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		<title><![CDATA[-TWC| Forum - Tutorials]]></title>
		<link>https://board.twcclan.org/</link>
		<description><![CDATA[-TWC| Forum - https://board.twcclan.org]]></description>
		<pubDate>Fri, 23 Oct 2026 01:31:37 +0000</pubDate>
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		<item>
			<title><![CDATA[How to create different map cycles]]></title>
			<link>https://board.twcclan.org/thread-9244.html</link>
			<pubDate>Fri, 09 Apr 2021 06:34:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=2662">SadNesS</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-9244.html</guid>
			<description><![CDATA[<span style="text-decoration: underline;" class="mycode_u"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">How do you create mapcyles and what to look out for.</span></span></span><br />
<br />
You would need a text editor, i recommend Notepad++. You can download it here: <a href="https://notepad-plus-plus.org/downloads/" target="_blank" rel="noopener" class="mycode_url">https://notepad-plus-plus.org/downloads/</a><br />
We also need the desired maps, which you can download here, for example: <a href="https://wolfdb.de/filebase.php" target="_blank" rel="noopener" class="mycode_url">https://wolfdb.de/filebase.php</a><br />
<br />
<br />
For this tutorial i am using 4 maps (3 standard maps and braundorf b4).<br />
To get the correct map name, which we enter in a cycle and make a cycle executable, we proceed as follows:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">1#</span> <span style="color: #DCDCDC;" class="mycode_color">Download the map of your choice and open the zip file, then the .pk3</span><br />
<img src="https://s20.directupload.net/images/210409/tq7fhqru.png" loading="lazy"  alt="[Image: tq7fhqru.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">2#</span> <span style="color: #DCDCDC;" class="mycode_color">Open the file <span style="font-style: italic;" class="mycode_i">maps</span> and copy the name of the .bsp file</span><br />
<img src="https://s18.directupload.net/images/210409/tdhl9an8.png" loading="lazy"  alt="[Image: tdhl9an8.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">3#</span> <span style="color: #DCDCDC;" class="mycode_color">The standard maps are already integrated in ET and do not have to be downloaded. The .bsp names of the standard maps would be: oasis, battery, goldrush, radar, railgun and fueldump</span><br />
<br />
<br />
Now we can start and open Notepad++ for it.<br />
<br />
<span style="color: #32CD32;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Objective cycle:</span></span><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>set com_watchdog_cmd "vstr d1 ; say watchdog found no map running - restarted mapcycle"

set d1 "set g_gametype 2 ; map oasis ; set nextmap vstr d2"
set d2 "set g_gametype 2 ; map railgun ; set nextmap vstr d3"
set d3 "set g_gametype 2 ; map radar ; set nextmap vstr d4"
set d4 "set g_gametype 2 ; map braundorf_b4; set nextmap vstr d1"
vstr d1</code></div></div><br />
<span style="font-style: italic;" class="mycode_i">Hint:<br />
Which letter you use to load a map is irrelevant. Make sure that you address the next map correctly in the nextmap command set nextmap vstr d2.<br />
With vstr (string) we execute the next variable, i.e. the next map d2.<br />
com_watchdog_cmd gives the command to execute the variable d1 again in the event of a loading error of a map (or of the entire cycle).<br />
vstr d1, at the end of the cycle gives the command to start the rotation from the beginning, i.e. the variable d1.</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFD700;" class="mycode_color">Stopwatch cycle:</span></span><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>set com_watchdog_cmd "vstr m1r1 ; say watchdog found no map running - restarted mapcycle"

//*****Siwa Oasis Stopwatch Game
set m1r1 "g_gametype 3; map oasis; set nextmap vstr m1r2; sets StopwatchRound 1;" 
set m1r2 "map_restart 0; set nextmap vstr m2r1; sets StopwatchRound 2;" 

//*****Railgun Stopwatch Game
set m2r1 "g_gametype 3; map railgun; set nextmap vstr m2r2; sets StopwatchRound 1;"
set m2r2 "map_restart 0; set nextmap vstr m3r1; sets StopwatchRound 2;"

//*****Radar Stopwatch Game
set m3r1 "g_gametype 3; map radar; set nextmap vstr m3r2; sets StopwatchRound 1;"
set m3r2 "map_restart 0; set nextmap vstr m4r1; sets StopwatchRound 2;"

//*****Braundorf B4 Stopwatch Game
set m4r1 "g_gametype 3; map braundorf_b4; set nextmap vstr m4r2; sets StopwatchRound 1;"
set m4r2 "map_restart 0; set nextmap vstr m1r1; sets StopwatchRound 2;"
vstr m1r1</code></div></div><br />
<span style="font-style: italic;" class="mycode_i">Hint:<br />
In this cycle, 2 rounds are defined for a map. This is obtained with the map_restart command.<br />
The variable m1r1 (map 1, round 1) can be renamed as desired, but make sure to execute the correct string again at the end (e.g. vstr m1r2).</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FF1493;" class="mycode_color">Last Man Standing cycle:</span></span><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>set com_watchdog_cmd "vstr d1 ; say watchdog found no map running - restarted mapcycle"

set d1 "set g_gametype 5 ; map oasis ; set nextmap vstr d2"
set d2 "set g_gametype 5 ; map railgun ; set nextmap vstr d3"
set d3 "set g_gametype 5 ; map radar ; set nextmap vstr d4"
set d4 "set g_gametype 5 ; map braundorf_b4 ; set nextmap vstr d1"
vstr d1</code></div></div><br />
<span style="font-style: italic;" class="mycode_i">Hint:<br />
This cycle is structured identically to an objective cycle. The only difference is the gametype, in this case g_gametype 5.</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #DCDCDC;" class="mycode_color">Campaign cycle:</span></span><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>set com_watchdog_cmd "vstr d_initial ; say watchdog found no map running - restarted mapcycle"

set d1 "campaign cmpgn_northafrica ; set nextcampaign vstr d2"
set d2 "campaign cmpgn_centraleurope ; set nextcampaign vstr d1"

set d_initial "set g_gametype 4 ; map oasis ; set nextcampaign vstr d2"
vstr d_initial</code></div></div><br />
<span style="font-style: italic;" class="mycode_i">Hint:<br />
The differences to a stopwatch cycle are the gametype (g_gametype 4) and instead of nextmap, use nextcampaign.<br />
In this example, the first campaign is north africa and it starts with the map oasis.</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FF0000;" class="mycode_color">Map Voting cycle:</span></span><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>set com_watchdog_cmd "vstr d1 ; say watchdog found no map running - restarted mapcycle"

