link>https://board.twcclan.org/thread-9213.html</link>
			<pubDate>Wed, 10 Mar 2021 19:05:57 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=111">Mystik</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-9213.html</guid>
			<description><![CDATA[So, it appears that some crafty polaks have found a way to inject some code into server info (not sure which, and how). That might not even be how they are achieving this, but that's what seems the most likely to me.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Basically they are making clients instantly connect to their server when clicking "Serverlist" on your ET.</span> You can test this yourself, I had 2 people test and they got connected there as well.<br />
<br />
This is the server on TB: <a href="https://et.trackbase.net/server/polskieswiry" target="_blank" rel="noopener" class="mycode_url">https://et.trackbase.net/server/polskieswiry</a> and the IP is 51.83.191.245.<br />
<br />
What I'm interested in is; how are they doing this? In my ~12 years of playing ET, I don't recall this ever happening before.<br />
<br />
Here are some log entries, not sure if these help. All I can gather from these is that when the servers are loaded on serverlist, the connect happens. The first "ERROR" line would indicate they are trying something weird with connection protocols?<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Requesting servers from the master...
CL_ServersResponsePacket
99 servers parsed (total 99)
CL_ServersResponsePacket
99 servers parsed (total 198)
CL_ServersResponsePacket
99 servers parsed (total 297)
CL_ServersResponsePacket
23 servers parsed (total 320)
********************
ERROR: ET://51.83.191.245:27960
********************
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----</code></div></div><br />
And then a bit later<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>----- finished R_Init -----
Server is full, redirect to: 51.83.191.245:27960
Resolving etmaster.idsoftware.com
etmaster.idsoftware.com resolved to 198.20.216.55:27951
51.83.191.245:27960 resolved to 51.83.191.245:27960
^5PunkBuster Client: Failed to resolve etguidauth.evenbalance.com
^5PunkBuster Client: Connected to Server 51.83.191.245:27960</code></div></div><br />
And here are the .pk3 their server requires:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Need paks: nitmod/`.pk3
nitmod/_sound.pk3
nitmod/^^.pk3
nitmod/^32-7^2Please_wait.pk3
nitmod/^32-6^2Please_wait.pk3
nitmod/^32-4^2Please_wait.pk3
nitmod/^32-3^2Please_wait.pk3
nitmod/^32-2^2Please_wait.pk3
nitmod/^32-1^2Please_wait.pk3
nitmod/^32-0^2Please_wait.pk3
nitmod/^31-9^2Please_wait.pk3
nitmod/^31-7^2Please_wait.pk3
nitmod/^31-6^2Please_wait.pk3
nitmod/^31-5^2Please_wait.pk3
nitmod/^31-4^2Please_wait.pk3
nitmod/^31-2^2Please_wait.pk3
nitmod/^31-1^2Please_wait.pk3
nitmod/^31-0^2Please_wait.pk3
nitmod/z_less-snow_4_fd+rg.pk3
nitmod/zaza.pk3
nitmod/xx.pk3
nitmod/twiks.pk3
nitmod/sypa.pk3
nitmod/SOUND.pk3
nitmod/samson.pk3
nitmod/moniq.pk3
nitmod/madii.pk3
nitmod/jumper.pk3
nitmod/Filter.pk3
nitmod/desi.pk3
etmain/`.pk3

