29-09-2013, 12:36 PM
(This post was last modified: 06-11-2013, 08:13 PM by a TEAMMATE.)
Here is my basic cfg. Brightness may be a little high for non-stock maps
seta rate "25000"
seta snaps "20"
seta sensitivity "1.45"
seta com_hunkMegs "256"
seta com_zoneMegs "64"
seta com_soundMegs "32"
seta com_maxfps "76"
seta com_blood "1"
seta r_mode "-1"
seta r_aspectratio "1"
seta r_customaspect "1"
seta r_customwidth "1920"
seta r_customheight "1080"
seta r_ignorehwgamma "1"
seta r_gamma "2"
seta r_DrawSun "0"
seta r_rmse "25"
seta r_dynamicLight "1"
seta r_mapoverbrightbits "2"
seta r_overbrightbits "0"
seta r_simpleMipMaps "1"
seta r_ignoreGLErrors "1"
seta r_railsegmentlength "0"
seta r_railcorewidth "2"
seta r_railwidth "1"
seta r_fastSky "0"
seta r_roundimagesdown "2"
seta r_depthbits "32"
seta r_stencilbits "0"
seta r_Intensity "1.5"
seta r_colorbits "32"
seta r_detailtextures "0"
seta r_lodbias "2"
seta r_lodCurveError "200"
seta r_picmip "3"
seta r_picmip2 "3"
seta r_texturebits "16"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_subdivisions "999"
seta r_inGameVideo "0"
seta r_ext_compressed_textures "1"
seta r_ext_texture_filter_anisotropic "0"
seta r_ext_texture_env_add "1"
seta r_ext_gamma_control "0"
seta r_facePlaneCull "1"
seta r_maskMinidriver "0"
seta r_debugSurface "0"
seta r_norefresh "0"
seta r_cacheModels "1"
seta r_saveFontData "0"
seta r_printShaders "0"
seta r_debuglight "0"
seta r_showImages "0"
seta r_zfar "0"
seta r_facePlaneCull "1"
seta r_primitives "2"
seta r_ambientScale "0.5"
seta r_directedScale "1"
seta r_cache "1"
seta r_cacheShaders "0"
seta r_nocurves "0"
seta r_drawworld "1"
seta r_drawfoliage "1"
seta r_lightmap "0"
seta r_portalOnly "0"
seta r_flares "0"
seta r_flareSize "40"
seta r_flareFade "5"
seta r_lodscale "5"
seta r_drawentities "1"
seta r_nocull "0"
seta r_showtris "0"
seta r_trisColor "0"
seta r_showsky "0"
seta r_shownormals "0"
seta r_normallength "0"
seta r_showmodelbounds "0"
seta r_clear "0"
seta r_highQualityVideo "0"
seta r_allowSoftwareGL "0"
seta r_vertexLight "1"
seta r_ext_compress_textures "1"
seta r_textureAnisotropy "0"
seta cg_fov "103.1341"
seta cg_autoactivate "1"
seta cg_simpleitems "1"
seta cg_fastSolids "1"
seta cg_announcer "0"
seta cg_ComplaintPopup "0"
seta cg_blinktime "0"
seta cg_descriptiveText "0"
seta cg_drawfps "1"
seta cg_coronas "0"
seta cg_coronafardist "0"
seta cg_crosshairPulse "1"
seta cg_brassTime "0"
seta cg_drawSmallPopupIcons "1"
seta cg_drawGun "0"
seta cg_drawCrosshair "3"
seta cg_drawRewards "0"
seta cg_crosshairPulse "0"
seta cg_crosshairColor "Red"
seta cg_crosshairColorAlt "White"
seta cg_crosshairHealth "1"
seta cg_drawSpreadScale "0"
seta cg_descriptiveText "0"
seta cg_crosshairSize "24"
seta cg_AtmosphericEffects "0"
seta cg_wolfparticles "0"
seta cg_showblood "0"
seta cg_gibs "0"
seta cg_marktime "0"
seta cg_bloodTime "0"
seta cg_emptyswitch "0"
seta cg_quickMessageAlt "1"
seta cg_railTrailTime "0"
seta cg_shadows "0"
seta cg_bloodDamageBlend "0"
seta cg_bloodFlash "0"
seta cg_muzzleFlash "0"
seta cg_teamChatTime "16000"
seta cg_voiceSpriteTime "4000"
seta cg_predictitems "1"
seta cg_draw3dIcons "0"