set d1 "set g_gametype 6 ; map oasis ; set nextmap vstr d2"
set d2 "set g_gametype 6 ; map railgun ; set nextmap vstr d3"
set d3 "set g_gametype 6 ; map radar ; set nextmap vstr d4"
set d4 "set g_gametype 6 ; map braundorf_b4 ; set nextmap vstr d1"
vstr d1</code></div></div><br />
<span style="font-style: italic;" class="mycode_i">Hint:<br />
This cycle is structured identically to an objective cycle or an last man standing cycle. The only difference is the gametype, in this case g_gametype 6.<br />
So that these maps are also available for voting at the end of a map (during intermission), the selectable number of maps must be defined in the following cvar: g_maxMapsVotedFor ""</span><br />
<br />
Save the cycle as a .cfg file and put it into etmain.<br />
<br />
<br />
<span style="color: #FF6347;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">General hints:</span></span><br />
<span style="color: #FF6347;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">#</span></span> With the watchdog command com_watchdog_cmd it is also possible to address other cycles, e.g.: set com_watchdog_cmd "exec stopwatchcycle.cfg ; say watchdog found no map running - restarted mapcycle".<br />
<span style="color: #FF6347;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">#</span></span> It is also possible to define the gametype in the server.cfg, but i recommend doing it in the respective cycle. To do this, comment out the line set g_gametype in the server.cfg with // or delete it completely.<br />
<span style="color: #FF6347;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">#</span></span> To get a map cycle to run you have to set the following cvar at the end of the server.cfg: exec objectivecycle.cfg (or how you called it)<br />
<span style="color: #FF6347;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">#</span></span> It is irrelevant how you name your map cycle, just make sure that it is a .cfg file and that you enter the correct name in server.cfg. Save your cycle quite simply like this: lmscycle.cfg (don't forget to put .cfg after the name of your cycle when saving).<br />
<span style="color: #FF6347;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">#</span></span> In a stopwatch cycle it is possible to define several rounds. To do this, just add another line: set <span style="font-weight: bold;" class="mycode_b">m1r3</span> "map_restart 0; set nextmap vstr <span style="font-weight: bold;" class="mycode_b">m2r1</span>; sets StopwatchRound 2;". Make sure that you address the nextmap correctly.<br />
<span style="color: #FF6347;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">#</span></span> Be sure that you enter the <span style="font-weight: bold;" class="mycode_b">.bsp</span> file name in your cycle, otherwise the cycle will remain "forever" with the last executable map and the next one (with the wrong .bsp name) will not be loaded.<br />
<br />
<br />
Do you need help or more information, e.g. for more complex cycles, write me a <a href="https://board.twcclan.org/user-2662.html" target="_blank" rel="noopener" class="mycode_url">PM</a> or catch me on <a href="https://discord.com/channels/534997697573158913/534997697573158915" target="_blank" rel="noopener" class="mycode_url">Discord</a>]]></description>
			<content:encoded><![CDATA[<span style="text-decoration: underline;" class="mycode_u"><span style="color: #FFFFFF;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">How do you create mapcyles and what to look out for.</span></span></span><br />
<br />
You would need a text editor, i recommend Notepad++. You can download it here: <a href="https://notepad-plus-plus.org/downloads/" target="_blank" rel="noopener" class="mycode_url">https://notepad-plus-plus.org/downloads/</a><br />
We also need the desired maps, which you can download here, for example: <a href="https://wolfdb.de/filebase.php" target="_blank" rel="noopener" class="mycode_url">https://wolfdb.de/filebase.php</a><br />
<br />
<br />
For this tutorial i am using 4 maps (3 standard maps and braundorf b4).<br />
To get the correct map name, which we enter in a cycle and make a cycle executable, we proceed as follows:<br />
<br />
<span style="font-weight: bold;" class="mycode_b">1#</span> <span style="color: #DCDCDC;" class="mycode_color">Download the map of your choice and open the zip file, then the .pk3</span><br />
<img src="https://s20.directupload.net/images/210409/tq7fhqru.png" loading="lazy"  alt="[Image: tq7fhqru.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">2#</span> <span style="color: #DCDCDC;" class="mycode_color">Open the file <span style="font-style: italic;" class="mycode_i">maps</span> and copy the name of the .bsp file</span><br />
<img src="https://s18.directupload.net/images/210409/tdhl9an8.png" loading="lazy"  alt="[Image: tdhl9an8.png]" class="mycode_img" /><br />
<br />
<span style="font-weight: bold;" class="mycode_b">3#</span> <span style="color: #DCDCDC;" class="mycode_color">The standard maps are already integrated in ET and do not have to be downloaded. The .bsp names of the standard maps would be: oasis, battery, goldrush, radar, railgun and fueldump</span><br />
<br />
<br />
Now we can start and open Notepad++ for it.<br />
<br />
<span style="color: #32CD32;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">Objective cycle:</span></span><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>set com_watchdog_cmd "vstr d1 ; say watchdog found no map running - restarted mapcycle"

set d1 "set g_gametype 2 ; map oasis ; set nextmap vstr d2"
set d2 "set g_gametype 2 ; map railgun ; set nextmap vstr d3"
set d3 "set g_gametype 2 ; map radar ; set nextmap vstr d4"
set d4 "set g_gametype 2 ; map braundorf_b4; set nextmap vstr d1"
vstr d1</code></div></div><br />
<span style="font-style: italic;" class="mycode_i">Hint:<br />
Which letter you use to load a map is irrelevant. Make sure that you address the next map correctly in the nextmap command set nextmap vstr d2.<br />
With vstr (string) we execute the next variable, i.e. the next map d2.<br />
com_watchdog_cmd gives the command to execute the variable d1 again in the event of a loading error of a map (or of the entire cycle).<br />
vstr d1, at the end of the cycle gives the command to start the rotation from the beginning, i.e. the variable d1.</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FFD700;" class="mycode_color">Stopwatch cycle:</span></span><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>set com_watchdog_cmd "vstr m1r1 ; say watchdog found no map running - restarted mapcycle"

//*****Siwa Oasis Stopwatch Game
set m1r1 "g_gametype 3; map oasis; set nextmap vstr m1r2; sets StopwatchRound 1;" 
set m1r2 "map_restart 0; set nextmap vstr m2r1; sets StopwatchRound 2;" 

//*****Railgun Stopwatch Game
set m2r1 "g_gametype 3; map railgun; set nextmap vstr m2r2; sets StopwatchRound 1;"
set m2r2 "map_restart 0; set nextmap vstr m3r1; sets StopwatchRound 2;"

//*****Radar Stopwatch Game
set m3r1 "g_gametype 3; map radar; set nextmap vstr m3r2; sets StopwatchRound 1;"
set m3r2 "map_restart 0; set nextmap vstr m4r1; sets StopwatchRound 2;"

//*****Braundorf B4 Stopwatch Game
set m4r1 "g_gametype 3; map braundorf_b4; set nextmap vstr m4r2; sets StopwatchRound 1;"
set m4r2 "map_restart 0; set nextmap vstr m1r1; sets StopwatchRound 2;"
vstr m1r1</code></div></div><br />
<span style="font-style: italic;" class="mycode_i">Hint:<br />
In this cycle, 2 rounds are defined for a map. This is obtained with the map_restart command.<br />
The variable m1r1 (map 1, round 1) can be renamed as desired, but make sure to execute the correct string again at the end (e.g. vstr m1r2).</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FF1493;" class="mycode_color">Last Man Standing cycle:</span></span><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>set com_watchdog_cmd "vstr d1 ; say watchdog found no map running - restarted mapcycle"

set d1 "set g_gametype 5 ; map oasis ; set nextmap vstr d2"
set d2 "set g_gametype 5 ; map railgun ; set nextmap vstr d3"
set d3 "set g_gametype 5 ; map radar ; set nextmap vstr d4"
set d4 "set g_gametype 5 ; map braundorf_b4 ; set nextmap vstr d1"
vstr d1</code></div></div><br />
<span style="font-style: italic;" class="mycode_i">Hint:<br />
This cycle is structured identically to an objective cycle. The only difference is the gametype, in this case g_gametype 5.</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #DCDCDC;" class="mycode_color">Campaign cycle:</span></span><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>set com_watchdog_cmd "vstr d_initial ; say watchdog found no map running - restarted mapcycle"

set d1 "campaign cmpgn_northafrica ; set nextcampaign vstr d2"
set d2 "campaign cmpgn_centraleurope ; set nextcampaign vstr d1"

set d_initial "set g_gametype 4 ; map oasis ; set nextcampaign vstr d2"
vstr d_initial</code></div></div><br />
<span style="font-style: italic;" class="mycode_i">Hint:<br />
The differences to a stopwatch cycle are the gametype (g_gametype 4) and instead of nextmap, use nextcampaign.<br />
In this example, the first campaign is north africa and it starts with the map oasis.</span><br />
<br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: #FF0000;" class="mycode_color">Map Voting cycle:</span></span><br />
<div class="codeblock"><div class="title">Code:</div><div class="body" dir="ltr"><code>set com_watchdog_cmd "vstr d1 ; say watchdog found no map running - restarted mapcycle"

