![]() |
|
Anti rush system. (archived by $4m4el) - Printable Version +- -TWC| Forum (https://board.twcclan.org) +-- Forum: Archive (https://board.twcclan.org/forum-50.html) +--- Forum: Archive (https://board.twcclan.org/forum-51.html) +--- Thread: Anti rush system. (archived by $4m4el) (/thread-8406.html) |
Anti rush system. (archived by $4m4el) - Valk - 28-07-2018 I was playing on ND earlier, and a lot of the maps got rushed, pretty quick. Maps like Oasis, Battery etc. I was wondering if we could maybe create a poll, for an anti rush system, where the attacking team needs to wait at least five minutes. This means people can enjoy the maps, F|A have this system in place, and it works very well, they also have made it a rule for no one to rush or warned, splat etc. Maybe we could put this in place on ND, just an idea. RE: Anti rush system. - draken-jager - 28-07-2018 Why aren't the allies/attacking team allowed to win? It's up to the defending team to stop a rush. RE: Anti rush system. - Valk - 28-07-2018 I should of also put, when the Allies stack teams so it's 4v2, 5v3 etc. They rush and it's unfair. RE: Anti rush system. - ReXxus - 29-07-2018 +1 for this Idea.. See lot time that Attack that much Obj Maps finished to fast.. Good Idea RE: Anti rush system. - sadboi - 30-07-2018 +1 for Valk idea RE: Anti rush system. - AnnihilatoR - 03-08-2018 good idea |