02-11-2015, 10:19 PM
I can confirm that the server is lagging quite a lot lately. I don't quite know why. It's especially confusing, because we didn't really change anything. We did update one of the plugins (PlotMe), but it still worked fine in our tests afterwards.
We will soon(-ish) change to a different plot management plugin, which apparently is actively maintained and considered far superior to PlotMe. We were testing the plugin on a copy of the current server and are somewhat confident that it works, but we'd rather make sure that we don't break any of your builds.
As for the bug report Thrasher linked to, I don't think that is the problem we are experiencing. RAM is available in abundance (> 16GB free). For whatever reasons, the server event loop is stalling a lot. It's supposed to run at 20 ticks per second, but every now and then takes up to 60 second to complete a single tick. This is definitely not a problem with the server CPU in general, we're just hitting a code path here that is incredibly inefficient and/or broken. I will continue looking into the problem, but it's inherently difficult to debug.
I know this is a great liability, as it basically renders the game unplayable. I am very sorry for this inconvenience and I hope to have it fixed ASAP, though I cannot make any promise.
-- Ligustah
We will soon(-ish) change to a different plot management plugin, which apparently is actively maintained and considered far superior to PlotMe. We were testing the plugin on a copy of the current server and are somewhat confident that it works, but we'd rather make sure that we don't break any of your builds.
As for the bug report Thrasher linked to, I don't think that is the problem we are experiencing. RAM is available in abundance (> 16GB free). For whatever reasons, the server event loop is stalling a lot. It's supposed to run at 20 ticks per second, but every now and then takes up to 60 second to complete a single tick. This is definitely not a problem with the server CPU in general, we're just hitting a code path here that is incredibly inefficient and/or broken. I will continue looking into the problem, but it's inherently difficult to debug.
I know this is a great liability, as it basically renders the game unplayable. I am very sorry for this inconvenience and I hope to have it fixed ASAP, though I cannot make any promise.
-- Ligustah
I'm quite busy, so unless it's a quick thing or really urgent I am unlikely to be able to answer PMs throughout the week, but I try to reach out to everyone who contacted me during the weekends. If it's urgent, you can also contact any of the supremes, they can do a lot of things or relay directly to me if necessary.




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