(19-03-2017, 10:50 AM)asian_neymar Wrote: I had the idea of having tournaments with the section of bg members, so the SPT vs whatever the other ones were, to see who is the best? :O
Spt vs ? Sure sounds like a good idea.
But one thing
Spt will win
Nah joking but good idea

(18-03-2017, 07:22 PM)Butcher Wrote: Hey dudes, I remember some ideas I submitted earlier but don't see a reply or solution there. What do you think of the following features? I must repeat that I am glad to see that BG has got quite many players in the recent weeks, approaching ND somtimes!!! This is very good news for the server and the clan. However some tweaks might improve the balanced teamplay.
First about medic cap? I think tha limit is fine, as an overflow of overpowered rambo medics can make the job of the other team very hard and people focus on theirself and fragging useless instead of pushing the objective. I think the 6th human player could be the 2nd medic. I''d consider the delayed selfheal for medics for the same reason. Same applies for covops. Engi as the core task execture should not have cap I think as it does not threat others too much.
1. Can you raise the limit for engineer rifle/riflenades? I suppose it is one now and some more might be cool, I love BG riflenade and rifle cam! Smile I don't think it would cause trouble, just see the Special Delivery map that is mostly blocked and rifle nades might help to proceed and would make that map more exciting this way.
2. Can you please restore poison gas mines....? Missing them for making some places more difficult to take. I saw in an earlier post of YourDog there are some kind of Poison gas bombs - maybe enable them?
3. Maybe enable Poison syringes (if not available already)?
3. Fuel Dump scripts: it would be fine to install scripts for:
a) setting the garage spawn as primary spawn after Allies built the CP and the tank destroyed the main gate - the way like it is on ND. Now it is quite uncomfortable for Allies to run thorugh the whole map all time.
b) script for disabling Axis East fence - just like on ND- You know the reason
4. Can you revise the spawntimes? 10-15 Allies-Axis was for long time not enough for breakthrough, Axis blocked game. Maybe 7-8 for Allies and 15 for Axis? Last timne I played on BG there were many people so 8-8 player teams and also others shared my opinion that 5 secs diff is too low for breakthrough.
Snatch is totally blocked cause of long spawtimes. 15 secs for Allies was always all too long, map fully blocked.
5. Panzer: actually panzer might be enabled for any number of players - with a slow speed like 1000. Then pepole could not troll with it, as you can escape panzer easily but you can still hunt down slow vehicles, for which it is originally intended. And the fun for panzer hunting can be enjoyed anytime. :P
What's your opinion about the old man's suggestions?I am submitting those assuming that you are also a fan of strongly objective-oriented teamplay.
Old Butch
Okay im saying my opinions on this.
No medic cap needed. You can easily kill medics with your teammates in group. Or be medic yourself and balance the game while healing your buddy engi/covert op.
But sadly This game rewards too much for fragging "highest fragger" is the goal of almost every player these days

1.i dont wanna see rifle tennis on snatch. I mean riflenade with cam is basically op when you can be like mini mortar for your team (shooting from spawn to obj area in example allies cp house on snatch 3. When im allied eng i always 'mortar' axis radar station where the parts are). Special delivery can feel blocked if your teammates just jump in circle and sing campfire songs. I talked this with our admins and like bobby said when we have more population per day we would increase rifles per team to atleast 2.
2.throw poison gas canister as covo and make place hard to take
3.well about poison syringes i dunno about this.it would be just fun feature. Stick it to your enemy and run away giggling when he is raging about how this was possible. Well maybe enable but i rly dont have opinion on this.
And for those fueldump scripts i dont see problems for cp spawnpoint but i rly wanna keep gates. The view what you see when angry axis engineer need to circle to defuse dynamite dont we all love that

4.10-15 is perfect. If we make 7-8 to allies and 15 to axis that would create things where allies just could take obj or spawn camp axis spswn exits because their longer spawntime. Or it might not create that but then all maps would favor attackers too much imo.
5.i dont want to see panzer rockets traveling so slow that you can run away from them.. panzerfaust is feared weapon in et and i would like to keep it that way.
Thanks for suggestions though if you have anything else feel free to say
Ps. I was on phone writing this so sorry if theres some errors lol
Meagain




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