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TEAMMATE cfg
#7
updated... still couldn't fix the flag issue :/
help?

Code:
seta rate "25000" seta snaps "20" seta sensitivity "1.45" seta com_hunkMegs "256" seta com_zoneMegs "64" seta com_soundMegs "32" seta com_maxfps "76" seta com_blood "1" seta r_mode "-1" seta r_aspectratio "1" seta r_customaspect "1" seta r_customwidth "1920" seta r_customheight "1080" seta r_ignorehwgamma "1" seta r_gamma "2" seta r_DrawSun "0" seta r_rmse "25" seta r_dynamicLight "1" seta r_mapoverbrightbits "2" seta r_overbrightbits "0" seta r_simpleMipMaps "1" seta r_ignoreGLErrors "1" seta r_railsegmentlength "0" seta r_railcorewidth "2" seta r_railwidth "1" seta r_fastSky "0" seta r_roundimagesdown "2" seta r_depthbits "32" seta r_stencilbits "0" seta r_Intensity "1.5" seta r_colorbits "32" seta r_detailtextures "0" seta r_lodbias "2" seta r_lodCurveError "200" seta r_picmip "3" seta r_picmip2 "3" seta r_texturebits "16" seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST" seta r_subdivisions "999" seta r_inGameVideo "0" seta r_ext_compressed_textures "1" seta r_ext_texture_filter_anisotropic "0" seta r_ext_texture_env_add "1" seta r_ext_gamma_control "0" seta r_facePlaneCull "1" seta r_maskMinidriver "0" seta r_debugSurface "0" seta r_norefresh "0" seta r_cacheModels "1" seta r_saveFontData "0" seta r_printShaders "0" seta r_debuglight "0" seta r_showImages "0" seta r_zfar "0" seta r_facePlaneCull "1" seta r_primitives "2" seta r_ambientScale "0.5" seta r_directedScale "1" seta r_cache "1" seta r_cacheShaders "0" seta r_nocurves "0" seta r_drawworld "1" seta r_drawfoliage "1" seta r_lightmap "0" seta r_portalOnly "0" seta r_flares "0" seta r_flareSize "40" seta r_flareFade "5" seta r_lodscale "5" seta r_drawentities "1" seta r_nocull "0" seta r_showtris "0" seta r_trisColor "0" seta r_showsky "0" seta r_shownormals "0" seta r_normallength "0" seta r_showmodelbounds "0" seta r_clear "0" seta r_highQualityVideo "0" seta r_allowSoftwareGL "0" seta r_vertexLight "1" seta r_ext_compress_textures "1" seta r_textureAnisotropy "0" seta cg_fov "103.1341" seta cg_autoactivate "1" seta cg_simpleitems "1" seta cg_fastSolids "1" seta cg_announcer "0" seta cg_ComplaintPopup "0" seta cg_blinktime "0" seta cg_descriptiveText "0" seta cg_drawfps "1" seta cg_coronas "0" seta cg_coronafardist "0" seta cg_crosshairPulse "1" seta cg_brassTime "0" seta cg_drawSmallPopupIcons "1" seta cg_drawGun "0" seta cg_drawCrosshair "3" seta cg_drawRewards "0" seta cg_crosshairPulse "0" seta cg_crosshairColor "Red" seta cg_crosshairColorAlt "White" seta cg_crosshairHealth "1" seta cg_drawSpreadScale "0" seta cg_descriptiveText "0" seta cg_crosshairSize "24" seta cg_AtmosphericEffects "0" seta cg_wolfparticles "0" seta cg_showblood "0" seta cg_gibs "0" seta cg_marktime "0" seta cg_bloodTime "0" seta cg_emptyswitch "0" seta cg_quickMessageAlt "1" seta cg_railTrailTime "0" seta cg_shadows "0" seta cg_bloodDamageBlend "0" seta cg_bloodFlash "0" seta cg_muzzleFlash "0" seta cg_teamChatTime "16000" seta cg_voiceSpriteTime "4000" seta cg_predictitems "1" seta cg_draw3dIcons "0" seta cg_bobpitch "0.000" seta cg_bobroll "0.000" seta cg_bobup "0.000" seta cg_bobyaw "0.000" seta cg_runpitch "0.000" seta cg_runroll "0.000" seta cg_drawBuddies "1" seta cg_drawRoundTimer "1" seta cg_showblood "0" seta cg_bloodFlash "0" seta cg_noAmmoAutoSwitch "0" seta cg_useWeapsForZoom "1" seta cg_printObjectiveInfo "1" seta cg_useScreenshotJPEG "1" seta cg_drawReinforcementTime "1" seta cg_drawFireteamOverlay "1" seta cg_instanttapout "0" seta cg_fastSolids "1" seta cg_weaponCycleDelay "80" seta cg_draw2D "1" seta cg_drawCompass "1" seta cg_wolfparticles "0" seta cg_recoilPitch "0.0000" seta cg_skybox "1" seta cl_cacheGathering "0" seta cl_allowDownload "1" seta cl_anonymous "0" seta cl_autoupdate "1" seta cl_doubletapdelay "0" seta cl_freelook "1" seta cl_language "0" seta cl_maxpackets "100" seta cl_maxPing "0" seta cl_mouseAccel "0" seta cl_packetdup "1" seta cl_pitchspeed "0" seta cl_punkbuster "1" seta cl_run "1" seta cl_timeNudge "0" seta cl_wwwDownload "1" seta cl_yawspeed "0" seta cl_pitchspeed "0" seta cl_debugTranslation "0" seta cl_bypassMouseInput "0" seta cl_conXOffset "0" seta cl_anglespeedkey "1.5" seta cl_forceavidemo "0" seta cl_freezeDemo "0" seta cl_showTimeDelta "0" seta cl_showSend "0" seta cl_showServerCommands "0" seta cl_visibleClients "0" seta cl_shownuments "0" seta cl_shownet "0" seta cl_wavefilerecord "0" seta cl_timeout "250" seta cl_motd "1" seta cl_debugMove "0" seta cl_nodelta "0" seta cl_noprint "0" seta cl_autoupdate "0" seta cl_autorecord "0" seta cl_avidemo "0" seta cl_run "1" seta cl_freelook "1" seta s_debugMusic "0" seta s_mute "0" seta s_volume "0.479167" seta s_musicvolume "0" seta s_separation "0.5" seta s_doppler "1" seta s_initsound "1" seta s_show "0" seta s_khz "22" seta s_mixahead "0.2" seta s_mixPreStep "0.05" seta s_defaultsound "0" seta s_wavonly "0" seta s_bits "16" seta s_channels "2" seta s_compression "1" seta m_filter "0" seta m_forward "0.25" seta m_pitch "0.022" seta m_side "0.25" seta m_yaw "0.022" seta scr_conspeed "100" seta pmove_fixed "0" bind 0 "cg_drawgun 1; weaponbank 10" bind 1 "cg_drawgun 1; weaponbank 1" bind 2 "cg_drawgun 0; weaponbank 2; cg_noammoautoswitch 0; cg_autoreload 1" bind 3 "cg_drawgun 0; weaponbank 3; cg_noammoautoswitch 1; cg_autoreload 0" bind MWHEELDOWN "weapprev; cg_drawgun 0; cg_autoreload 0" bind MWHEELUP "weapnext; cg_drawgun 0; cg_autoreload 0" bind 4 "cg_drawgun 1; weaponbank 4" bind 5 "cg_drawgun 1; weaponbank 5" bind 6 "cg_drawgun 1; weaponbank 6" bind 7 "cg_drawgun 1; weaponbank 7" bind 8 "cg_drawgun 1; weaponbank 8" bind 9 "cg_drawgun 1; weaponbank 9" // Medpack central button set wb6 "weaponbank 6; wait 15; +attack" set wb3 "-attack; weaponbank 3; cg_noammoautoswitch 1; cg_autoreload 0" bind MOUSE3 "+vstr wb6 wb3" set statistics1 "+topshots; +stats" set statistics2 "-stats; -topshots" bind ALT "+vstr statistics1 statistics2" // Kill button bind K "kill" // Crouch Toggle set crouch "+movedown; cg_fov 90; set nextcroucht vstr stand" set stand "-movedown; cg_fov 103.1341; set nextcroucht vstr crouch" set nextcroucht "vstr crouch" bind C "vstr nextcroucht" // Vid restart bind F5 "wait 100; vid_restart" bind F11 "vsay bye I'm going to ^4ND^2, bye!; wait 100; connect nd.twcclan.org" bind F12 "vsay bye I'm going to ^5NAM^2, bye!; wait 100; connect nam.twcclan.org" bind INS "vsay oops Roses are ^1red ^2violets are ^4blue^2, [K] ^2i've killed you!" bind HOME "vsay ftreviveteammate" wait 100; echo "^1***CFG LOADED***"
[Image: dlnof9.jpg]
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Messages In This Thread
TEAMMATE cfg - by a TEAMMATE - 29-09-2013, 12:36 PM
RE: TEAMMATE cfg - by LaGg3r - 15-10-2013, 07:08 PM
RE: TEAMMATE cfg - by Kokok - 15-10-2013, 07:39 PM
RE: TEAMMATE cfg - by Sc4r3 - 15-10-2013, 07:48 PM
RE: TEAMMATE cfg - by Bread - 16-10-2013, 06:52 PM
RE: TEAMMATE cfg - by a TEAMMATE - 17-10-2013, 11:49 PM
RE: TEAMMATE cfg - by a TEAMMATE - 22-10-2013, 12:22 AM
RE: TEAMMATE cfg - by LaGg3r - 22-10-2013, 10:23 AM
RE: TEAMMATE cfg - by a TEAMMATE - 23-10-2013, 08:44 PM
RE: TEAMMATE cfg - by LaGg3r - 23-10-2013, 09:48 PM
RE: TEAMMATE cfg - by a TEAMMATE - 24-10-2013, 03:10 PM
RE: TEAMMATE cfg - by djuki - 13-11-2013, 06:25 PM

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