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Map waypoint problem report (archived by BeniU) - Printable Version +- -TWC| Forum (https://board.twcclan.org) +-- Forum: Archive (https://board.twcclan.org/forum-50.html) +--- Forum: Archive (https://board.twcclan.org/forum-51.html) +--- Thread: Map waypoint problem report (archived by BeniU) (/thread-9076.html) |
Map waypoint problem report (archived by BeniU) - Moggie - 20-08-2020 In Karsiah, bots get stuck behind some crates under a canopy outside the room where the objective is. This happens at least in the southern objective room, possibly on the northern too, I'm not sure if the maps halves are identical. Both Axis and Allied bots get stuck. Moggie RE: Map waypoint problem report - |Warden - 20-08-2020 Send me the .way file and I'll upgrade the system in 5 mins. RE: Map waypoint problem report - |Warden - 21-08-2020 Yeah, there is a glitched waypoint in a crate, that bot's can't handle. Fixed version of karsiah_te2.way is the only file, that you need. I removed 3 glitched waypoints and added some flags. That means, axis counter attack will be the same, so you won't see the difference. RE: Map waypoint problem report - Moggie - 23-08-2020 Thanks Warden
RE: Map waypoint problem report - Moggie - 27-08-2020 Also, in Beach 1944, bots too often get stuck trying to climb up a wall outside the forward bunker. RE: Map waypoint problem report - |Warden - 28-08-2020 (27-08-2020, 09:57 PM)Moggie Wrote: Also, in Beach 1944, bots too often get stuck trying to climb up a wall outside the forward bunker. Well, my bots are able to climb that wall with default gravity and speed (I got the newest omnibot files though). I need to see the server side files, because those might be different or outdated. RE: Map waypoint problem report - LePresident - 28-08-2020 By default on BG :
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