set d1 "set g_gametype 6 ; map oasis ; set nextmap vstr d2"
set d2 "set g_gametype 6 ; map railgun ; set nextmap vstr d3"
set d3 "set g_gametype 6 ; map radar ; set nextmap vstr d4"
set d4 "set g_gametype 6 ; map braundorf_b4 ; set nextmap vstr d1"
vstr d1</code></div></div><br />
<span style="font-style: italic;" class="mycode_i">Hint:<br />
This cycle is structured identically to an objective cycle or an last man standing cycle. The only difference is the gametype, in this case g_gametype 6.<br />
So that these maps are also available for voting at the end of a map (during intermission), the selectable number of maps must be defined in the following cvar: g_maxMapsVotedFor ""</span><br />
<br />
Save the cycle as a .cfg file and put it into etmain.<br />
<br />
<br />
<span style="color: #FF6347;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">General hints:</span></span><br />
<span style="color: #FF6347;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">#</span></span> With the watchdog command com_watchdog_cmd it is also possible to address other cycles, e.g.: set com_watchdog_cmd "exec stopwatchcycle.cfg ; say watchdog found no map running - restarted mapcycle".<br />
<span style="color: #FF6347;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">#</span></span> It is also possible to define the gametype in the server.cfg, but i recommend doing it in the respective cycle. To do this, comment out the line set g_gametype in the server.cfg with // or delete it completely.<br />
<span style="color: #FF6347;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">#</span></span> To get a map cycle to run you have to set the following cvar at the end of the server.cfg: exec objectivecycle.cfg (or how you called it)<br />
<span style="color: #FF6347;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">#</span></span> It is irrelevant how you name your map cycle, just make sure that it is a .cfg file and that you enter the correct name in server.cfg. Save your cycle quite simply like this: lmscycle.cfg (don't forget to put .cfg after the name of your cycle when saving).<br />
<span style="color: #FF6347;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">#</span></span> In a stopwatch cycle it is possible to define several rounds. To do this, just add another line: set <span style="font-weight: bold;" class="mycode_b">m1r3</span> "map_restart 0; set nextmap vstr <span style="font-weight: bold;" class="mycode_b">m2r1</span>; sets StopwatchRound 2;". Make sure that you address the nextmap correctly.<br />
<span style="color: #FF6347;" class="mycode_color"><span style="font-weight: bold;" class="mycode_b">#</span></span> Be sure that you enter the <span style="font-weight: bold;" class="mycode_b">.bsp</span> file name in your cycle, otherwise the cycle will remain "forever" with the last executable map and the next one (with the wrong .bsp name) will not be loaded.<br />
<br />
<br />
Do you need help or more information, e.g. for more complex cycles, write me a <a href="https://board.twcclan.org/user-2662.html" target="_blank" rel="noopener" class="mycode_url">PM</a> or catch me on <a href="https://discord.com/channels/534997697573158913/534997697573158915" target="_blank" rel="noopener" class="mycode_url">Discord</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Binoc Sniper Tutorial + Leaning]]></title>
			<link>https://board.twcclan.org/thread-9206.html</link>
			<pubDate>Fri, 19 Feb 2021 14:07:04 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=4200">JuliannOldskool</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-9206.html</guid>
			<description><![CDATA[In this tutorial we’re going to be talking about two methods of Sniping.  Those are the most used methods on the server.<br />
<br />
Method 1: Binoc Sniping aka quickscope. <br />
<br />
Never heard of Binoc Shooting? The idea behind is to scout for enemy troopers, and when you spot one, you quickly switch to the primary weapon used in a Sniper match - the almighty k43.<br />
<br />
In order to perform said action, you have to press and hold your bound key (B) to your Binoculars. When the enemy is spotted, you quickly switch to the rifle’s scope (right mouse button) and shoot away.<br />
<br />
 <br />
The trick with Binoc sniping is to move fast, usually in a pattern of  left and right (A + D).  Of course the enemy will probably spot you right away, but they will not be able to take a clean shot. It takes a lot of practice but it does make sniping a lot of Fun! <br />
<br />
If you get good at this, there is a more advanced technique called Jump shooting. Basicaly its the same thing - Hold B then quickly change to right mouse and shoot. But this time you Double Jump (Jaymod) or simply jump once and perform the shot. You can even do a Side Jump shots, however those are really difficult because the timing has to be perfect. The only difference is the direction you’re jumping in. If you manage to perform basic jump shooting, you should be practising on side jumping as well. The timing has to be on point in order to successfully open up the scope and shoot the enemy. While you’re jumping straight up, you either press A or D to jump to the side. Doing this will definitely surprise the enemy.<br />
<br />
Method 2 : Leaning Sniping Method <br />
<br />
<br />
Leaning is basicaly hiding behind a box or a similar obstacle while crouching (holding C button). <br />
<br />
Look through your scope (right mouse) while holding Q or E. This way you’re able to spot the enemy without them spotting you. Jaymod does not recognise the enemy peaking behind the box, this is by far the easiest and the safest method of sniping. However, most of the advanced Sniper players are not using this method, as it’s considered to be reserved for beginners<br />
 <br />
<br />
To successfully shoot your opponent you have to release the C button and take the shot. Make sure when standing your scope has to be aligned with the opponent’s head. Please note, when crouching and leaning your field of view is different.<br />
<br />
Video’s Tutorial : In this video i explain the movements. I tried to slow it down so its easier to see whats happening.<br />
<br />
<a href="https://vimeo.com/514279717" target="_blank" rel="noopener" class="mycode_url">https://vimeo.com/514279717</a>  : Leaning<br />
<br />
<a href="https://vimeo.com/514280081" target="_blank" rel="noopener" class="mycode_url">https://vimeo.com/514280081</a>  : Binoc + Jump shot<br />
<br />
<br />
Hope this is usefull for everyone who wants to try Sniping In different methods <br />
<br />
See you ingame!<br />
<br />
-	OldSkool]]></description>
			<content:encoded><![CDATA[In this tutorial we’re going to be talking about two methods of Sniping.  Those are the most used methods on the server.<br />
<br />
Method 1: Binoc Sniping aka quickscope. <br />
<br />
Never heard of Binoc Shooting? The idea behind is to scout for enemy troopers, and when you spot one, you quickly switch to the primary weapon used in a Sniper match - the almighty k43.<br />
<br />
In order to perform said action, you have to press and hold your bound key (B) to your Binoculars. When the enemy is spotted, you quickly switch to the rifle’s scope (right mouse button) and shoot away.<br />
<br />
 <br />
The trick with Binoc sniping is to move fast, usually in a pattern of  left and right (A + D).  Of course the enemy will probably spot you right away, but they will not be able to take a clean shot. It takes a lot of practice but it does make sniping a lot of Fun! <br />
<br />
If you get good at this, there is a more advanced technique called Jump shooting. Basicaly its the same thing - Hold B then quickly change to right mouse and shoot. But this time you Double Jump (Jaymod) or simply jump once and perform the shot. You can even do a Side Jump shots, however those are really difficult because the timing has to be perfect. The only difference is the direction you’re jumping in. If you manage to perform basic jump shooting, you should be practising on side jumping as well. The timing has to be on point in order to successfully open up the scope and shoot the enemy. While you’re jumping straight up, you either press A or D to jump to the side. Doing this will definitely surprise the enemy.<br />
<br />
Method 2 : Leaning Sniping Method <br />
<br />
<br />
Leaning is basicaly hiding behind a box or a similar obstacle while crouching (holding C button). <br />
<br />
Look through your scope (right mouse) while holding Q or E. This way you’re able to spot the enemy without them spotting you. Jaymod does not recognise the enemy peaking behind the box, this is by far the easiest and the safest method of sniping. However, most of the advanced Sniper players are not using this method, as it’s considered to be reserved for beginners<br />
 <br />
<br />
To successfully shoot your opponent you have to release the C button and take the shot. Make sure when standing your scope has to be aligned with the opponent’s head. Please note, when crouching and leaning your field of view is different.<br />
<br />
Video’s Tutorial : In this video i explain the movements. I tried to slow it down so its easier to see whats happening.<br />
<br />
<a href="https://vimeo.com/514279717" target="_blank" rel="noopener" class="mycode_url">https://vimeo.com/514279717</a>  : Leaning<br />
<br />
<a href="https://vimeo.com/514280081" target="_blank" rel="noopener" class="mycode_url">https://vimeo.com/514280081</a>  : Binoc + Jump shot<br />
<br />
<br />
Hope this is usefull for everyone who wants to try Sniping In different methods <br />