Need paks: @nitmod/`.pk3@nitmod/`.pk3@nitmod/_sound.pk3@nitmod/_sound.pk3@nitmod/^^.pk3@nitmod/^^.pk3@nitmod/^32-7^2Please_wait.pk3@nitmod/^32-7^2Please_wait.pk3@nitmod/^32-6^2Please_wait.pk3@nitmod/^32-6^2Please_wait.pk3@nitmod/^32-4^2Please_wait.pk3@nitmod/^32-4^2Please_wait.pk3@nitmod/^32-3^2Please_wait.pk3@nitmod/^32-3^2Please_wait.pk3@nitmod/^32-2^2Please_wait.pk3@nitmod/^32-2^2Please_wait.pk3@nitmod/^32-1^2Please_wait.pk3@nitmod/^32-1^2Please_wait.pk3@nitmod/^32-0^2Please_wait.pk3@nitmod/^32-0^2Please_wait.pk3@nitmod/^31-9^2Please_wait.pk3@nitmod/^31-9^2Please_wait.pk3@nitmod/^31-7^2Please_wait.pk3@nitmod/^31-7^2Please_wait.pk3@nitmod/^31-6^2Please_wait.pk3@nitmod/^31-6^2Please_wait.pk3@nitmod/^31-5^2Please_wait.pk3@nitmod/^31-5^2Please_wait.pk3@nitmod/^31-4^2Please_wait.pk3@nitmod/^31-4^2Please_wait.pk3@nitmod/^31-2^2Please_wait.pk3@nitmod/^31-2^2Please_wait.pk3@nitmod/^31-1^2Please_wait.pk3@nitmod/^31-1^2Please_wait.pk3@nitmod/^31-0^2Please_wait.pk3@nitmod/^31-0^2Please_wait.pk3@nitmod/z_less-snow_4_fd+rg.pk3@n
Need paks: @nitmod/`.pk3@nitmod/`.pk3@nitmod/_sound.pk3@nitmod/_sound.pk3@nitmod/^^.pk3@nitmod/^^.pk3@nitmod/^32-7^2Please_wait.pk3@nitmod/^32-7^2Please_wait.pk3@nitmod/^32-6^2Please_wait.pk3@nitmod/^32-6^2Please_wait.pk3@nitmod/^32-4^2Please_wait.pk3@nitmod/^32-4^2Please_wait.pk3@nitmod/^32-3^2Please_wait.pk3@nitmod/^32-3^2Please_wait.pk3@nitmod/^32-2^2Please_wait.pk3@nitmod/^32-2^2Please_wait.pk3@nitmod/^32-1^2Please_wait.pk3@nitmod/^32-1^2Please_wait.pk3@nitmod/^32-0^2Please_wait.pk3@nitmod/^32-0^2Please_wait.pk3@nitmod/^31-9^2Please_wait.pk3@nitmod/^31-9^2Please_wait.pk3@nitmod/^31-7^2Please_wait.pk3@nitmod/^31-7^2Please_wait.pk3@nitmod/^31-6^2Please_wait.pk3@nitmod/^31-6^2Please_wait.pk3@nitmod/^31-5^2Please_wait.pk3@nitmod/^31-5^2Please_wait.pk3@nitmod/^31-4^2Please_wait.pk3@nitmod/^31-4^2Please_wait.pk3@nitmod/^31-2^2Please_wait.pk3@nitmod/^31-2^2Please_wait.pk3@nitmod/^31-1^2Please_wait.pk3@nitmod/^31-1^2Please_wait.pk3@nitmod/^31-0^2Please_wait.pk3@nitmod/^31-0^2Please_wait.pk3@nitmod/z_less-snow_4_fd+rg.pk3@n</code></div></div><br />
Some conflicting IP info, but definitely hosted @ OVH.<br />
<img src="https://i.mstk.eu/BfLhQ.png" loading="lazy"  alt="[Image: BfLhQ.png]" class="mycode_img" /><br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Start: 2021-03-10T19:08:34+0000
                                   Loss   Snt   Last   Avg  Best  Wrst StDev
  1.|-- 10.0.10.1                  0.0%     4    0.1   0.1   0.1   0.1   0.0
  2.|-- 62.115.47.24               0.0%     4    2.3  10.3   2.3  30.1  13.2
  3.|-- 62.115.116.16              0.0%     4    0.5   0.4   0.4   0.5   0.0
  4.|-- 62.115.114.90              0.0%     4    0.7   0.7   0.6   0.7   0.1
  5.|-- 62.115.124.119             0.0%     4    0.7   8.9   0.7  33.0  16.1
  6.|-- 178.33.100.250             0.0%     4    1.2   1.1   0.9   1.2   0.1
  7.|-- ???                       100.0     4    0.0   0.0   0.0   0.0   0.0
  8.|-- ???                       100.0     4    0.0   0.0   0.0   0.0   0.0
  9.|-- ???                       100.0     4    0.0   0.0   0.0   0.0   0.0
 10.|-- 91.121.215.117             0.0%     4    1.8   2.0   1.8   2.3   0.2
 11.|-- 213.251.130.53             0.0%     4    1.5   1.5   1.5   1.5   0.0
 12.|-- 178.33.99.161              0.0%     4    1.5   1.5   1.4   1.5   0.0
 13.|-- 178.33.99.162              0.0%     4    1.5   1.5   1.5   1.5   0.0
 14.|-- 178.33.99.163              0.0%     4    1.5   1.5   1.5   1.6   0.0
 15.|-- ???                       100.0     4    0.0   0.0   0.0   0.0   0.0
