25-12-2014, 10:05 PM

Code:
// F5 = teams (Axis/Allies)
// F6 = Engineer/cycle through engineer weapons
// F7 = Medic with MP40/Thompson
// F8 = Field Ops with MP40/Thompson
// F9 = Soldier/cycle through all soldier weapons
// F10 = Covert Ops/cycle through all soldier weapons
// Class selector!
set team_al "vstr set_al; echo "^dA^7llies"; set tgl_team vstr team_ax"
set team_ax "vstr set_ax; echo "^1A^0xis"; set tgl_team vstr team_al"
set tgl_team "vstr team_al"
// +++++++++++++++++ ALLIES +++++++++++++++++ //
set set_al "set medic vstr al_medic; set fops vstr al_fops; set engie vstr al_engie; set soldier vstr al_soldier; set covert vstr al_covert"
// Medic
set al_medic "team b 1 8; say_team "^0medic;"
// Field Ops
set al_fops "team b 3 8; say_team "^0fdops;"
// Engineer
set al_thompson "team b 2 0; set al_engie vstr al_rifle; say_team "^0engr.smg;"
set al_rifle "team b 2 24; set al_engie vstr al_thompson; say_team "^0engr.rifle;"
set al_engie vstr al_thompson
// Soldier
set al_panzer "team b 0 5; set al_soldier vstr al_flamer; say_team "^0soldier.pf;"
set al_flamer "team b 0 6; set al_soldier vstr al_mg42; say_team "^0soldier.flame;"
set al_mg42 "team b 0 31; set al_soldier vstr al_mortar; say_team "^0soldier.mg;"
set al_mortar "team b 0 35; set al_soldier vstr al_panzer; say_team "^0soldier.mortar;"
set al_soldier vstr al_panzer
// Covert Ops
set al_garand "team b 4 25; set al_covert vstr al_fg42; say_team "^0cvops.scope;"
set al_fg42 "team b 4 33; set al_covert vstr al_sten; say_team "^0cvops.fg42;"
set al_sten "team b 4 10; set al_covert vstr al_garand; say_team "^0cvops.sten;"
set al_covert vstr al_garand
// +++++++++++++++++ AXIS +++++++++++++++++ //
set set_ax "set medic vstr ax_medic; set fops vstr ax_fops; set engie vstr ax_engie; set soldier vstr ax_soldier; set covert vstr ax_covert"
// Medic
set ax_medic "team r 1 3; say_team "^0medic;"
// Field Ops
set ax_fops "team r 3 3; say_team "^0fdops;"
// Engineer
set ax_mp40 "team r 2 3; set ax_engie vstr ax_rifle; say_team "^0engr.smg;"
set ax_rifle "team r 2 23; set ax_engie vstr ax_mp40; say_team "^0engr.rifle;"
set ax_engie vstr ax_mp40
// Engineer
set ax_panzer "team r 0 5; set ax_soldier vstr ax_flamer; say_team "^0soldier.pf;"
set ax_flamer "team r 0 6; set ax_soldier vstr ax_mg42; say_team "^0soldier.flame;"
set ax_mg42 "team r 0 31; set ax_soldier vstr ax_mortar; say_team "^0soldier.mg;"
set ax_mortar "team r 0 35; set ax_soldier vstr ax_panzer; say_team "^0soldier.mortar;"
set ax_soldier vstr ax_panzer
// Engineer
set ax_k43 "team r 4 32; set ax_covert vstr ax_fg42; say_team "^0cvops.scope;"
set ax_fg42 "team r 4 33; set ax_covert vstr ax_sten; say_team "^0cvops.fg42;"
set ax_sten "team r 4 10; set ax_covert vstr ax_k43; say_team "^0cvops.sten;"
set ax_covert vstr ax_k43
// Binds
bind "f5" "vstr tgl_team" // Cycles through the teams.
bind "f6" "vstr engie" // Cycles between SMG and rifle.
bind "f7" "vstr medic"
bind "f8" "vstr fops"
bind "f9" "vstr soldier" // Cycles between all available heavy weapons.
bind "f10" "vstr covert" // Cycles between all available CvOps weapons.



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