<br />
See you ingame!<br />
<br />
-	OldSkool]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Tables on forum.]]></title>
			<link>https://board.twcclan.org/thread-9118.html</link>
			<pubDate>Thu, 08 Oct 2020 10:44:05 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=0">oslslasher</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-9118.html</guid>
			<description><![CDATA[Hi  All ,<br />
<br />
This is a real quick table tutorial for those who intrested. Please not that i have added spacers within the bracelets otherwise it will post a table like this you can see the structure of it but you must delete the spaces in order to make it work.<br />
<br />
This is how you state the start of the table: [ table]<br />
And this is how you state the end of the table: [ /table]<br />
<br />
Wtihin a table you have to start a row. which you can do as follows.[ tr]<br />
And the end of it: [ /tr]<br />
<br />
In the row you will need cells. which starts with : [ td]<br />
and ends with : [ /td]  <br />
<br />
A quick example of a 3 column 2 row table so you can see<br />
<br />
[ table]<br />
[ tr] [ td]1[ /td] [ td] 2 [ /td] [ td]3[ /td] [ /tr]<br />
[ tr] [ td]4[ /td] [ td] 5 [ /td] [ td]6[ /td] [ /tr]<br />
[ /table]<br />
<br />
This is how it will look like without spaces :<br />
<br />
<table cellpadding="7" style="border: 2px groove red; border-collapse:collapse; margin: 0px auto;">
<tr><td style="border: 2px groove red; text-align:center;">1</td> <td style="border: 2px groove red; text-align:center;"> 2 </td> <td style="border: 2px groove red; text-align:center;">3</td> </tr>
<tr> <td style="border: 2px groove red; text-align:center;">4</td> <td style="border: 2px groove red; text-align:center;"> 5 </td> <td style="border: 2px groove red; text-align:center;">6</td> </tr>
</table>
<br />
Hope it will help out some<br />
<br />
Best regards,<br />
<br />
Slash]]></description>
			<content:encoded><![CDATA[Hi  All ,<br />
<br />
This is a real quick table tutorial for those who intrested. Please not that i have added spacers within the bracelets otherwise it will post a table like this you can see the structure of it but you must delete the spaces in order to make it work.<br />
<br />
This is how you state the start of the table: [ table]<br />
And this is how you state the end of the table: [ /table]<br />
<br />
Wtihin a table you have to start a row. which you can do as follows.[ tr]<br />
And the end of it: [ /tr]<br />
<br />
In the row you will need cells. which starts with : [ td]<br />
and ends with : [ /td]  <br />
<br />
A quick example of a 3 column 2 row table so you can see<br />
<br />
[ table]<br />
[ tr] [ td]1[ /td] [ td] 2 [ /td] [ td]3[ /td] [ /tr]<br />
[ tr] [ td]4[ /td] [ td] 5 [ /td] [ td]6[ /td] [ /tr]<br />
[ /table]<br />
<br />
This is how it will look like without spaces :<br />
<br />
<table cellpadding="7" style="border: 2px groove red; border-collapse:collapse; margin: 0px auto;">
<tr><td style="border: 2px groove red; text-align:center;">1</td> <td style="border: 2px groove red; text-align:center;"> 2 </td> <td style="border: 2px groove red; text-align:center;">3</td> </tr>
<tr> <td style="border: 2px groove red; text-align:center;">4</td> <td style="border: 2px groove red; text-align:center;"> 5 </td> <td style="border: 2px groove red; text-align:center;">6</td> </tr>
</table>
<br />
Hope it will help out some<br />
<br />
Best regards,<br />
<br />
Slash]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Aiming tutorial by Aggressive finally got it :)]]></title>
			<link>https://board.twcclan.org/thread-7932.html</link>
			<pubDate>Tue, 17 Oct 2017 19:52:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=1263">Agressive</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-7932.html</guid>
			<description><![CDATA[Hi! So first of all I wanna apologize all of you for my shitty attitude on  ND. It was just trolling I'm not racist, I'm not neo-nazi and shit. Now let's begin.<br />
So I was trying hard to get high acc with my final aim to get 50. I stopped playing ET some time ago and start playing quake live and one time I noticed why my aim sucks and I wanna give you knowledge I was seeking through years with answers like low sens, practice -.-. My opinion on that  is low sensitivity helps to track player with crosshair but it helps IT DOES NOT DO IT FOR YOU, technique is 1. It's like somebody gives you ferrari and you don't know how to drive <img src="https://board.twcclan.org/images/smilies/JohnPack/smile.png" alt="Smile" title="Smile" class="smilie smilie_117" />. So what I noticed is that I was kind like stopping my mouse for miliseconds like aiming at opponent then wait until he moves further and then aim again which is WRONG because it causes to undershooting. WHAT YOU HAVE TO DO IS: when your opponent is moving to the left you moving your mouse to the left at the same speed opponent is moving literally all the time until he changes direction, when he changes you will notice that you overshoot him obviously and THEN AND ONLY THEN move mouse to the other direction again one, smooth, continous mouse move without ANY STOPPING. Now sensitivity which in my opinion is second most important thing you can check raziel guide he has said a lot on that subject. Here you have link <a href="ftp://ftp.ludd.luth.se/pub/misc/swertcw/misc/aimingbyraz.zip" target="_blank" rel="noopener" class="mycode_url">ftp://ftp.ludd.luth.se/pub/misc/swertcw/...gbyraz.zip</a>. What I can tell more is about mouse and sensitivity. Some mouse has problem that when you moves your mouse fast on low sens it goes crazy and not moves almost at all just jumps in one place. Windows settings should be always 6/11  (6 that small dots of 11) it's default one, then you want to uncheck that dialog box "Enhance pointer precision" it's acceleration then make mouse fix. For windows xp it's in said guide, for windows 7 and newer this link <a href="http://donewmouseaccel.blogspot.com/2010/03/markc-windows-7-mouse-acceleration-fix.html" target="_blank" rel="noopener" class="mycode_url">http://donewmouseaccel.blogspot.com/2010...n-fix.html</a> you have instruction there. LAST THING I WANNA SAY IS YOU HAVE TO  LOOK FOR HOW YOU AIM AND THINK OF WHAT ARE YOU DOING WRONG. TO DO THAT RECORD DEMO IT'S A LOT EASIER TO SEE IT THERE. So I hope that helps, really sorry for all the dumb things I said, made. So take that as gift from me  <img src="https://board.twcclan.org/images/smilies/JohnPack/smile.png" alt="Smile" title="Smile" class="smilie smilie_117" />. Hope that helps! <img src="https://board.twcclan.org/images/smilies/JohnPack/smile.png" alt="Smile" title="Smile" class="smilie smilie_117" /> Feel free to copy if you want just tag me or something. Special thanks for: Eru Chitanda, Valk, Vogel, Sky and all aimers who I raped with private messages. Cya in game <img src="https://board.twcclan.org/images/smilies/JohnPack/smile.png" alt="Smile" title="Smile" class="smilie smilie_117" /> Bye! <img src="https://board.twcclan.org/images/smilies/JohnPack/smile.png" alt="Smile" title="Smile" class="smilie smilie_117" /><br />
<br />
P.S MOUSEFIX FOR WINDOWS XP IS IN AIMING BY RAZIEL! <img src="https://board.twcclan.org/images/smilies/JohnPack/biggrin.gif" alt="Biggrin" title="Biggrin" class="smilie smilie_54" /><br />
P.S 2 You can also try to remember dodging patterns of players and try to predict. So you aim directly at them but predict when they will change direction.]]></description>
			<content:encoded><![CDATA[Hi! So first of all I wanna apologize all of you for my shitty attitude on  ND. It was just trolling I'm not racist, I'm not neo-nazi and shit. Now let's begin.<br />
So I was trying hard to get high acc with my final aim to get 50. I stopped playing ET some time ago and start playing quake live and one time I noticed why my aim sucks and I wanna give you knowledge I was seeking through years with answers like low sens, practice -.-. My opinion on that  is low sensitivity helps to track player with crosshair but it helps IT DOES NOT DO IT FOR YOU, technique is 1. It's like somebody gives you ferrari and you don't know how to drive <img src="https://board.twcclan.org/images/smilies/JohnPack/smile.png" alt="Smile" title="Smile" class="smilie smilie_117" />. So what I noticed is that I was kind like stopping my mouse for miliseconds like aiming at opponent then wait until he moves further and then aim again which is WRONG because it causes to undershooting. WHAT YOU HAVE TO DO IS: when your opponent is moving to the left you moving your mouse to the left at the same speed opponent is moving literally all the time until he changes direction, when he changes you will notice that you overshoot him obviously and THEN AND ONLY THEN move mouse to the other direction again one, smooth, continous mouse move without ANY STOPPING. Now sensitivity which in my opinion is second most important thing you can check raziel guide he has said a lot on that subject. Here you have link <a href="ftp://ftp.ludd.luth.se/pub/misc/swertcw/misc/aimingbyraz.zip" target="_blank" rel="noopener" class="mycode_url">ftp://ftp.ludd.luth.se/pub/misc/swertcw/...gbyraz.zip</a>. What I can tell more is about mouse and sensitivity. Some mouse has problem that when you moves your mouse fast on low sens it goes crazy and not moves almost at all just jumps in one place. Windows settings should be always 6/11  (6 that small dots of 11) it's default one, then you want to uncheck that dialog box "Enhance pointer precision" it's acceleration then make mouse fix. For windows xp it's in said guide, for windows 7 and newer this link <a href="http://donewmouseaccel.blogspot.com/2010/03/markc-windows-7-mouse-acceleration-fix.html" target="_blank" rel="noopener" class="mycode_url">http://donewmouseaccel.blogspot.com/2010...n-fix.html</a> you have instruction there. LAST THING I WANNA SAY IS YOU HAVE TO  LOOK FOR HOW YOU AIM AND THINK OF WHAT ARE YOU DOING WRONG. TO DO THAT RECORD DEMO IT'S A LOT EASIER TO SEE IT THERE. So I hope that helps, really sorry for all the dumb things I said, made. So take that as gift from me  <img src="https://board.twcclan.org/images/smilies/JohnPack/smile.png" alt="Smile" title="Smile" class="smilie smilie_117" />. Hope that helps! <img src="https://board.twcclan.org/images/smilies/JohnPack/smile.png" alt="Smile" title="Smile" class="smilie smilie_117" /> Feel free to copy if you want just tag me or something. Special thanks for: Eru Chitanda, Valk, Vogel, Sky and all aimers who I raped with private messages. Cya in game <img src="https://board.twcclan.org/images/smilies/JohnPack/smile.png" alt="Smile" title="Smile" class="smilie smilie_117" /> Bye! <img src="https://board.twcclan.org/images/smilies/JohnPack/smile.png" alt="Smile" title="Smile" class="smilie smilie_117" /><br />