seta cg_bobpitch "0.000"
seta cg_bobroll "0.000"
seta cg_bobup "0.000"
seta cg_bobyaw "0.000"
seta cg_runpitch "0.000"
seta cg_runroll "0.000"
seta cg_drawBuddies "1"
seta cg_drawRoundTimer "1"
seta cg_showblood "0"
seta cg_bloodFlash "0"
seta cg_noAmmoAutoSwitch "0"
seta cg_useWeapsForZoom "1"
seta cg_printObjectiveInfo "1"
seta cg_useScreenshotJPEG "1"
seta cg_drawReinforcementTime "1"
seta cg_drawFireteamOverlay "1"
seta cg_instanttapout "0"
seta cg_fastSolids "1"
seta cg_weaponCycleDelay "80"
seta cg_draw2D "1"
seta cg_drawCompass "1"
seta cg_wolfparticles "0"
seta cg_recoilPitch "0.0000"
seta cg_skybox "1"
seta cl_cacheGathering "0"
seta cl_allowDownload "1"
seta cl_anonymous "0"
seta cl_autoupdate "1"
seta cl_doubletapdelay "0"
seta cl_freelook "1"
seta cl_language "0"
seta cl_maxpackets "100"
seta cl_maxPing "0"
seta cl_mouseAccel "0"
seta cl_packetdup "1"
seta cl_pitchspeed "0"
seta cl_punkbuster "1"
seta cl_run "1"
seta cl_timeNudge "0"
seta cl_wwwDownload "1"
seta cl_yawspeed "0"
seta cl_pitchspeed "0"
seta cl_debugTranslation "0"
seta cl_bypassMouseInput "0"
seta cl_conXOffset "0"
seta cl_anglespeedkey "1.5"
seta cl_forceavidemo "0"
seta cl_freezeDemo "0"
seta cl_showTimeDelta "0"
seta cl_showSend "0"
seta cl_showServerCommands "0"
seta cl_visibleClients "0"
seta cl_shownuments "0"
seta cl_shownet "0"
seta cl_wavefilerecord "0"
seta cl_timeout "250"
seta cl_motd "1"
seta cl_debugMove "0"
seta cl_nodelta "0"
seta cl_noprint "0"
seta cl_autoupdate "0"
seta cl_autorecord "0"
seta cl_avidemo "0"
seta cl_run "1"
seta cl_freelook "1"
seta s_debugMusic "0"
seta s_mute "0"
seta s_volume "0.479167"
seta s_musicvolume "0"
seta s_separation "0.5"
seta s_doppler "1"
seta s_initsound "1"
seta s_show "0"
seta s_khz "22"
seta s_mixahead "0.2"
seta s_mixPreStep "0.05"
seta s_defaultsound "0"
seta s_wavonly "0"
seta s_bits "16"
seta s_channels "2"
seta s_compression "1"
seta m_filter "0"
seta m_forward "0.25"
seta m_pitch "0.022"
seta m_side "0.25"
seta m_yaw "0.022"
seta scr_conspeed "100"
seta pmove_fixed "0"
bind 0 "cg_drawgun 1; weaponbank 10"
bind 1 "cg_drawgun 1; weaponbank 1"
bind 2 "cg_drawgun 0; weaponbank 2; cg_noammoautoswitch 0; cg_autoreload 1"
bind 3 "cg_drawgun 0; weaponbank 3; cg_noammoautoswitch 1; cg_autoreload 0"
bind MWHEELDOWN "weapprev; cg_drawgun 0; cg_autoreload 0"
bind MWHEELUP "weapnext; cg_drawgun 0; cg_autoreload 0"
bind 4 "cg_drawgun 1; weaponbank 4"
bind 5 "cg_drawgun 1; weaponbank 5"
bind 6 "cg_drawgun 1; weaponbank 6"
bind 7 "cg_drawgun 1; weaponbank 7"
bind 8 "cg_drawgun 1; weaponbank 8"
bind 9 "cg_drawgun 1; weaponbank 9"
// Medpack central button
set wb6 "weaponbank 6; wait 15; +attack"
set wb3 "-attack; weaponbank 3; cg_noammoautoswitch 1; cg_autoreload 0"
bind MOUSE3 "+vstr wb6 wb3"
set statistics1 "+topshots; +stats"
set statistics2 "-stats; -topshots"
bind ALT "+vstr statistics1 statistics2"
// Kill button
bind K "kill"
// Crouch Toggle
set crouch "+movedown; cg_fov 90; set nextcroucht vstr stand"
set stand "-movedown; cg_fov 103.1341; set nextcroucht vstr crouch"
set nextcroucht "vstr crouch"
bind C "vstr nextcroucht"
// Vid restart
