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Changes suggestion (archived by NightFall) - Butcher - 27-04-2016

Dudes, exploring ND nowadays I experienced some issues, that if you change, then in my opinion ND may become somewhat less the place of suction und endless matches.

Maps:

Venice: excellent selection, just please replace the current version with the other Venice (classic?) that has Allied and Axis CP, Antitank gun, Library wall cannot be destroyed outside. Now allies almost always steal stuff befire they even push the tank forward, though it would be a nice goal to escort it and only have the chance of breaK-in after that.

Bremen: as I forecasted when you voted, this map is too small for ND, as the many players only frag each other in limted way, Allies cannot do job, not even reach the CP. A larger map would bring more fun. game stuck and sux this way.

GoldRush: the invisible wall block at Axis final spawn blocks Axis from throwing grenades and airstrike canisters out, it might be removed. The area in front of both Axis spawns could be blocked from planting mines (donno how) as Allies make Axis suck many times by planting there. Quite a shitty action, annoying.

Spawnkilling: I see many bastards abusing spawnkilling and e.g. many times bombing GoldRush Axis spawn with molotovs and standing there waiting for Axis to respawn. Also quite a shitty unfair move, so I recommend to introduce no-spawnkilling not only for heavybut all weapons, It would make more fun.

Panzer: I also see many bastards trolling with panzer and using it against men. Panzer speed is far too high, so it is difficlult to defend ourselves against it, so I woul recommend to lower panzer speed in mod code (?). In that case it is far less attractive for trolls and use it against vehicles.

Covops: it would be fine to automatically change to primary weapon after exploding th satchel to be ready for fight fast.


RE: Changes suggestion - Longer - 27-04-2016

Bremen:
Bremen is ok, not once seen as a win allies. As allies overcome the first barrier to the truck then the axis does not have a chance. I think that here the odds are aligned. Whenever I play the Bremen I have the impression that people have a lot of fun here, and overlooking the need for change.

Venice:
Version Venice is a total failure. Butcher is right. Just Cvops who pass through the doors, takes obj, jump on a boat and flows into the first barrier... Often bots open the door enough that the engineer wait hidden. Even allies are weak is a tank and so are able to push forward. Venice can be done in three minutes which is not cool. Another version of the maps to give more satisfaction.

Gold rush:
It's ok, but these invisible walls are VERY stupid.

Spawnkilling:
With light weapons sk does not bother me, but it may prohibit the use of molotov to spawn.

Panza:
Panzer bothers me, but I have no idea what to do with it.

Covert:
Good ideaSmile

This is my opinionSmile


RE: Changes suggestion - $ubzero - 27-04-2016

Venice: agreed

Bremen: it is bit too small but I think it's still fun even with many people on.
Although it is often just one team overpowering the other sometimes it's allies sometimes axis. (use of side is a big help for allies)

Goldrush: agreed on invisible wall and overuse of molotov spam.

Spawnkilling: I would recommend a stricter approach on the sk rule by admins. Don't make it no sk at all don't think that would help.

Panzer: I always thought panzer recharge was way to high but this was possibly done to make it also an anti-person weapon instead of just anti-vehicle.

Covops: Isn't this an ingame setting? (autoswitch)


RE: Changes suggestion - banger - 27-04-2016

(27-04-2016, 02:17 PM)$ubzero Wrote: Venice: agreed

Bremen: it is bit too small but I think it's still fun even with many people on.
Although it is often just one team overpowering the other sometimes it's allies sometimes axis. (use of side is a big help for allies)

Goldrush: agreed on invisible wall and overuse of molotov spam.

Spawnkilling: I would recommend a stricter approach on the sk rule by admins. Don't make it no sk at all don't think that would help.

Panzer: I always thought panzer recharge was way to high but this was possibly done to make it also an anti-person weapon instead of just anti-vehicle.

Covops: Isn't this an ingame setting? (autoswitch)

+1


RE: Changes suggestion - Sky - 27-04-2016

First of all it's not possible to change few things you said (that satchel thing for ex, or panzer speed, even recharge time cuz it would impact whole soldier class)

In goldrush it's not really a big problem unless teams are very uneven, the wall there is quite good since it prevents people from camping at ammo packs and throwing riflenades every 3 seconds right into the spawn (note lots of people still do it with the wall erm ... )

About SK, the rules are fine as they are now, molotov at spawn doesn't happen anywhere except in goldrush (no need to complicate rules even more)

Also disagreeing about bremen, the map is fine even with lots of players as long as the teams are not too unbalanced (sadly it's always unbalanced in ND)

I agree about putting the other venice though, people sneaking in through library side entrance and ending the map in 3 mins annoy me quite a lot


RE: Changes suggestion - $ubzero - 27-04-2016

(27-04-2016, 05:40 PM)Sky Wrote: First of all it's not possible to change few things you said (that satchel thing for ex, or panzer speed, even recharge time cuz it would impact whole soldier class)

What would lowering the chargespeed of panzer do to soldier class, cuz I don't see (know) what it would do?


RE: Changes suggestion - Butcher - 27-04-2016

I thought lowering Panzer speed in mod code, not the recharge speed. its fine to have several panzers and hunt with them, just not for people but for vehicles. I suppose there is not such a cvar in Jaymod for panzer speed, but codemaster might try to solve it in mod code.


RE: Changes suggestion - Sky - 27-04-2016

(27-04-2016, 06:39 PM)$ubzero Wrote: What would lowering the chargespeed of panzer do to soldier class, cuz I don't see (know) what it would do?

Well mortar would be unplayable , as it was already tested in the past

Butcher Wrote:I thought lowering Panzer speed in mod code, not the recharge speed. its fine to have several panzers and hunt with them, just not for people but for vehicles. I suppose there is not such a cvar in Jaymod for panzer speed, but codemaster might try to solve it in mod code.

Jaymod source code was never released, you just can't nerf panzer, people need to accept & adapt


RE: Changes suggestion - Longer - 27-04-2016

There are players who only play panzer, this makes them fun. It annoys us, but this is not very onerous Smile
The bottom line is that players obey rules regarding sk.


RE: Changes suggestion - Mega$low - 28-04-2016

Spawnkilling: I see many bastards abusing spawnkilling and e.g. many times bombing GoldRush Axis spawn with molotovs and standing there waiting for Axis to respawn. Also quite a shitty unfair move, so I recommend to introduce no-spawnkilling not only for heavybut all weapons, It would make more fun.


Longer spawn protection would resolved this problem i think