<br />
P.S MOUSEFIX FOR WINDOWS XP IS IN AIMING BY RAZIEL! <img src="https://board.twcclan.org/images/smilies/JohnPack/biggrin.gif" alt="Biggrin" title="Biggrin" class="smilie smilie_54" /><br />
P.S 2 You can also try to remember dodging patterns of players and try to predict. So you aim directly at them but predict when they will change direction.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Changing usergroup and display group]]></title>
			<link>https://board.twcclan.org/thread-7640.html</link>
			<pubDate>Sat, 08 Jul 2017 09:11:42 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=2040">NightFall</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-7640.html</guid>
			<description><![CDATA[Dear members,<br />
<br />
As of recent, the server supremes have the ability to add and remove people from the usergroups of their server, i.e. the server members and high admins groups. The result is that we no longer have to send out tickets for group changes and thereby relieving some of the work of the MST. <br />
<br />
There are two options:<ul class="mycode_list"><li>We can add you<br />
</li>
<li>You can apply for a group<br />
</li>
</ul>
<br />
To apply for a group, you need to go to your user control panel or "user cp" which can be found at the top of the forums. There you will find a panel on the left with a number of things you can change to your own profile. The red arrow indicates the group memberships, click this to view your group memberships.<br />
<img src="https://i11.servimg.com/u/f11/17/97/59/50/user_c11.png" loading="lazy"  alt="[Image: user_c11.png]" class="mycode_img" /><br />
<br />
In the next page, you will find an overview of the groups you can join (at the top) and the groups you are already a member of (at the bottom). In my case, it also shows the groups I lead since I am the supreme of panzerwar.<br />
<img src="https://i11.servimg.com/u/f11/17/97/59/50/group_10.png" loading="lazy"  alt="[Image: group_10.png]" class="mycode_img" /><br />
<br />
Here, you can select the group you wish to join. The supreme will get a notification on top of his webpage and has to accept it before you will become a member of a group.<br />
<br />
But it doesn't stop here. At the moment, this system does not automatically change your display group. To change your display group, you have to go back to your group memberships after you have been accepted. At the bottom of the page, where the groups you are a member of are listed, you have to click 'Set as display group' to effectively display your new usergroup.<br />
<br />
The server supreme will notify you when your usergroup has been changed.]]></description>
			<content:encoded><![CDATA[Dear members,<br />
<br />
As of recent, the server supremes have the ability to add and remove people from the usergroups of their server, i.e. the server members and high admins groups. The result is that we no longer have to send out tickets for group changes and thereby relieving some of the work of the MST. <br />
<br />
There are two options:<ul class="mycode_list"><li>We can add you<br />
</li>
<li>You can apply for a group<br />
</li>
</ul>
<br />
To apply for a group, you need to go to your user control panel or "user cp" which can be found at the top of the forums. There you will find a panel on the left with a number of things you can change to your own profile. The red arrow indicates the group memberships, click this to view your group memberships.<br />
<img src="https://i11.servimg.com/u/f11/17/97/59/50/user_c11.png" loading="lazy"  alt="[Image: user_c11.png]" class="mycode_img" /><br />
<br />
In the next page, you will find an overview of the groups you can join (at the top) and the groups you are already a member of (at the bottom). In my case, it also shows the groups I lead since I am the supreme of panzerwar.<br />
<img src="https://i11.servimg.com/u/f11/17/97/59/50/group_10.png" loading="lazy"  alt="[Image: group_10.png]" class="mycode_img" /><br />
<br />
Here, you can select the group you wish to join. The supreme will get a notification on top of his webpage and has to accept it before you will become a member of a group.<br />
<br />
But it doesn't stop here. At the moment, this system does not automatically change your display group. To change your display group, you have to go back to your group memberships after you have been accepted. At the bottom of the page, where the groups you are a member of are listed, you have to click 'Set as display group' to effectively display your new usergroup.<br />
<br />
The server supreme will notify you when your usergroup has been changed.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[How to improve internet stability and cut lags]]></title>
			<link>https://board.twcclan.org/thread-7617.html</link>
			<pubDate>Mon, 03 Jul 2017 10:07:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=3147">rAkija</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-7617.html</guid>
			<description><![CDATA[Hi all, <br />
Last time I had problem with ping and lags - on lagometer in ET i had more red than green parameters. I was searching some solutions on the Net but every program was a shit and users wrote on forums that there is a problem with my router or cabels. <br />
<br />
I found on the Counter Strike Forum link to program Cfosspeed - and its very strange but it works.. My ping is 15-20 points Lower and connection is stable now and lags are rarely  coming... but only from server <img src="https://board.twcclan.org/images/smilies/JohnPack/smile.png" alt="Smile" title="Smile" class="smilie smilie_117" /> my connection is now clear. <br />
<br />
Maybe someone has the same problem like me and it will solve the problem, but remember to set the priority to ping in Cfosspeed. <br />
<br />
All the Best, <br />
rAkija]]></description>
			<content:encoded><![CDATA[Hi all, <br />
Last time I had problem with ping and lags - on lagometer in ET i had more red than green parameters. I was searching some solutions on the Net but every program was a shit and users wrote on forums that there is a problem with my router or cabels. <br />
<br />
I found on the Counter Strike Forum link to program Cfosspeed - and its very strange but it works.. My ping is 15-20 points Lower and connection is stable now and lags are rarely  coming... but only from server <img src="https://board.twcclan.org/images/smilies/JohnPack/smile.png" alt="Smile" title="Smile" class="smilie smilie_117" /> my connection is now clear. <br />
<br />
Maybe someone has the same problem like me and it will solve the problem, but remember to set the priority to ping in Cfosspeed. <br />
<br />
All the Best, <br />
rAkija]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Constant FPS drops with modern Radeon graphic cards FIX]]></title>
			<link>https://board.twcclan.org/thread-7478.html</link>
			<pubDate>Fri, 12 May 2017 12:03:37 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=3153">kamikadze_pl</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-7478.html</guid>
			<description><![CDATA[Hi,<br />
This is my first post here. I came here to share with you how to fix irritating fps problem if you use newer AMD Radeon GPU. I had massive problems with unstable fps while playing ET on my laptop. FPS were changing all the time from about 50 to 125fps. Game was lagging and  /r_primitives 2 command did not help. I was trying to fix the fps problem by installing older graphics drivers, did not help <img src="https://board.twcclan.org/images/smilies/JohnPack/pcsmash.gif" alt="Pcsmash" title="Pcsmash" class="smilie smilie_38" /> Yesterday I accidentally found a solution <a href="http://www.crossfire.nu/tutorials/221/how-to-play-et-in-2015" target="_blank" rel="noopener" class="mycode_url">http://www.crossfire.nu/tutorials/221/ho...et-in-2015</a> in the comment section on the bottom of the page, Chriswww wrote: <br />
