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A few suggestions (archived by NightFall) - sadFace - 11-06-2016

Okay so first of all I'll start by saying I love your server and spend quite some time playing on it.

I have a few suggestions tho on some things that could be changed to make everyone's stay a bit more enjoyable. Those are just ideas and you do whatever you want with them, I guess most of those are just not suitable but whatever.

When the server is full, things get messy and chaotic. It's almost impossible for a medic/fdops to get out of spawn without getting killed by a nade, a rifle, a mine, a molotov, a panzer, or a mortar.

I think the spam amount should be reduced a bit so people would start using thompsons and mp40's again and actually try to get better at the game... Below are some ideas to reduce chaos:

1. Limit to 1 soldier/team
2. Limit to 1 rifle/team
3. Limit soldiers to 4 stars to avoid panzers being able to shoot 2 rockets in a row, which is overpowered imo
4. Engineers have WAY too much stuff they can throw and spam with. They have TEN hand grenades, two molotovs, and rifles can put nades on their sticks on top of all that! 4 hand grenades and one molotov should be enough. And medics 2 hand grenades.
5. I don't know how many landmines can be planted, but it seems almost unlimited! 10, or even less, landmines per team should be enough, since they are way more effective than on other mods (almost insta kill everytime someone walks on it)

What I'm trying to say here is that things could be a bit more balanced in order to encourage people to spam/camp a bit less, and learn to play with every type of weapon, not just the easy-to-master ones such as panzer, rifle, flame, etc...

Also, some custom maps seem to be available on the server, such as bremen for exemple. So I think it would be nice to add a few more and replace some old ones that get nextmap'ed everytime, like oasis for exemple, which is way too axis-sided. A few maps I think are cool : supply, adlernest, snatch, caen, sp_delivery_te, baserace, ...

Thx for reading, and tell me what you think about it.


RE: A few suggestions - Paul - 11-06-2016

Welcome to NoDownload.


RE: A few suggestions - Cho$eN - 11-06-2016

Hi there,

Nice suggestions,but the way things are at ND probably will stay like that,so sooner you accept the rules better for you Biggrin

I especially like the suggestions for the maps,but if we added all those it wouldn't be NoDownload so much anymore,would it?Smile


RE: A few suggestions - Storch - 11-06-2016

Hi there,

as you can probably imagine, you are not the only one who ever came up with these suggestions for our ND server. But anyway, thanks for your concerns Wink

I agree with you that the server gets quite chaotic when there are 30 or more people. But I guess we have to live with that, if we want to provide such a wide variety of weapons and playing styles. Because that is what our ND server is about in my opinion. And that is also why I don't think it would be a good idea to put a limit that allows only 1 soldier per team. We have many regular guests who like to play the soldier class, use panzer, mortar or mg (even if they are easy-to-master weapons as you put it). Our ND server is not so much about great skills but more about fun, diversity and a mixture of objective playing and skills.
About 1 rifle per team: I think that would be too strict because many people like to play with rifle. I'm not sure what the current limitation is, I think 3? Could be reduced to 2 if you ask me.
About soldier limitation to 4 stars: This would also affect the mortar recharge time and all the other soldier weapons so I disagree.
About engineers weapons: I agree, 10 grenades might be a bit too much. Maybe we could reduce them to 6 or 8. And I don't think there's anything else we can do about the molotovs, other than removing them entirely. But many people like them.. so I guess they will stay as they are. Perfect would be 1 molo when spawning and having the chance to increase them to 2 by taking ammo, but as I said, I don't think it's possible.
About landmines: We've had this discussion many many times and I, playing as engi most of the time, have to say that 20 mines are quite often necessary, because sometimes there are more engis in your team, some of which are not so experienced with mine planting. They will waste half of them at 1 place where no enemy ever passes by. But yeah, maybe reduce them to 15 since many people seem to think the same way as you do.

You just have to get used to our settings I guess and understand that it's not an et pro server but a fun server. Especially when there are 35-40 people in the server it's quite boring if all of them take the same weapon. At least that's what I think. And judging by the amount of players we have daily and the server rank of ND many people seem to think the same way as I do. I don't want to use ND's popularity to justify each and every setting of the server and deny any kind of change, as most people here tend to do, but yeah, if there are any changes, they should be small ones^^

Oh and about new maps: same story, we have this discussion like once every month and we think having 6 classic maps and 2 custom maps is a good compromise and we won't change anything there.

Again, thanks for your suggestions Smile


RE: A few suggestions - HamsteR! - 11-06-2016

I must admit that at the beginning I also disturbed by the chaos which prevails at ND. With time, somehow I got used (although it still irritates me as the enemy is killing me with panzerfaust and die at the same time). The only change to which they willingly agrees to increase the amount of maps (or some change).

And... if you want improve your skill visit TWC|Headshot server, there are no panzerfausts, molotovs, etc. But watch out! You can quickly get bored if you die ten times in a row Wink

Best regards Smile


RE: A few suggestions - Sky - 11-06-2016

There are some nice suggestions imo

It's easily possible to reduce the amount of nades to a reasonable amount with basic jaymod settings (you can't fix the amount yourself but right now it is boosted with a setting) (This is the best suggestion imo)
It's also easily possible to reduce the amount of molotovs you start with to 1 instead of 2 with an enhmod script
And the amount of landmines can easily be reduced too, even though I honestly think that it's only a problem in oasis ...
The amount of rifles/team is usually ok tho imo

NB: I found out another interresting setting which makes it possible to actually destroy panzer projectiles mid-air by shooting at them (needs more than 1 bullet ofc, iirc the bullet has like 30hp)
this could actually be a cool thing to at least test out, it would be the most fair option to balance panzer a bit more since it's still very hard to shoot the projectile but at least it will become possible to counter


RE: A few suggestions - bollie - 11-06-2016

There's some pretty interesting suggestions in your post, so a definite +1.

