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Zombies
#16
Heeeeey, .


This idea is just dope. BUT.

Running zombies isn't like that funny. They are pretty resistant.
In order to make the game more difficult than it is, I would be glad to slow us (not zombies), by desactivating double-jump, making a script to make us walk slower...
Relative supplies such as ammo needs to be rare;
OBJ maps (where humans only can interact) would be awesome too.
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Messages In This Thread
Zombies - by |Warden - 06-03-2020, 05:01 PM
RE: Zombies - by LePresident - 06-03-2020, 05:39 PM
RE: Zombies - by |Warden - 06-03-2020, 05:53 PM
RE: Zombies - by Kenny - 06-03-2020, 06:27 PM
RE: Zombies - by |Warden - 06-03-2020, 07:38 PM
RE: Zombies - by Jopposan - 06-03-2020, 06:43 PM
RE: Zombies - by Jopposan - 08-03-2020, 12:14 AM
RE: Zombies - by _raven.:) - 08-03-2020, 09:25 PM
RE: Zombies - by |Warden - 09-03-2020, 01:48 AM
RE: Zombies - by Storch - 09-03-2020, 06:02 PM
RE: Zombies - by |Warden - 09-03-2020, 08:55 PM
RE: Zombies - by Paul - 09-03-2020, 10:12 PM
RE: Zombies - by |Warden - 09-03-2020, 10:44 PM
RE: Zombies - by Storch - 11-03-2020, 12:31 PM
RE: Zombies - by Thrasher - 10-03-2020, 01:51 AM
RE: Zombies - by Echo. - 10-03-2020, 07:49 AM
RE: Zombies - by |Warden - 10-03-2020, 08:41 AM

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