<blockquote class="mycode_quote"><cite>Quote:</cite>On newer AMD gpu and drivers lots of fps lags due to the known problem of ET not allocating enough space where it puts a list of all the opengl extensions the driver is capable of. IET does this so it knowns which opengl extensions it can potentialy enable. Most gpu drivers nowadays have such a long list of supported opengl extensions that most of this list is cut off. Many moons ago the official drivers had a workaround, then later drivers didnt expose this setting but it was still internally available. So third party utilities let you turn this fix on. Now the utilities are all old and dont work with newer cards. The windows drivers will automatically apply this compatibility fix when you rename et.exe to quake3.exe. You'll see that you dont get the warning about extension string too long in startup messages in console. Most importantly, gfxinfo will now show that compiled vertex arrays (extension) enabled, without which you get the fps drops. On Linux/Mac, there's an environment variable you set before starting ET, which activates a corresponding fix. It's something like MESA_MAX_EXTENSION_YEAR or similar, and should be set to 2007 or before. Google for mesa opengl environment variable page, which documents them. On Nvidia, use third party Nvidia Inspector program to either set up ET profile or global profile setting extension_string_version to 4844 (hex value)</blockquote>
<span style="font-weight: bold;" class="mycode_b">YES</span>, all I had to do was to change ET.exe name to quake3.exe <img src="https://board.twcclan.org/images/smilies/custom/dreads.gif" alt="Dreads banana" title="Dreads banana" class="smilie smilie_99" /> Now 125 fps is almost rock solid, it drops to ~100 only in a few places  <img src="https://board.twcclan.org/images/smilies/JohnPack/biggrin.gif" alt="Biggrin" title="Biggrin" class="smilie smilie_54" /><br />
I hope this thread will help someone.<br />
Thanks for reading<br />
Robert]]></description>
			<content:encoded><![CDATA[Hi,<br />
This is my first post here. I came here to share with you how to fix irritating fps problem if you use newer AMD Radeon GPU. I had massive problems with unstable fps while playing ET on my laptop. FPS were changing all the time from about 50 to 125fps. Game was lagging and  /r_primitives 2 command did not help. I was trying to fix the fps problem by installing older graphics drivers, did not help <img src="https://board.twcclan.org/images/smilies/JohnPack/pcsmash.gif" alt="Pcsmash" title="Pcsmash" class="smilie smilie_38" /> Yesterday I accidentally found a solution <a href="http://www.crossfire.nu/tutorials/221/how-to-play-et-in-2015" target="_blank" rel="noopener" class="mycode_url">http://www.crossfire.nu/tutorials/221/ho...et-in-2015</a> in the comment section on the bottom of the page, Chriswww wrote: <br />
<blockquote class="mycode_quote"><cite>Quote:</cite>On newer AMD gpu and drivers lots of fps lags due to the known problem of ET not allocating enough space where it puts a list of all the opengl extensions the driver is capable of. IET does this so it knowns which opengl extensions it can potentialy enable. Most gpu drivers nowadays have such a long list of supported opengl extensions that most of this list is cut off. Many moons ago the official drivers had a workaround, then later drivers didnt expose this setting but it was still internally available. So third party utilities let you turn this fix on. Now the utilities are all old and dont work with newer cards. The windows drivers will automatically apply this compatibility fix when you rename et.exe to quake3.exe. You'll see that you dont get the warning about extension string too long in startup messages in console. Most importantly, gfxinfo will now show that compiled vertex arrays (extension) enabled, without which you get the fps drops. On Linux/Mac, there's an environment variable you set before starting ET, which activates a corresponding fix. It's something like MESA_MAX_EXTENSION_YEAR or similar, and should be set to 2007 or before. Google for mesa opengl environment variable page, which documents them. On Nvidia, use third party Nvidia Inspector program to either set up ET profile or global profile setting extension_string_version to 4844 (hex value)</blockquote>
<span style="font-weight: bold;" class="mycode_b">YES</span>, all I had to do was to change ET.exe name to quake3.exe <img src="https://board.twcclan.org/images/smilies/custom/dreads.gif" alt="Dreads banana" title="Dreads banana" class="smilie smilie_99" /> Now 125 fps is almost rock solid, it drops to ~100 only in a few places  <img src="https://board.twcclan.org/images/smilies/JohnPack/biggrin.gif" alt="Biggrin" title="Biggrin" class="smilie smilie_54" /><br />
I hope this thread will help someone.<br />
Thanks for reading<br />
Robert]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ET Server Info application]]></title>
			<link>https://board.twcclan.org/thread-7268.html</link>
			<pubDate>Wed, 22 Feb 2017 17:20:16 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=1030">blacknex</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-7268.html</guid>
			<description><![CDATA[Hello!<br />
<br />
I have always wanted an application that seeks the server map and players on the server so I wouldn't have to actually join the server or come see the boards to look it up. So I decided to code one myself. It's coded in java and requires jre to work. I might rewrite this in some more native language in the future, but I just happen to use java a lot and know how to program with it. I tried to do some as much as possible straight-forward instructions how to use it, but if you don't understand how it works just reply here and I try to fix this. Be sure to report any bugs or flaws you find. I provide you the core jar to play with and an easier bat file for people with less technical knowledge.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Q/A</span><br />
<br />
Q: What is it?<br />
<br />
A: It's an application that gets the players and the map from a server and displays it to you simply and allows you to launch the game directly with a press of enter.<br />
<br />
Q: What are the requirements?<br />
<br />
A: Java is required<br />
<br />
Q: Why doesn't it work?!?<br />
<br />
A: Java is required. Make sure that you have entered the right server, port and have supplied the correct path of the game.<br />
<br />
Q: I found a bug, how do I report it?<br />
<br />
A: Just reply here:<br />
<br />
Readme:<br />
<br />
<details class="spoiler"><summary>Spoiler</summary><br />
ET Server Info by nex<br />
<br />
Easy use:<br />
1) Edit the tj.bat to the server you want to check<br />
2) Set your ET path by following the instructions there<br />
3) See server info<br />
4) Enter to join the game, exit to close<br />
<br />
You can copy the bat as many times as you like and change the server ip and port:<br />
etinfo tj.twcclan.org to see Trickjump info<br />
etinfo nd.twcclan.org to see No Download info<br />
etc. Default port is 27960 and can be overriden by:<br />
etinfo server.org 27961<br />
<br />
Advanced use:<br />
1) Jar takes 3 arguments in order: ip [port = 27960] [executable path]<br />
<br />
Ideas for use:<br />
1) Create shortcuts for the bat files and open the from desktop to see if you want to join the server<br />
2) Set etinfo to such folder as C:/bin and add the directory to %PATH%. Run straight from the start-menu by<br />
   typing etinfo serverip port [executable].<br />
   Example:<br />
	etinfo tj.twcclan.org<br />
	etinfo tj.twcclan.org 27960<br />
	etinfo tj.twcclan.org 27960 ET.exe<br />
3) Create a batch like tj.bat that contains<br />
	etinfo tj.twcclan.org and execute tj from the start-menu<br />
</details><br />
<br />
DOWNLOAD: <details class="spoiler"><summary>Spoiler</summary><a href="https://it-sonnit.com/files/etinfo.zip" target="_blank" rel="noopener" class="mycode_url">https://it-sonnit.com/files/etinfo.zip</a></details><br />
<br />
Changelog:<br />
-Fixed a lot of stuff]]></description>
			<content:encoded><![CDATA[Hello!<br />
<br />
I have always wanted an application that seeks the server map and players on the server so I wouldn't have to actually join the server or come see the boards to look it up. So I decided to code one myself. It's coded in java and requires jre to work. I might rewrite this in some more native language in the future, but I just happen to use java a lot and know how to program with it. I tried to do some as much as possible straight-forward instructions how to use it, but if you don't understand how it works just reply here and I try to fix this. Be sure to report any bugs or flaws you find. I provide you the core jar to play with and an easier bat file for people with less technical knowledge.<br />
<br />
<span style="font-weight: bold;" class="mycode_b">Q/A</span><br />
<br />
Q: What is it?<br />
<br />
A: It's an application that gets the players and the map from a server and displays it to you simply and allows you to launch the game directly with a press of enter.<br />
<br />
Q: What are the requirements?<br />
<br />
A: Java is required<br />
<br />
Q: Why doesn't it work?!?<br />
<br />
A: Java is required. Make sure that you have entered the right server, port and have supplied the correct path of the game.<br />
<br />
Q: I found a bug, how do I report it?<br />
<br />
A: Just reply here:<br />
<br />
Readme:<br />
<br />
<details class="spoiler"><summary>Spoiler</summary><br />
ET Server Info by nex<br />
<br />
Easy use:<br />
1) Edit the tj.bat to the server you want to check<br />
2) Set your ET path by following the instructions there<br />
3) See server info<br />
4) Enter to join the game, exit to close<br />
<br />
You can copy the bat as many times as you like and change the server ip and port:<br />
etinfo tj.twcclan.org to see Trickjump info<br />
etinfo nd.twcclan.org to see No Download info<br />
etc. Default port is 27960 and can be overriden by:<br />
etinfo server.org 27961<br />
<br />
Advanced use:<br />
