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Recent changes' discussion (archived by Narko) - Printable Version +- -TWC| Forum (https://board.twcclan.org) +-- Forum: Archive (https://board.twcclan.org/forum-50.html) +--- Forum: Archive (https://board.twcclan.org/forum-51.html) +--- Thread: Recent changes' discussion (archived by Narko) (/thread-9138.html) |
Recent changes' discussion (archived by Narko) - Nirv - 18-11-2020 Hello, You can find all ND changes here Recently, I got rather few people which are complaining over some topics. Mainly the following : 1-The fact that we added news maps and we are not using standard ET maps Here's what is being said : ->You are not using the 6 default ET maps from the default campaign anymore, that's boring ->Server is not NoDownload anymore, it's YesDownload ->You are using new maps, I cba learning them and it makes quests leave 2-The antirush -> It's bullshit, it's useless and you are you trying to copy =FA= __ Let me explain you why in my opnion and in the opinion of 85% of the players/members, why those changes are actually beneficial for our server. 1) Adding maps First of all, the maps which I added are not "newly" made maps. It's well known old ET/RTCW maps. RTCW maps : beach , ice , frostbite, tc_base ET maps : supply, adler, delivery, bremen, dubrovnik I used to play RTCW maps on RTCW (orly?) in 2003 And for those ET maps, I played them in 2004/2005/2006. So they are everything but "new" maps. They are new though on our server, however most people should know the obj. If you don't know it, that's pretty surprising ? Because those maps are old as phoque and once again well known. Even older in age than some of our members/guests hahaJokes aside, yeah, it's finally time for whose who don't know it to actually learn it. How ? google is your friend ? Or youtube yeah... et_beach : https://youtu.be/Gn61spZrReY?t=579 -> yes i actually finished et_beach within 54s against defix, a decent 3vs3 finnish clan, and I did this in an official ClanBase 3vs3 match, one of my greatest moment ^^ it was back in 2006/2007 et_ice : https://www.youtube.com/watch?v=w3muuIyzfEg frostbite : https://www.youtube.com/watch?v=O2Pl5D-HAno adlernest : https://www.youtube.com/watch?v=UN2Pe5CVm_A sp_delivery_te : https://www.youtube.com/watch?v=c8kt_FqOA88 supply : https://www.youtube.com/watch?v=nzvHu9rdK90 (after flag, escort truck to depot, construct crane, press button to steal gold, drive truck/gold to the CP) tc_base : no video, but allies need to destroy the 2 radars Transmitter: https://www.youtube.com/watch?v=23XcRySrJh4 dubrovnik_final : https://www.youtube.com/watch?v=Hs07lDJyuXM bremen : https://www.youtube.com/watch?v=_wS-rSviRDk If you wanna see the obj of some maps ingame, please see it directly with us ingame and we will show you what to do ![]() It's not boring as well because it does change from the 6 standard maps which we had to play over and over again for the past 8+ years in ND. Some people do share the same opinion as I do : ![]() There is no need to complain because old standard 6 maps are still present on ND though. And we made sure to order the mapcycle by doing the following : 1 Standard map, 1 "new" map. (whenever that's possible) Coz at first we played 6 standard maps then all the new one. But i was adviced that it might no be the best and some guests might not like it, so i did the change with 1 old; 1 new; ... It doesn't make our guests leave. As we tend to have 4vs4 and more during our daily meeting every evening for couple of hours. Which is alright to be honest. Regarding the YesDownload part : 90% of ET players have our map cycle downloaded. NoDownload stays NoDownload because we don't have skinpack, soundpack, intro songs, .... And what is on the server, I mean those "new" maps are actually downloadable quite fast with /cl_allowdownload 1 &&& /cl_wwwdownload 1 So yes, to conclude, give a try to those maps, learn them and enjoy playing with us on ND's daily meeting. PS: When we didn't change map cycle, people complained When we did change map cycle, people are again complaining. People are never happy...Fuck that... Really ![]() I guess it's hard to please everyone ^^ 2) Antirush Current Antirush settings The antirush system is now set on : Between 5 and 10 mins (depending of the map) It's mainly to present rushing. (no shit sherlock) For example when Dejo and Lanttu are winning 5 maps in a row within 2 minutes, guests are leaving (true fact, lanttu wins again). So now we have to wait minimum 5 minutes and enjoy the map for quite a bit before it ends. Yet it's pretty alright and so far the feedbacks are not that bad Even though, there are couple of ways to bypass the antirush (sadly) I give my green light to !splat the players who are bypassing the antirush. And no, I definitely don't copy other servers I don't use the same ways as our competitors and we are building the things "in our own way".Anyway, that's kinda it. The changes will remain as it is right now ![]() Now we are waiting for Warden to recover and to feel better in order to get the remaining WJ barriers for our last 3 maps. (get well soon Warden and thanks for all the scripts you made so far) Have a great evening and thanks for reading. tl;dr : gud maps plis and antirush is okay, gn Nirv RE: Recent changes' discussion - Lanttu - 18-11-2020 (18-11-2020, 12:07 AM)Nirv Wrote: Hello, 1. Actually, yes, we are using the 6 default ET maps from default campaign, we tried to set the map cycle so, that every 2nd map would be a campaign map (as Nirv obviously already stated later in the post) 2. Yeah, server isn't NoDownload anymore, but the truth is, it hasn't been NoDownload in a long time. Most of you who played on the server already in the past months, already downloaded these maps, so whats the issue? You guys don't have to download it anymore ?3. They're actually old maps, but yes, perhaps new to NoDownload server, or new to the guys who never ventured outside of NoDownload servers. All of them are really simple to learn, even for me, "Transmitter" (which I've never played until recently) only took me playing it twice to understand the objective, the rest of the maps we're already familiar for me from years back. The excuse of "I've never played it, therefore I wont bother learning it" is so lame, literally takes playing these maps 1-3 times to understand the maps fully (it's not rocket science guys )(PS. If you're really stubborn about not learning these new maps, there's always Vote Next Map) (18-11-2020, 12:07 AM)Nirv Wrote: 2) Antirush As Nirv said, Me, Dejo & Tuksi used to (and loved to) rush all the maps. (Lanttu. Wins Again!) tsöhöhöhöh But there was a downside to this. EVERYTIME we did this, guests and even members would complain about this, and eventually leave the server, leaving us to play vs bots or leave the server aswell. Nothing positive ever came out of the outcome of playing a map in literally 45-90 seconds. With the current changes, we average 12+ guests & members online daily for a few hours, its definetly gotten better then what it used to be, and no doubt thanks to these changes. (18-11-2020, 12:07 AM)Nirv Wrote: Even though, there are couple of ways to bypass the antirush (sadly)
RE: Recent changes' discussion - Jopposan - 20-11-2020 MAPS TOO FAST QUESTS WILL LEAVE!!!! |