 16.|-- ???                       100.0     4    0.0   0.0   0.0   0.0   0.0
 17.|-- ???                       100.0     4    0.0   0.0   0.0   0.0   0.0
 18.|-- ???                       100.0     4    0.0   0.0   0.0   0.0   0.0
 19.|-- ???                       100.0     4    0.0   0.0   0.0   0.0   0.0
 20.|-- ???                       100.0     4    0.0   0.0   0.0   0.0   0.0
 21.|-- 51.83.191.245              0.0%     4   20.9  25.2  20.9  38.1   8.6</code></div></div><br />
I'm far to lazy to do any nmap etc. and find out if this is a dedicated server and if they are hosting other shit as well on it, but hey if you are not, have fun! <img src="https://board.twcclan.org/images/smilies/JohnPack/biggrin.gif" alt="Biggrin" title="Biggrin" class="smilie smilie_54" /><br />
<br />
If someone is interested, please reverse engineer how they are doing this. Also if you know of some nice tricks of how to make ET servers crash, maybe this is a candidate, you know; just to test how crafty they really are. (I don't mean DDoS or anything similar here, that's illegal. There are many other ways to make ET server go byebye <img src="https://board.twcclan.org/images/smilies/JohnPack/wink.gif" alt="Wink" title="Wink" class="smilie smilie_52" /> )]]></description>
			<content:encoded><![CDATA[So, it appears that some crafty polaks have found a way to inject some code into server info (not sure which, and how). That might not even be how they are achieving this, but that's what seems the most likely to me.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Basically they are making clients instantly connect to their server when clicking "Serverlist" on your ET.</span> You can test this yourself, I had 2 people test and they got connected there as well.<br />
<br />
This is the server on TB: <a href="https://et.trackbase.net/server/polskieswiry" target="_blank" rel="noopener" class="mycode_url">https://et.trackbase.net/server/polskieswiry</a> and the IP is 51.83.191.245.<br />
<br />
What I'm interested in is; how are they doing this? In my ~12 years of playing ET, I don't recall this ever happening before.<br />
<br />
Here are some log entries, not sure if these help. All I can gather from these is that when the servers are loaded on serverlist, the connect happens. The first "ERROR" line would indicate they are trying something weird with connection protocols?<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Requesting servers from the master...
CL_ServersResponsePacket
99 servers parsed (total 99)
CL_ServersResponsePacket
99 servers parsed (total 198)
CL_ServersResponsePacket
99 servers parsed (total 297)
CL_ServersResponsePacket
23 servers parsed (total 320)
********************
ERROR: ET://51.83.191.245:27960
********************
RE_Shutdown( 0 )
Hunk_Clear: reset the hunk ok
----- R_Init -----</code></div></div><br />
And then a bit later<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>----- finished R_Init -----
Server is full, redirect to: 51.83.191.245:27960
Resolving etmaster.idsoftware.com
etmaster.idsoftware.com resolved to 198.20.216.55:27951
51.83.191.245:27960 resolved to 51.83.191.245:27960
^5PunkBuster Client: Failed to resolve etguidauth.evenbalance.com
^5PunkBuster Client: Connected to Server 51.83.191.245:27960</code></div></div><br />