bind F5 "wait 50; vid_restart"
wait 100;
echo "^1***CFG LOADED***"
seta rate "25000"
seta snaps "20"
seta sensitivity "1.45"
seta com_hunkMegs "256"
seta com_zoneMegs "64"
seta com_soundMegs "32"
seta com_maxfps "76"
seta com_blood "1"
seta r_mode "-1"
seta r_aspectratio "1"
seta r_customaspect "1"
seta r_customwidth "1920"
seta r_customheight "1080"
seta r_ignorehwgamma "1"
seta r_gamma "2"
seta r_DrawSun "0"
seta r_rmse "25"
seta r_dynamicLight "1"
seta r_mapoverbrightbits "2"
seta r_overbrightbits "0"
seta r_simpleMipMaps "1"
seta r_ignoreGLErrors "1"
seta r_railsegmentlength "0"
seta r_railcorewidth "2"
seta r_railwidth "1"
seta r_fastSky "0"
seta r_roundimagesdown "2"
seta r_depthbits "32"
seta r_stencilbits "0"
seta r_Intensity "1.5"
seta r_colorbits "32"
seta r_detailtextures "0"
seta r_lodbias "2"
seta r_lodCurveError "200"
seta r_picmip "3"
seta r_picmip2 "3"
seta r_texturebits "16"
seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST"
seta r_subdivisions "999"
seta r_inGameVideo "0"
seta r_ext_compressed_textures "1"
seta r_ext_texture_filter_anisotropic "0"
seta r_ext_texture_env_add "1"
seta r_ext_gamma_control "0"
seta r_facePlaneCull "1"
seta r_maskMinidriver "0"
seta r_debugSurface "0"
seta r_norefresh "0"
seta r_cacheModels "1"
seta r_saveFontData "0"
seta r_printShaders "0"
seta r_debuglight "0"
seta r_showImages "0"
seta r_zfar "0"
seta r_facePlaneCull "1"
seta r_primitives "2"
seta r_ambientScale "0.5"
seta r_directedScale "1"
seta r_cache "1"
seta r_cacheShaders "0"
seta r_nocurves "0"
seta r_drawworld "1"
seta r_drawfoliage "1"
seta r_lightmap "0"
seta r_portalOnly "0"
seta r_flares "0"
seta r_flareSize "40"
seta r_flareFade "5"
seta r_lodscale "5"
seta r_drawentities "1"
seta r_nocull "0"
seta r_showtris "0"
seta r_trisColor "0"
seta r_showsky "0"
seta r_shownormals "0"
seta r_normallength "0"
seta r_showmodelbounds "0"
seta r_clear "0"
seta r_highQualityVideo "0"
seta r_allowSoftwareGL "0"
seta r_vertexLight "1"
seta r_ext_compress_textures "1"
seta r_textureAnisotropy "0"
seta cg_fov "103.1341"
seta cg_autoactivate "1"
seta cg_simpleitems "1"
seta cg_fastSolids "1"
seta cg_announcer "0"
seta cg_ComplaintPopup "0"
seta cg_blinktime "0"
seta cg_descriptiveText "0"
seta cg_drawfps "1"
seta cg_coronas "0"
seta cg_coronafardist "0"
seta cg_crosshairPulse "1"
seta cg_brassTime "0"
seta cg_drawSmallPopupIcons "1"
seta cg_drawGun "0"
seta cg_drawCrosshair "3"
seta cg_drawRewards "0"
seta cg_crosshairPulse "0"
seta cg_crosshairColor "Red"
seta cg_crosshairColorAlt "White"
seta cg_crosshairHealth "1"
seta cg_drawSpreadScale "0"
seta cg_descriptiveText "0"
seta cg_crosshairSize "24"
seta cg_AtmosphericEffects "0"
seta cg_wolfparticles "0"
seta cg_showblood "0"
seta cg_gibs "0"
seta cg_marktime "0"
seta cg_bloodTime "0"
seta cg_emptyswitch "0"
seta cg_quickMessageAlt "1"
seta cg_railTrailTime "0"
seta cg_shadows "0"
seta cg_bloodDamageBlend "0"
seta cg_bloodFlash "0"
seta cg_muzzleFlash "0"
seta cg_teamChatTime "16000"
seta cg_voiceSpriteTime "4000"
seta cg_predictitems "1"
seta cg_draw3dIcons "0"
seta cg_bobpitch "0.000"
seta cg_bobroll "0.000"
seta cg_bobup "0.000"
seta cg_bobyaw "0.000"
