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Anti rush system. (archived by $4m4el) - Printable Version

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Anti rush system. (archived by $4m4el) - Valk - 28-07-2018

I was playing on ND earlier, and a lot of the maps got rushed, pretty quick. Maps like Oasis, Battery etc. I was wondering if we could maybe create a poll, for an anti rush system, where the attacking team needs to wait at least five minutes. This means people can enjoy the maps, F|A have this system in place, and it works very well, they also have made it a rule for no one to rush or warned, splat etc.

Maybe we could put this in place on ND, just an idea.


RE: Anti rush system. - draken-jager - 28-07-2018

Why aren't the allies/attacking team allowed to win? It's up to the defending team to stop a rush.


RE: Anti rush system. - Valk - 28-07-2018

I should of also put, when the Allies stack teams so it's 4v2, 5v3 etc. They rush and it's unfair.


RE: Anti rush system. - ReXxus - 29-07-2018

+1 for this Idea..


See lot time that Attack that much Obj Maps finished to fast..

Good Idea


RE: Anti rush system. - sadboi - 30-07-2018

+1 for Valk idea


RE: Anti rush system. - AnnihilatoR - 03-08-2018

good idea