And here are the .pk3 their server requires:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Need paks: nitmod/`.pk3
nitmod/_sound.pk3
nitmod/^^.pk3
nitmod/^32-7^2Please_wait.pk3
nitmod/^32-6^2Please_wait.pk3
nitmod/^32-4^2Please_wait.pk3
nitmod/^32-3^2Please_wait.pk3
nitmod/^32-2^2Please_wait.pk3
nitmod/^32-1^2Please_wait.pk3
nitmod/^32-0^2Please_wait.pk3
nitmod/^31-9^2Please_wait.pk3
nitmod/^31-7^2Please_wait.pk3
nitmod/^31-6^2Please_wait.pk3
nitmod/^31-5^2Please_wait.pk3
nitmod/^31-4^2Please_wait.pk3
nitmod/^31-2^2Please_wait.pk3
nitmod/^31-1^2Please_wait.pk3
nitmod/^31-0^2Please_wait.pk3
nitmod/z_less-snow_4_fd+rg.pk3
nitmod/zaza.pk3
nitmod/xx.pk3
nitmod/twiks.pk3
nitmod/sypa.pk3
nitmod/SOUND.pk3
nitmod/samson.pk3
nitmod/moniq.pk3
nitmod/madii.pk3
nitmod/jumper.pk3
nitmod/Filter.pk3
nitmod/desi.pk3
etmain/`.pk3

Need paks: @nitmod/`.pk3@nitmod/`.pk3@nitmod/_sound.pk3@nitmod/_sound.pk3@nitmod/^^.pk3@nitmod/^^.pk3@nitmod/^32-7^2Please_wait.pk3@nitmod/^32-7^2Please_wait.pk3@nitmod/^32-6^2Please_wait.pk3@nitmod/^32-6^2Please_wait.pk3@nitmod/^32-4^2Please_wait.pk3@nitmod/^32-4^2Please_wait.pk3@nitmod/^32-3^2Please_wait.pk3@nitmod/^32-3^2Please_wait.pk3@nitmod/^32-2^2Please_wait.pk3@nitmod/^32-2^2Please_wait.pk3@nitmod/^32-1^2Please_wait.pk3@nitmod/^32-1^2Please_wait.pk3@nitmod/^32-0^2Please_wait.pk3@nitmod/^32-0^2Please_wait.pk3@nitmod/^31-9^2Please_wait.pk3@nitmod/^31-9^2Please_wait.pk3@nitmod/^31-7^2Please_wait.pk3@nitmod/^31-7^2Please_wait.pk3@nitmod/^31-6^2Please_wait.pk3@nitmod/^31-6^2Please_wait.pk3@nitmod/^31-5^2Please_wait.pk3@nitmod/^31-5^2Please_wait.pk3@nitmod/^31-4^2Please_wait.pk3@nitmod/^31-4^2Please_wait.pk3@nitmod/^31-2^2Please_wait.pk3@nitmod/^31-2^2Please_wait.pk3@nitmod/^31-1^2Please_wait.pk3@nitmod/^31-1^2Please_wait.pk3@nitmod/^31-0^2Please_wait.pk3@nitmod/^31-0^2Please_wait.pk3@nitmod/z_less-snow_4_fd+rg.pk3@n
Need paks: @nitmod/`.pk3@nitmod/`.pk3@nitmod/_sound.pk3@nitmod/_sound.pk3@nitmod/^^.pk3@nitmod/^^.pk3@nitmod/^32-7^2Please_wait.pk3@nitmod/^32-7^2Please_wait.pk3@nitmod/^32-6^2Please_wait.pk3@nitmod/^32-6^2Please_wait.pk3@nitmod/^32-4^2Please_wait.pk3@nitmod/^32-4^2Please_wait.pk3@nitmod/^32-3^2Please_wait.pk3@nitmod/^32-3^2Please_wait.pk3@nitmod/^32-2^2Please_wait.pk3@nitmod/^32-2^2Please_wait.pk3@nitmod/^32-1^2Please_wait.pk3@nitmod/^32-1^2Please_wait.pk3@nitmod/^32-0^2Please_wait.pk3@nitmod/^32-0^2Please_wait.pk3@nitmod/^31-9^2Please_wait.pk3@nitmod/^31-9^2Please_wait.pk3@nitmod/^31-7^2Please_wait.pk3@nitmod/^31-7^2Please_wait.pk3@nitmod/^31-6^2Please_wait.pk3@nitmod/^31-6^2Please_wait.pk3@nitmod/^31-5^2Please_wait.pk3@nitmod/^31-5^2Please_wait.pk3@nitmod/^31-4^2Please_wait.pk3@nitmod/^31-4^2Please_wait.pk3@nitmod/^31-2^2Please_wait.pk3@nitmod/^31-2^2Please_wait.pk3@nitmod/^31-1^2Please_wait.pk3@nitmod/^31-1^2Please_wait.pk3@nitmod/^31-0^2Please_wait.pk3@nitmod/^31-0^2Please_wait.pk3@nitmod/z_less-snow_4_fd+rg.pk3@n</code></div></div><br />
Some conflicting IP info, but definitely hosted @ OVH.<br />
<img src="https://i.mstk.eu/BfLhQ.png" loading="lazy"  alt="[Image: BfLhQ.png]" class="mycode_img" /><br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>Start: 2021-03-10T19:08:34+0000
                                   Loss   Snt   Last   Avg  Best  Wrst StDev
  1.|-- 10.0.10.1                  0.0%     4    0.1   0.1   0.1   0.1   0.0
  2.|-- 62.115.47.24               0.0%     4    2.3  10.3   2.3  30.1  13.2