Personally I'd like to see some kind of punishment for people who kill someone and vaporize themselves with a Panzer (kamikaze). I'm not sure if there's anything like a '60 second no panzer when kill and vaporize' thing which could be implented, since that would make me a satisfied man.

Though, you won't hear me complaining about it in any other way, since it's part of the server.


RE: A few suggestions - PunnnnnnK - 11-06-2016

just want to answer on those 2 points;

(11-06-2016, 11:02 AM)Storch Wrote: About soldier limitation to 4 stars: This would also affect the mortar recharge time and all the other soldier weapons so I disagree.

It doesn't affect all the other soldier weapons, since only panzer and mortar require charge, flame and mg don't.
And it's very annoying if you luckily dodge a panzer with an insane reaction and get wrecked by another one not even a second later.
About mortar, yes it would affect the mortar recharge too, but there's basically 2 types of mortar players:
- the ones who are good with mortar -> they will get their kills also with lower recharge time
- and the ones who barely play mortar/just try it -> they barely get kills with it anyway, no matter if the recharge time is fast or slow

So in the end this one change would have far less impact on the overall gameplay in the server from my point of view, but on the other side the frustration about panzers will decrease a lot.


(11-06-2016, 11:02 AM)Storch Wrote: About landmines: We've had this discussion many many times and I, playing as engi most of the time, have to say that 20 mines are quite often necessary, because sometimes there are more engis in your team, some of which are not so experienced with mine planting. They will waste half of them at 1 place where no enemy ever passes by.

I agree with that. But isn't exactly that an argument for reducing them? So "less experienced engis" can't waste that many mines anymore and maybe start to think about their mine placement and learn where to put them strategically?


RE: A few suggestions - Vegehan - 11-06-2016

Problem is, when you solve a problem that occurs when there are a lot of players. You mostly create problems for when the server has 12 players or less.


RE: A few suggestions - sadFace - 11-06-2016

Thanks for the interesting replies you guys.

sky Wrote:I found out another interresting setting which makes it possible to actually destroy panzer projectiles mid-air by shooting at them (needs more than 1 bullet ofc, iirc the bullet has like 30hp)

bollie Wrote:Personally I'd like to see some kind of punishment for people who kill someone and vaporize themselves with a Panzer (kamikaze). I'm not sure if there's anything like a '60 second no panzer when kill and vaporize' thing which could be implented, since that would make me a satisfied man.

Both these ideas really are great. The panzer projectile one should def be tried out to see how it works. And about the kamikazes, I doubt there is a jaymod setting that allows you to do that, but yeah, that would be great Biggrin

Storch Wrote:And I don't think there's anything else we can do about the molotovs, other than removing them entirely. But many people like them..

I've acutally had a jaymod server before, and I'm pretty sure the amount of molotov engi's spawn with are adjustable, as sky said, but correct me if I'm wrong.

Storch Wrote:About soldier limitation to 4 stars: This would also affect the mortar recharge time and all the other soldier weapons so I disagree.

I was gonna answer you exactly with what PunnnnnnK said. Limiting soldiers to 4 stars would only affect mortars, which won't really do much. Good mortars will get their kills anyway imo.

Storch Wrote:Oh and about new maps: same story, we have this discussion like once every month and we think having 6 classic maps and 2 custom maps is a good compromise and we won't change anything there.

I didn't know about that and I think 6 classic maps and 2 custom ones is indeed a good compromise for a "NoDownload" server, so i'd like to know if there's a poll or something where we can choose new maps ? Bremen is great, but I find Venice a bit too huge Biggrin And I would LOVE to see people discovering the joys of playing supply, though it's maybe a bit too tiny to handle a full server.

sky Wrote:And the amount of landmines can easily be reduced too, even though I honestly think that it's only a problem in oasis ...

Mines are indeed a problem on oasis, especially since the three available ways for allies to go to the tanks are all narrow, so planting mines and throwing nades/molotovs are kinda overpowered. Isn't there a script to reduce the amount of landmines only on that map ? Or even forbid axis from planting mines on certain areas of the map ? On other maps tho, landmines don't really bother me that much, as double jumping often helps in not getting instakilled Biggrin

Quote:Problem is, when you solve a problem that occurs when there are a lot of players. You mostly create problems for when the server has 12 players or less.

Well, the problems you have with a full servers are, in my opinion, even worse with fewer players, like 10-12 for exemple. If on 6 ennemies, 2 are rifles, 2 soldiers, and 2 plant mines everywhere, the chances are pretty high that you will get killed randomy across the map without being able to do anything about it. The impact of a "kamikaze" panzer throwing rockets faster than a medic shooting MP40 bullets will be way higher with fewer players. I don't know if it's the case already, but I know it's possible to limit the amount of soldiers/rifles/mines available, in relation to the amount of players on the server. More players = more of everything, and 6 players/team = only 1 soldier/rifle, and less landmines.

I can think of a few times for exemple when 12 players were on the server, and all it took was one panzer on the other side (especially [eLiTe]John since he likes kamikazing a lot and v56 after every kill he makes) to make everyone rage quit, which is kinda lame.