1) Jar takes 3 arguments in order: ip [port = 27960] [executable path]<br />
<br />
Ideas for use:<br />
1) Create shortcuts for the bat files and open the from desktop to see if you want to join the server<br />
2) Set etinfo to such folder as C:/bin and add the directory to %PATH%. Run straight from the start-menu by<br />
   typing etinfo serverip port [executable].<br />
   Example:<br />
	etinfo tj.twcclan.org<br />
	etinfo tj.twcclan.org 27960<br />
	etinfo tj.twcclan.org 27960 ET.exe<br />
3) Create a batch like tj.bat that contains<br />
	etinfo tj.twcclan.org and execute tj from the start-menu<br />
</details><br />
<br />
DOWNLOAD: <details class="spoiler"><summary>Spoiler</summary><a href="https://it-sonnit.com/files/etinfo.zip" target="_blank" rel="noopener" class="mycode_url">https://it-sonnit.com/files/etinfo.zip</a></details><br />
<br />
Changelog:<br />
-Fixed a lot of stuff]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ET:Legacy mouse stutter/lag fix]]></title>
			<link>https://board.twcclan.org/thread-7099.html</link>
			<pubDate>Sat, 24 Dec 2016 09:11:18 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=2395">Haures</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-7099.html</guid>
			<description><![CDATA[So those who have somekind of mouse problems when they use legacy like mouse feels laggy &amp; not so smooth than in original ET i have  fix for this<br />
<br />
to do these you must open your console ingame and type these cmds:<br />
<br />
in_mouse "3"<br />
in_restart<br />
<br />
what is in_mouse ? it is raw input.<br />
<br />
"Raw input, part from bypassing the windows settings, makes your mouse movement independent of framerate. Previously, fps did affect your mouse movement so you would need like 250+ to be sure your mouse isn't going to have negative accel. Although it does have a threshold of 100fps for optimal mouse usage, neg accel doesn't seem apparent until you get below 60 fps. Raw input is really good and makes the game more consistent."<br />
<br />
Here is the link where i found out about this command. <a href="https://dev.etlegacy.com/issues/411" target="_blank" rel="noopener" class="mycode_url">ETLEGACY Mouse stutter &amp; lag</a><br />
<br />
merry xmas to everyone]]></description>
			<content:encoded><![CDATA[So those who have somekind of mouse problems when they use legacy like mouse feels laggy &amp; not so smooth than in original ET i have  fix for this<br />
<br />
to do these you must open your console ingame and type these cmds:<br />
<br />
in_mouse "3"<br />
in_restart<br />
<br />
what is in_mouse ? it is raw input.<br />
<br />
"Raw input, part from bypassing the windows settings, makes your mouse movement independent of framerate. Previously, fps did affect your mouse movement so you would need like 250+ to be sure your mouse isn't going to have negative accel. Although it does have a threshold of 100fps for optimal mouse usage, neg accel doesn't seem apparent until you get below 60 fps. Raw input is really good and makes the game more consistent."<br />
<br />
Here is the link where i found out about this command. <a href="https://dev.etlegacy.com/issues/411" target="_blank" rel="noopener" class="mycode_url">ETLEGACY Mouse stutter &amp; lag</a><br />
<br />
merry xmas to everyone]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[nice post on how to improve your aim]]></title>
			<link>https://board.twcclan.org/thread-6870.html</link>
			<pubDate>Tue, 11 Oct 2016 20:05:35 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=701">djuki</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-6870.html</guid>
			<description><![CDATA[Hi all.<br />
<br />
I found this post about improving your aim. This post is about a different game but im most ways it also count for ET. So you guys might find it interesting.<br />
<br />
chinchin!<br />
<br />
<a href="http://www.pcgamer.com/aim-training/?utm_content=buffer581bb&amp;utm_medium=social&amp;utm_source=facebook&amp;utm_campaign=buffer_pcgamerfb" target="_blank" rel="noopener" class="mycode_url">http://www.pcgamer.com/aim-training/?utm..._pcgamerfb</a>]]></description>
			<content:encoded><![CDATA[Hi all.<br />
<br />
I found this post about improving your aim. This post is about a different game but im most ways it also count for ET. So you guys might find it interesting.<br />
<br />
chinchin!<br />
<br />
<a href="http://www.pcgamer.com/aim-training/?utm_content=buffer581bb&amp;utm_medium=social&amp;utm_source=facebook&amp;utm_campaign=buffer_pcgamerfb" target="_blank" rel="noopener" class="mycode_url">http://www.pcgamer.com/aim-training/?utm..._pcgamerfb</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Cant remember command?]]></title>
			<link>https://board.twcclan.org/thread-6798.html</link>
			<pubDate>Mon, 29 Aug 2016 08:49:33 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=2395">Haures</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-6798.html</guid>
			<description><![CDATA[So you forgot a command?<br />
<br />
<br />
<a href="http://antman.info/wolf/cvar/#.V8P2IvmLSUk" target="_blank" rel="noopener" class="mycode_url">cmd list </a><br />
<br />
<br />
theres many more sites but this site i have used so many times when i forget some commands<br />
<br />
<br />
you can always open console and search a cmd what you are looking for like this<br />
<br />
example you forgot cg_fov or something silimiar just type /cg_F and press TAB it shows what cmds are similiar with F letter.<br />
<br />
<br />
even in example /cg_ +TAB gives you list of all /cg_ cmds<br />
<br />
<br />
hope you find this useful!]]></description>
			<content:encoded><![CDATA[So you forgot a command?<br />
<br />
<br />
<a href="http://antman.info/wolf/cvar/#.V8P2IvmLSUk" target="_blank" rel="noopener" class="mycode_url">cmd list </a><br />
<br />
<br />
theres many more sites but this site i have used so many times when i forget some commands<br />
<br />
<br />
you can always open console and search a cmd what you are looking for like this<br />
<br />
example you forgot cg_fov or something silimiar just type /cg_F and press TAB it shows what cmds are similiar with F letter.<br />
<br />
<br />
even in example /cg_ +TAB gives you list of all /cg_ cmds<br />
<br />
<br />
hope you find this useful!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[xp]]></title>
			<link>https://board.twcclan.org/thread-6193.html</link>
			<pubDate>Tue, 02 Feb 2016 16:14:02 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=2070">MADMAN</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-6193.html</guid>
			<description><![CDATA[after every map I play I don't keep the xp I earned that map any ideas why ?]]></description>
			<content:encoded><![CDATA[after every map I play I don't keep the xp I earned that map any ideas why ?]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[For people who have lag.]]></title>
			<link>https://board.twcclan.org/thread-6139.html</link>
			<pubDate>Tue, 12 Jan 2016 21:08:47 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=825">Kindral*</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-6139.html</guid>
			<description><![CDATA[If u have lag like i had then you can use that thing like i did <img src="https://board.twcclan.org/images/smilies/JohnPack/smile.png" alt="Smile" title="Smile" class="smilie smilie_117" />.<br />
<br />
Make a file in notepad and paste this text:<br />
<br />
seta rate 30000 <br />
seta cg_optimizeprediction 0<br />
seta cg_smoothclients 0<br />
seta cl_maxpackets 100<br />
seta cl_packetdup 0 <br />
seta cl_timenudge -30 <br />
seta com_hunkmegs 256<br />
seta com_zonemegs 64<br />
seta com_maxfps 125<br />
seta cg_drawfps 1<br />
seta cg_lagometer 1<br />
seta cg_drawclock 1<br />
seta cg_drawtimer 1<br />
seta cg_atmosphericeffects 0<br />
seta r_lodbias 0<br />
seta r_picmip 0<br />
seta r_mode "4"<br />
seta r_roundImagesDown 0<br />
seta r_fullscreen "1"<br />
seta pb_sleep 500<br />
seta pb_system 0<br />
seta pb_security 0<br />
seta cg_bobup 0<br />
seta cg_bobpitch 0<br />
seta cg_bobroll 0<br />
seta cg_bobyaw 0<br />
seta cg_runpitch 0<br />
seta cg_runroll 0<br />
seta r_finish 0             <br />
seta r_detailtextures 0     <br />
seta r_subdivisions 999    <br />
seta cg_shadows 0           <br />
seta cg_wolfparticles 0      <br />
seta r_fastsky 1        <br />
<br />
<br />
Then save this file as "autoexec.cfg" (without the ".txt" extension at the end) in your "Wolfenstein - Enemy Territory/etmain" folder. It should go in etmain, not jaymod.<br />
<br />
When you start ET after that, type this in your console:<br />
<br />
/exec autoexec.cfg<br />
<br />
Then restart ET again and it should run a lot better.<br />
<br />
Its helped me  lot. i do not have lag anymore<br />
<br />
Greetz Blacky !<br />
<hr class="mycode_hr" />
And tell me it's work or not on you <img src="https://board.twcclan.org/images/smilies/JohnPack/smile.png" alt="Smile" title="Smile" class="smilie smilie_117" />]]></description>
			<content:encoded><![CDATA[If u have lag like i had then you can use that thing like i did <img src="https://board.twcclan.org/images/smilies/JohnPack/smile.png" alt="Smile" title="Smile" class="smilie smilie_117" />.<br />
<br />
Make a file in notepad and paste this text:<br />
<br />
seta rate 30000 <br />
seta cg_optimizeprediction 0<br />
seta cg_smoothclients 0<br />
seta cl_maxpackets 100<br />
seta cl_packetdup 0 <br />
seta cl_timenudge -30 <br />
seta com_hunkmegs 256<br />
seta com_zonemegs 64<br />
seta com_maxfps 125<br />
seta cg_drawfps 1<br />
seta cg_lagometer 1<br />
seta cg_drawclock 1<br />
seta cg_drawtimer 1<br />