  3.|-- 62.115.116.16              0.0%     4    0.5   0.4   0.4   0.5   0.0
  4.|-- 62.115.114.90              0.0%     4    0.7   0.7   0.6   0.7   0.1
  5.|-- 62.115.124.119             0.0%     4    0.7   8.9   0.7  33.0  16.1
  6.|-- 178.33.100.250             0.0%     4    1.2   1.1   0.9   1.2   0.1
  7.|-- ???                       100.0     4    0.0   0.0   0.0   0.0   0.0
  8.|-- ???                       100.0     4    0.0   0.0   0.0   0.0   0.0
  9.|-- ???                       100.0     4    0.0   0.0   0.0   0.0   0.0
 10.|-- 91.121.215.117             0.0%     4    1.8   2.0   1.8   2.3   0.2
 11.|-- 213.251.130.53             0.0%     4    1.5   1.5   1.5   1.5   0.0
 12.|-- 178.33.99.161              0.0%     4    1.5   1.5   1.4   1.5   0.0
 13.|-- 178.33.99.162              0.0%     4    1.5   1.5   1.5   1.5   0.0
 14.|-- 178.33.99.163              0.0%     4    1.5   1.5   1.5   1.6   0.0
 15.|-- ???                       100.0     4    0.0   0.0   0.0   0.0   0.0
 16.|-- ???                       100.0     4    0.0   0.0   0.0   0.0   0.0
 17.|-- ???                       100.0     4    0.0   0.0   0.0   0.0   0.0
 18.|-- ???                       100.0     4    0.0   0.0   0.0   0.0   0.0
 19.|-- ???                       100.0     4    0.0   0.0   0.0   0.0   0.0
 20.|-- ???                       100.0     4    0.0   0.0   0.0   0.0   0.0
 21.|-- 51.83.191.245              0.0%     4   20.9  25.2  20.9  38.1   8.6</code></div></div><br />
I'm far to lazy to do any nmap etc. and find out if this is a dedicated server and if they are hosting other shit as well on it, but hey if you are not, have fun! <img src="https://board.twcclan.org/images/smilies/JohnPack/biggrin.gif" alt="Biggrin" title="Biggrin" class="smilie smilie_54" /><br />
<br />
If someone is interested, please reverse engineer how they are doing this. Also if you know of some nice tricks of how to make ET servers crash, maybe this is a candidate, you know; just to test how crafty they really are. (I don't mean DDoS or anything similar here, that's illegal. There are many other ways to make ET server go byebye <img src="https://board.twcclan.org/images/smilies/JohnPack/wink.gif" alt="Wink" title="Wink" class="smilie smilie_52" /> )]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[FPS increase...]]></title>
			<link>https://board.twcclan.org/thread-8911.html</link>
			<pubDate>Thu, 12 Mar 2020 13:54:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=3137">LePresident</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-8911.html</guid>
			<description><![CDATA[Found on an ET website, just in case...<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>You may have noticed that even on a brand new computer and even using the latest ET:Legacy, your graphic card struggles to get a decent amount of frames per second on ET ...<br />
After searching online and noticing that this is a common issue on newer nVidia and ATI cards, a solution appears to use this cvar:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>r_primitives 2</code></div></div><br />
Basically it's GL stuff<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>r_primitives [-1|0|1|2]
-1 = skips drawing
0 = uses glDrawelements if compiled vertex arrays are present, or strips of glArrayElement if not.
