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binds.cfg
#3
Swing
Code:
// F5 = teams (Axis/Allies) // F6 = Engineer/cycle through engineer weapons // F7 = Medic with MP40/Thompson // F8 = Field Ops with MP40/Thompson // F9 = Soldier/cycle through all soldier weapons // F10 = Covert Ops/cycle through all soldier weapons // Class selector! set team_al "vstr set_al; echo "^dA^7llies"; set tgl_team vstr team_ax" set team_ax "vstr set_ax; echo "^1A^0xis"; set tgl_team vstr team_al" set tgl_team "vstr team_al" // +++++++++++++++++ ALLIES +++++++++++++++++ // set set_al "set medic vstr al_medic; set fops vstr al_fops; set engie vstr al_engie; set soldier vstr al_soldier; set covert vstr al_covert" // Medic set al_medic "team b 1 8; say_team "^0medic;" // Field Ops set al_fops "team b 3 8; say_team "^0fdops;" // Engineer set al_thompson "team b 2 0; set al_engie vstr al_rifle; say_team "^0engr.smg;" set al_rifle "team b 2 24; set al_engie vstr al_thompson; say_team "^0engr.rifle;" set al_engie vstr al_thompson // Soldier set al_panzer "team b 0 5; set al_soldier vstr al_flamer; say_team "^0soldier.pf;" set al_flamer "team b 0 6; set al_soldier vstr al_mg42; say_team "^0soldier.flame;" set al_mg42 "team b 0 31; set al_soldier vstr al_mortar; say_team "^0soldier.mg;" set al_mortar "team b 0 35; set al_soldier vstr al_panzer; say_team "^0soldier.mortar;" set al_soldier vstr al_panzer // Covert Ops set al_garand "team b 4 25; set al_covert vstr al_fg42; say_team "^0cvops.scope;" set al_fg42 "team b 4 33; set al_covert vstr al_sten; say_team "^0cvops.fg42;" set al_sten "team b 4 10; set al_covert vstr al_garand; say_team "^0cvops.sten;" set al_covert vstr al_garand // +++++++++++++++++ AXIS +++++++++++++++++ // set set_ax "set medic vstr ax_medic; set fops vstr ax_fops; set engie vstr ax_engie; set soldier vstr ax_soldier; set covert vstr ax_covert" // Medic set ax_medic "team r 1 3; say_team "^0medic;" // Field Ops set ax_fops "team r 3 3; say_team "^0fdops;" // Engineer set ax_mp40 "team r 2 3; set ax_engie vstr ax_rifle; say_team "^0engr.smg;" set ax_rifle "team r 2 23; set ax_engie vstr ax_mp40; say_team "^0engr.rifle;" set ax_engie vstr ax_mp40 // Engineer set ax_panzer "team r 0 5; set ax_soldier vstr ax_flamer; say_team "^0soldier.pf;" set ax_flamer "team r 0 6; set ax_soldier vstr ax_mg42; say_team "^0soldier.flame;" set ax_mg42 "team r 0 31; set ax_soldier vstr ax_mortar; say_team "^0soldier.mg;" set ax_mortar "team r 0 35; set ax_soldier vstr ax_panzer; say_team "^0soldier.mortar;" set ax_soldier vstr ax_panzer // Engineer set ax_k43 "team r 4 32; set ax_covert vstr ax_fg42; say_team "^0cvops.scope;" set ax_fg42 "team r 4 33; set ax_covert vstr ax_sten; say_team "^0cvops.fg42;" set ax_sten "team r 4 10; set ax_covert vstr ax_k43; say_team "^0cvops.sten;" set ax_covert vstr ax_k43 // Binds bind "f5" "vstr tgl_team" // Cycles through the teams. bind "f6" "vstr engie" // Cycles between SMG and rifle. bind "f7" "vstr medic" bind "f8" "vstr fops" bind "f9" "vstr soldier" // Cycles between all available heavy weapons. bind "f10" "vstr covert" // Cycles between all available CvOps weapons.

[Image: 76561198043822433.png]

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Messages In This Thread
binds.cfg - by $harkyloco - 25-12-2014, 08:34 PM
RE: binds.cfg - by Duka - 25-12-2014, 09:43 PM
RE: binds.cfg - by Bread - 25-12-2014, 10:05 PM
RE: binds.cfg - by djuki - 26-12-2014, 01:51 AM

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