seta cg_runpitch "0.000"
seta cg_runroll "0.000"
seta cg_drawBuddies "1"
seta cg_drawRoundTimer "1"
seta cg_showblood "0"
seta cg_bloodFlash "0"
seta cg_noAmmoAutoSwitch "0"
seta cg_useWeapsForZoom "1"
seta cg_printObjectiveInfo "1"
seta cg_useScreenshotJPEG "1"
seta cg_drawReinforcementTime "1"
seta cg_drawFireteamOverlay "1"
seta cg_instanttapout "0"
seta cg_fastSolids "1"
seta cg_weaponCycleDelay "80"
seta cg_draw2D "1"
seta cg_drawCompass "1"
seta cg_wolfparticles "0"
seta cg_recoilPitch "0.0000"
seta cg_skybox "1"
seta cl_cacheGathering "0"
seta cl_allowDownload "1"
seta cl_anonymous "0"
seta cl_autoupdate "1"
seta cl_doubletapdelay "0"
seta cl_freelook "1"
seta cl_language "0"
seta cl_maxpackets "100"
seta cl_maxPing "0"
seta cl_mouseAccel "0"
seta cl_packetdup "1"
seta cl_pitchspeed "0"
seta cl_punkbuster "1"
seta cl_run "1"
seta cl_timeNudge "0"
seta cl_wwwDownload "1"
seta cl_yawspeed "0"
seta cl_pitchspeed "0"
seta cl_debugTranslation "0"
seta cl_bypassMouseInput "0"
seta cl_conXOffset "0"
seta cl_anglespeedkey "1.5"
seta cl_forceavidemo "0"
seta cl_freezeDemo "0"
seta cl_showTimeDelta "0"
seta cl_showSend "0"
seta cl_showServerCommands "0"
seta cl_visibleClients "0"
seta cl_shownuments "0"
seta cl_shownet "0"
seta cl_wavefilerecord "0"
seta cl_timeout "250"
seta cl_motd "1"
seta cl_debugMove "0"
seta cl_nodelta "0"
seta cl_noprint "0"
seta cl_autoupdate "0"
seta cl_autorecord "0"
seta cl_avidemo "0"
seta cl_run "1"
seta cl_freelook "1"
seta s_debugMusic "0"
seta s_mute "0"
seta s_volume "0.479167"
seta s_musicvolume "0"
seta s_separation "0.5"
seta s_doppler "1"
seta s_initsound "1"
seta s_show "0"
seta s_khz "22"
seta s_mixahead "0.2"
seta s_mixPreStep "0.05"
seta s_defaultsound "0"
seta s_wavonly "0"
seta s_bits "16"
seta s_channels "2"
seta s_compression "1"
seta m_filter "0"
seta m_forward "0.25"
seta m_pitch "0.022"
seta m_side "0.25"
seta m_yaw "0.022"
seta scr_conspeed "100"
seta pmove_fixed "0"
bind 0 "cg_drawgun 1; weaponbank 10"
bind 1 "cg_drawgun 1; weaponbank 1"
bind 2 "cg_drawgun 0; weaponbank 2; cg_noammoautoswitch 0; cg_autoreload 1"
bind 3 "cg_drawgun 0; weaponbank 3; cg_noammoautoswitch 1; cg_autoreload 0"
bind MWHEELDOWN "weapprev; cg_drawgun 0; cg_autoreload 0"
bind MWHEELUP "weapnext; cg_drawgun 0; cg_autoreload 0"
bind 4 "cg_drawgun 1; weaponbank 4"
bind 5 "cg_drawgun 1; weaponbank 5"
bind 6 "cg_drawgun 1; weaponbank 6"
bind 7 "cg_drawgun 1; weaponbank 7"
bind 8 "cg_drawgun 1; weaponbank 8"
bind 9 "cg_drawgun 1; weaponbank 9"
// Medpack central button
set wb6 "weaponbank 6; wait 15; +attack"
set wb3 "-attack; weaponbank 3; cg_noammoautoswitch 1; cg_autoreload 0"
bind MOUSE3 "+vstr wb6 wb3"
set statistics1 "+topshots; +stats"
set statistics2 "-stats; -topshots"
bind ALT "+vstr statistics1 statistics2"
// Kill button
bind K "kill"
// Crouch Toggle
set crouch "+movedown; cg_fov 90; set nextcroucht vstr stand"
set stand "-movedown; cg_fov 103.1341; set nextcroucht vstr crouch"
set nextcroucht "vstr crouch"
bind C "vstr nextcroucht"
// Vid restart
bind F5 "wait 50; vid_restart"
wait 100;
echo "^1***CFG LOADED***"




Join us on our TWC Discord channel