1 = force strips
2 = force drawElements</code></div></div><br />
After setting it to 2, the game should run at 125 FPS stable</blockquote>
]]></description>
			<content:encoded><![CDATA[Found on an ET website, just in case...<br />
<br />
<blockquote class="mycode_quote"><cite>Quote:</cite>You may have noticed that even on a brand new computer and even using the latest ET:Legacy, your graphic card struggles to get a decent amount of frames per second on ET ...<br />
After searching online and noticing that this is a common issue on newer nVidia and ATI cards, a solution appears to use this cvar:<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>r_primitives 2</code></div></div><br />
Basically it's GL stuff<br />
<br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>r_primitives [-1|0|1|2]
-1 = skips drawing
0 = uses glDrawelements if compiled vertex arrays are present, or strips of glArrayElement if not.
1 = force strips
2 = force drawElements</code></div></div><br />
After setting it to 2, the game should run at 125 FPS stable</blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[BG crashes]]></title>
			<link>https://board.twcclan.org/thread-8890.html</link>
			<pubDate>Wed, 19 Feb 2020 18:55:07 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=3137">LePresident</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-8890.html</guid>
			<description><![CDATA[For a period, BG was constantly crashing.<br />
DarkMyst stated it would be related with the Aldernest_2 map.<br />
<br />
So, in order to fix this, I removed Aldernest 2 from the server, just to see if it was the cause of our crashes.<br />
<br />
And............ I made a big mess <img src="https://board.twcclan.org/images/smilies/JohnPack/shy.gif" alt="Shy" title="Shy" class="smilie smilie_53" /><br />
<br />
In fact, I just renamed the <span style="color: #1E90FF;" class="mycode_color">aldernest_2.pk3</span> to <span style="color: #32CD32;" class="mycode_color">aldernest_2.bak</span>.<br />
But I did not change any config file, I forgot.<br />
So I renamed the file back <span style="color: #1E90FF;" class="mycode_color">aldernest_2.pk3</span>, back in the saddle.<br />
<br />
Then I had a look in the config files.<br />
<br />
The <span style="color: #9370DB;" class="mycode_color">objectivecycle.cfg</span> file was still referring to <span style="color: #1E90FF;" class="mycode_color">aldernest_2.pk3</span>.<br />
So the renamed <span style="color: #32CD32;" class="mycode_color">aldernest_2.bak</span> was not found.<br />
After renaming it <span style="color: #1E90FF;" class="mycode_color">aldernest_2.pk3</span>, I hope this is fixed.<br />
Well, in fact this should not be a real issue, since <span style="color: #9370DB;" class="mycode_color">objectivecycle.cfg</span> is not executed by <span style="color: #FF69B4;" class="mycode_color">server.cfg</span>.<br />
<br />
The <span style="color: #9370DB;" class="mycode_color">mapvotecycle.cfg</span> file was referring to <span style="color: #FF4500;" class="mycode_color">aldernest.pk3</span>, not <span style="color: #1E90FF;" class="mycode_color">aldernest_2.pk3</span>...<br />
I think that was the source of all thoses crashes...<br />
Fixed.<br />
<br />
Everything should be ok now, or at least I hope so <img src="https://board.twcclan.org/images/smilies/JohnPack/smile.png" alt="Smile" title="Smile" class="smilie smilie_117" /><br />
<br />
Btw, is there a possibility to avoid this ?<br />
I mean, this surprises me. No file_exists_check in ET ? that's a basic security feature, so... weird !<br />
Is it possible to configure ET to check if a file exists before loading it, or any other security ?]]></description>
			<content:encoded><![CDATA[For a period, BG was constantly crashing.<br />
DarkMyst stated it would be related with the Aldernest_2 map.<br />
<br />
So, in order to fix this, I removed Aldernest 2 from the server, just to see if it was the cause of our crashes.<br />
<br />
And............ I made a big mess <img src="https://board.twcclan.org/images/smilies/JohnPack/shy.gif" alt="Shy" title="Shy" class="smilie smilie_53" /><br />
<br />
In fact, I just renamed the <span style="color: #1E90FF;" class="mycode_color">aldernest_2.pk3</span> to <span style="color: #32CD32;" class="mycode_color">aldernest_2.bak</span>.<br />
