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~ Beginners Ideas & Suggestions
Map rotation is broken. Repair it! NOW! Biggrin In some Maps the command "!addbots" don't work.
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I am a bit ignorant and lazy and have not gone thru this whole thread to read all the posts.
I might have haerd that new maps are on their way soonish?
I suggest to remove some of the maps that are least played and add some new ones.
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(30-04-2017, 12:17 PM)EviLex Wrote: I am a bit ignorant and lazy and have not gone thru this whole thread to read all the posts.
I might have haerd that new maps are on their way soonish?
I suggest to remove some of the maps that are least played and add some new ones.

New maps are coming soon but i need shockwaves help on them.

(29-04-2017, 11:52 PM)Snax* Wrote: Map rotation is broken. Repair it! NOW! Biggrin In some Maps the command "!addbots" don't work.

In what maps you mean? they work fine to me. it was kerkyra map atleast where !addbots dont work but there is no bot waypoints on that map either.
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hey, I'd have some suggestions. What about:

1. Increasing the Medipack/ammo pack throwing distance? Currently medics/field ops must go very close to teammates to give them helathpack/ammo, which makes support somewhat difficult or impossible from higher distances. So would you consider to increase distance to the range like on ND/VM, so that medics could e.g. throw medipack to others over a river (like on Venice)?

2. Would a forced teambalance be possible that prevents new players to join a team with higher headdcount? Currently a dude, Herr Geutebrucek (who is not famous of considering fair playing setups....) could join a team with 3 members while the other team had only 2 human players - and he refused to go to the team with less players.
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Herr Geutebrueck does what Herr Geutebrueck wants.
I actually think it's fine the way it is right now.
''I'm not using you as a tool or anything. I just want to make you fucking useful.'' - Meagain
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Couldnt agree more @ Impact
~If You Change Nothing, Nothing Will Change~

~A Dream Costs Nothing Unless You Want It To Come True~


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Signatures thanks to ZonElax & Sky

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"1. Increasing the Medipack/ammo pack throwing distance? Currently medics/field ops must go very close to teammates to give them helathpack/ammo, which makes support somewhat difficult or impossible from higher distances. So would you consider to increase distance to the range like on ND/VM, so that medics could e.g. throw medipack to others over a river (like on Venice)?"

"2. Would a forced teambalance be possible that prevents new players to join a team with higher headdcount? Currently a dude, Herr Geutebrucek (who is not famous of considering fair playing setups....) could join a team with 3 members while the other team had only 2 human players - and he refused to go to the team with less players."

1. well i dont want to make bg as a medpack/ammopack tennis ground. its game breaking to throw packs higher distances.

2. forced teambalance will not gonna happen.
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(12-07-2017, 09:33 PM)Butcher Wrote: hey, I'd have some suggestions. What about:

1. Increasing the Medipack/ammo pack throwing distance? Currently medics/field ops must go very close to teammates to give them helathpack/ammo, which makes support somewhat difficult or impossible from higher distances. So would you consider to increase distance to the range like on ND/VM, so that medics could e.g. throw medipack to others over a river (like on Venice)?

2. Would a forced teambalance be possible that prevents new players to join a team with higher headdcount? Currently a dude, Herr Geutebrucek (who is not famous of considering fair playing setups....) could join a team with 3 members while the other team had only 2 human players - and he refused to go to the team with less players.

Nope.

P.S. Herr can do whatever he wants.
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I don't think the medic and ammo packs should have increased throwing distance. Also Herr is Beginners Celebrity.
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optee Wrote:Nope.

P.S. Herr can do whatever he wants.

+1 +1
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