seta cg_atmosphericeffects 0<br />
seta r_lodbias 0<br />
seta r_picmip 0<br />
seta r_mode "4"<br />
seta r_roundImagesDown 0<br />
seta r_fullscreen "1"<br />
seta pb_sleep 500<br />
seta pb_system 0<br />
seta pb_security 0<br />
seta cg_bobup 0<br />
seta cg_bobpitch 0<br />
seta cg_bobroll 0<br />
seta cg_bobyaw 0<br />
seta cg_runpitch 0<br />
seta cg_runroll 0<br />
seta r_finish 0             <br />
seta r_detailtextures 0     <br />
seta r_subdivisions 999    <br />
seta cg_shadows 0           <br />
seta cg_wolfparticles 0      <br />
seta r_fastsky 1        <br />
<br />
<br />
Then save this file as "autoexec.cfg" (without the ".txt" extension at the end) in your "Wolfenstein - Enemy Territory/etmain" folder. It should go in etmain, not jaymod.<br />
<br />
When you start ET after that, type this in your console:<br />
<br />
/exec autoexec.cfg<br />
<br />
Then restart ET again and it should run a lot better.<br />
<br />
Its helped me  lot. i do not have lag anymore<br />
<br />
Greetz Blacky !<br />
<hr class="mycode_hr" />
And tell me it's work or not on you <img src="https://board.twcclan.org/images/smilies/JohnPack/smile.png" alt="Smile" title="Smile" class="smilie smilie_117" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Steam In-Game overlay with ET (Or any other non-steam game)]]></title>
			<link>https://board.twcclan.org/thread-5587.html</link>
			<pubDate>Thu, 11 Jun 2015 01:19:00 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=111">Mystik</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-5587.html</guid>
			<description><![CDATA[<span style="font-size: x-large;" class="mycode_size">Part 1: How to do it</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">1) Open Steam<br />
2) Choose <span style="font-style: italic;" class="mycode_i">Games</span> from the upper menu, and choose <span style="font-style: italic;" class="mycode_i">Add a Non-Steam game to my library</span><br />
<br />
<img src="http://i.gyazo.com/e065ca1758d83ce7be1e514202b670d8.png" loading="lazy"  alt="[Image: e065ca1758d83ce7be1e514202b670d8.png]" class="mycode_img" /><br />
<br />
3) A list will open, wait for it to search your games. When it's done, find ET from the list, select it and press <span style="font-style: italic;" class="mycode_i">Add selected programs</span><br />
<br />
<img src="http://i.gyazo.com/833555d65feb7875c128719e39c1381c.png" loading="lazy"  alt="[Image: 833555d65feb7875c128719e39c1381c.png]" class="mycode_img" /><br />
<br />
4) Go to your <span style="font-style: italic;" class="mycode_i">Games</span> and launch ET from there<br />
<br />
<img src="http://i.gyazo.com/a4187df8af8abfc0ebd6fdd3fad49111.png" loading="lazy"  alt="[Image: a4187df8af8abfc0ebd6fdd3fad49111.png]" class="mycode_img" /><br />
<br />
5) Press your Steam hotkey in-game and the overlay should appear. Enjoy <img src="https://board.twcclan.org/images/smilies/JohnPack/wink.gif" alt="Wink" title="Wink" class="smilie smilie_52" /></span><br />
<br />
<details class="spoiler"><summary>Spoiler</summary><img src="http://i.gyazo.com/3142240c1da18ed7a3e63836a9ae25cc.png" loading="lazy"  alt="[Image: 3142240c1da18ed7a3e63836a9ae25cc.png]" class="mycode_img" /></details><br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Part 2: If #1 doesn't work (Written by Mac)</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Why it doesn't work:<br />
<details class="spoiler"><summary>Spoiler</summary><br />
For those, who have ET installed on the same hard drive than your operating system, the User Account Control on Windows forces you to run ET as administrator, if you have not disabled UAC. This causes ET to work when launched using Steam, but you can't use overlay, because UAC causes you problems.<br />
</details><br />
<span style="font-weight: bold;" class="mycode_b">If you have done the steps in part 1 and overlay doesn't work, these extra steps will fix it:</span><br />
<br />
1) Find your Steam desktop shortcut <span style="font-weight: bold;" class="mycode_b">or</span> Steam.exe. <br />
<br />
2) Use right mouse button and open <span style="font-style: italic;" class="mycode_i"> Properties</span>. Navigate to tab <span style="font-style: italic;" class="mycode_i">Compatibility</span>. After that, check the box saying <span style="font-style: italic;" class="mycode_i">Run this program as an administrator</span>.<br />
<br />
<img src="http://puu.sh/ikwTC/adc3c2eff2.png" loading="lazy"  alt="[Image: adc3c2eff2.png]" class="mycode_img" /><br />
<br />
3) Find your ET desktop shortcut <span style="font-weight: bold;" class="mycode_b">or</span> ET.exe.<br />
<br />
4) Repeat step 2 for ET to make sure it is also running as an admin. Restart Steam after these steps, and overlay should be working.<br />
</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: red;" class="mycode_color">IMPORTANT: If it still isn't working, make sure you have first closed / disabled XFire In-game overlay.</span></span>]]></description>
			<content:encoded><![CDATA[<span style="font-size: x-large;" class="mycode_size">Part 1: How to do it</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">1) Open Steam<br />
2) Choose <span style="font-style: italic;" class="mycode_i">Games</span> from the upper menu, and choose <span style="font-style: italic;" class="mycode_i">Add a Non-Steam game to my library</span><br />
<br />
<img src="http://i.gyazo.com/e065ca1758d83ce7be1e514202b670d8.png" loading="lazy"  alt="[Image: e065ca1758d83ce7be1e514202b670d8.png]" class="mycode_img" /><br />
<br />
3) A list will open, wait for it to search your games. When it's done, find ET from the list, select it and press <span style="font-style: italic;" class="mycode_i">Add selected programs</span><br />
<br />
<img src="http://i.gyazo.com/833555d65feb7875c128719e39c1381c.png" loading="lazy"  alt="[Image: 833555d65feb7875c128719e39c1381c.png]" class="mycode_img" /><br />
<br />
4) Go to your <span style="font-style: italic;" class="mycode_i">Games</span> and launch ET from there<br />
<br />
<img src="http://i.gyazo.com/a4187df8af8abfc0ebd6fdd3fad49111.png" loading="lazy"  alt="[Image: a4187df8af8abfc0ebd6fdd3fad49111.png]" class="mycode_img" /><br />
<br />
5) Press your Steam hotkey in-game and the overlay should appear. Enjoy <img src="https://board.twcclan.org/images/smilies/JohnPack/wink.gif" alt="Wink" title="Wink" class="smilie smilie_52" /></span><br />
<br />
<details class="spoiler"><summary>Spoiler</summary><img src="http://i.gyazo.com/3142240c1da18ed7a3e63836a9ae25cc.png" loading="lazy"  alt="[Image: 3142240c1da18ed7a3e63836a9ae25cc.png]" class="mycode_img" /></details><br />
<br />
<br />
<span style="font-size: x-large;" class="mycode_size">Part 2: If #1 doesn't work (Written by Mac)</span><br />
<br />
<span style="font-size: medium;" class="mycode_size">Why it doesn't work:<br />
<details class="spoiler"><summary>Spoiler</summary><br />
For those, who have ET installed on the same hard drive than your operating system, the User Account Control on Windows forces you to run ET as administrator, if you have not disabled UAC. This causes ET to work when launched using Steam, but you can't use overlay, because UAC causes you problems.<br />
</details><br />
<span style="font-weight: bold;" class="mycode_b">If you have done the steps in part 1 and overlay doesn't work, these extra steps will fix it:</span><br />
<br />
1) Find your Steam desktop shortcut <span style="font-weight: bold;" class="mycode_b">or</span> Steam.exe. <br />
<br />
2) Use right mouse button and open <span style="font-style: italic;" class="mycode_i"> Properties</span>. Navigate to tab <span style="font-style: italic;" class="mycode_i">Compatibility</span>. After that, check the box saying <span style="font-style: italic;" class="mycode_i">Run this program as an administrator</span>.<br />
<br />
<img src="http://puu.sh/ikwTC/adc3c2eff2.png" loading="lazy"  alt="[Image: adc3c2eff2.png]" class="mycode_img" /><br />
<br />
3) Find your ET desktop shortcut <span style="font-weight: bold;" class="mycode_b">or</span> ET.exe.<br />
<br />
4) Repeat step 2 for ET to make sure it is also running as an admin. Restart Steam after these steps, and overlay should be working.<br />
</span><br />
<br />
<span style="font-weight: bold;" class="mycode_b"><span style="color: red;" class="mycode_color">IMPORTANT: If it still isn't working, make sure you have first closed / disabled XFire In-game overlay.</span></span>]]></content:encoded>
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		<item>
			<title><![CDATA[crouch!]]></title>
			<link>https://board.twcclan.org/thread-5234.html</link>
			<pubDate>Thu, 19 Mar 2015 00:58:58 +0000</pubDate>
			<dc:creator><![CDATA[<a href="https://board.twcclan.org/member.php?action=profile&uid=701">djuki</a>]]></dc:creator>
			<guid isPermaLink="false">https://board.twcclan.org/thread-5234.html</guid>
			<description><![CDATA[here is a tip. I hope most of you know this. When you crouch you'll shoot more accurate.<br />
<img src="https://enemyterritorytips.files.wordpress.com/2008/11/spread_all_positions_closeup.jpg" loading="lazy"  alt="[Image: spread_all_positions_closeup.jpg]" class="mycode_img" />]]></description>
			<content:encoded><![CDATA[here is a tip. I hope most of you know this. When you crouch you'll shoot more accurate.<br />
<img src="https://enemyterritorytips.files.wordpress.com/2008/11/spread_all_positions_closeup.jpg" loading="lazy"  alt="[Image: spread_all_positions_closeup.jpg]" class="mycode_img" />]]></content:encoded>
		</item>
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