But I did not change any config file, I forgot.<br />
So I renamed the file back <span style="color: #1E90FF;" class="mycode_color">aldernest_2.pk3</span>, back in the saddle.<br />
<br />
Then I had a look in the config files.<br />
<br />
The <span style="color: #9370DB;" class="mycode_color">objectivecycle.cfg</span> file was still referring to <span style="color: #1E90FF;" class="mycode_color">aldernest_2.pk3</span>.<br />
So the renamed <span style="color: #32CD32;" class="mycode_color">aldernest_2.bak</span> was not found.<br />
After renaming it <span style="color: #1E90FF;" class="mycode_color">aldernest_2.pk3</span>, I hope this is fixed.<br />
Well, in fact this should not be a real issue, since <span style="color: #9370DB;" class="mycode_color">objectivecycle.cfg</span> is not executed by <span style="color: #FF69B4;" class="mycode_color">server.cfg</span>.<br />
<br />
The <span style="color: #9370DB;" class="mycode_color">mapvotecycle.cfg</span> file was referring to <span style="color: #FF4500;" class="mycode_color">aldernest.pk3</span>, not <span style="color: #1E90FF;" class="mycode_color">aldernest_2.pk3</span>...<br />
I think that was the source of all thoses crashes...<br />
Fixed.<br />
<br />
Everything should be ok now, or at least I hope so <img src="https://board.twcclan.org/images/smilies/JohnPack/smile.png" alt="Smile" title="Smile" class="smilie smilie_117" /><br />
<br />
Btw, is there a possibility to avoid this ?<br />
I mean, this surprises me. No file_exists_check in ET ? that's a basic security feature, so... weird !<br />
Is it possible to configure ET to check if a file exists before loading it, or any other security ?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[recovery etkey how ?]]></title>
			<link>https://board.twcclan.org/thread-8668.html</link>
			<pubDate>Tue, 09 Apr 2019 20:00:15 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=2611">drag</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-8668.html</guid>
			<description><![CDATA[Hello guys,who know how can recovery etkey i delete from usb flash formating now cant recovery]]></description>
			<content:encoded><![CDATA[Hello guys,who know how can recovery etkey i delete from usb flash formating now cant recovery]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Why shit happens ?]]></title>
			<link>https://board.twcclan.org/thread-8565.html</link>
			<pubDate>Mon, 17 Dec 2018 22:57:01 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=3137">LePresident</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-8565.html</guid>
			<description><![CDATA[OK, we all saw the complaining thread from Bond, and since I'm not involved, I won't feed the thread, but I noticed DarkMyst got a point :<br />
<br />
<blockquote class="mycode_quote"><cite><span> (17-12-2018, 05:46 PM)</span>DarKMyst Wrote:  <a href="https://board.twcclan.org/post-189076.html#pid189076" class="quick_jump"></a></cite>I a bnit amazed this kind of shit happens ( and not for the first time. I play for a while now on the BG server and never.....never someting like this I came across om the BG server. Is it the kind of players or what, could not give an answer on  that. I just know, if something like this happens on BG and admin is there......MUTE right away.!</blockquote><br />
I totally agree with DarkMyst, this kind of shit almost never happens on BG.<br />
For me, it happened only once : a french player started to be rude against me, saying bad things in french, and mocking me...<br />
I asked him why he did that, he replied something like <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">"don't be a pussy, use a MP40 instead of the Panzer"</span></span>.<br />
So I did, just because I didn't want to create a mess, and after that, he chilled out.<br />
<br />
But I don't understand why it regularly happens on other servers.<br />
Maybe because the BG server is claiming to be for beginners, so no need to mock or annoy other players, dunno.<br />
Or maybe cause we have the best HA <img src="https://board.twcclan.org/images/smilies/JohnPack/biggrin.gif" alt="Biggrin" title="Biggrin" class="smilie smilie_54" /><br />
<br />
So Bond, don't be a pussy, make your application and join the BG server, you will be just fine here, nobody will annoy you anymore...]]></description>
			<content:encoded><![CDATA[OK, we all saw the complaining thread from Bond, and since I'm not involved, I won't feed the thread, but I noticed DarkMyst got a point :<br />
<br />
<blockquote class="mycode_quote"><cite><span> (17-12-2018, 05:46 PM)</span>DarKMyst Wrote:  <a href="https://board.twcclan.org/post-189076.html#pid189076" class="quick_jump"></a></cite>I a bnit amazed this kind of shit happens ( and not for the first time. I play for a while now on the BG server and never.....never someting like this I came across om the BG server. Is it the kind of players or what, could not give an answer on  that. I just know, if something like this happens on BG and admin is there......MUTE right away.!</blockquote><br />
I totally agree with DarkMyst, this kind of shit almost never happens on BG.<br />
For me, it happened only once : a french player started to be rude against me, saying bad things in french, and mocking me...<br />
I asked him why he did that, he replied something like <span style="font-weight: bold;" class="mycode_b"><span style="font-style: italic;" class="mycode_i">"don't be a pussy, use a MP40 instead of the Panzer"</span></span>.<br />
So I did, just because I didn't want to create a mess, and after that, he chilled out.<br />
<br />
But I don't understand why it regularly happens on other servers.<br />
Maybe because the BG server is claiming to be for beginners, so no need to mock or annoy other players, dunno.<br />
Or maybe cause we have the best HA <img src="https://board.twcclan.org/images/smilies/JohnPack/biggrin.gif" alt="Biggrin" title="Biggrin" class="smilie smilie_54" /><br />
<br />
So Bond, don't be a pussy, make your application and join the BG server, you will be just fine here, nobody will annoy you anymore...]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Rules?! +Sh*t Playstil]]></title>
			<link>https://board.twcclan.org/thread-8384.html</link>
			<pubDate>Sun, 01 Jul 2018 21:09:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=2724">ReXxus</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-8384.html</guid>
			<description><![CDATA[Hey guys<br />
<br />
I recently addressed the inactivity of our servers.. With under my last Post also my suggestion to dissolve the Memberbase for the different servers.<br />
<br />
But since I want to go a little deeper into a new thread:<br />
<br />
On many servers I noticed that it is player, regular user gives the a really crappy way of playing the day (sorry for the printout).<br />
<br />
I would like to ask for more detail, since I think it helps...<br />
<br />
I also don't see a reason to deny this, since you have so much more possibilities to control the servers. The balance can be better maintained, the game better balanced and fair.<br />
<br />
<br />
Then anything else,<br />
<br />
Many players have an unintelligible game possibility..<br />
<br />
I think it sucks that you have to look at how players camp, barricade in front of enemy spawns and simply nothing is done or you can do nothing...<br />
<br />
I think you should find a solution for this quickly, because otherwise our servers will become more and more empty...]]></description>
			<content:encoded><![CDATA[Hey guys<br />
<br />
I recently addressed the inactivity of our servers.. With under my last Post also my suggestion to dissolve the Memberbase for the different servers.<br />
<br />
But since I want to go a little deeper into a new thread:<br />
<br />
On many servers I noticed that it is player, regular user gives the a really crappy way of playing the day (sorry for the printout).<br />
<br />
I would like to ask for more detail, since I think it helps...<br />
<br />
I also don't see a reason to deny this, since you have so much more possibilities to control the servers. The balance can be better maintained, the game better balanced and fair.<br />
<br />
<br />
Then anything else,<br />
<br />
Many players have an unintelligible game possibility..<br />
<br />
I think it sucks that you have to look at how players camp, barricade in front of enemy spawns and simply nothing is done or you can do nothing...<br />
<br />
I think you should find a solution for this quickly, because otherwise our servers will become more and more empty...]]></content:encoded>
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