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Team Fortress 2 Plug-ins - Printable Version +- -TWC| Forum (https://board.twcclan.org) +-- Forum: Servers & teams (https://board.twcclan.org/forum-17.html) +--- Forum: Team Fortress 2 (https://board.twcclan.org/forum-167.html) +--- Thread: Team Fortress 2 Plug-ins (/thread-5787.html) |
Team Fortress 2 Plug-ins - Sn4cky - 10-08-2015 Hey fellow members, We return as promised to ask you about the server side plug-ins. We won't list all of the plug-ins available for TF2 but select a group of plug-ins that might interest you. If you have some more time feel free to browse the most popular plug-ins available for TF2 HERE (please note that those plug-ins ara not necessarily for TF2 so check before you choose). Socket Extension ✓ Simple Chat Processor ✓ Custom Chat Colors ✓ Roll The Dice ✓ FuncommandsX ✓ Updater ✓ ConnectAnnounce ✓ EvilAdmin ✓ (more fun commands from this developer, check in description) CallAdmin ✕ (very useful and has lots of modules) Steam Group Admins ✕ (easier to manage admins on server via steam group maybe, we're not sure yet) Premium Members ✕ (sorta like donators) Admin Connect Message ✕ and/or CD Announcer ✕ As we stated above these are only a few plug-ins from the long list of possible add-ons If you have the time you can browse through them and post here if you've found a plug-in which you think would be a nice addition and we'll see about it.//-----[imma & $n4cky]-----// RE: Team Fortress 2 Plug-ins - Dominator56 - 11-08-2015 All the plugins you mentioned there require Metamod:Source AND Sourcemod, so listing Sourcemod is kinda pointless :P, but yeh anyways I'll say Roll the Dice, and any plugin that can change the connecting text. Oh, and CallAdmin seems pretty useful too, so that too I guess. ![]() (I wanted to say SourceBans, but is that really necessary? I mean I'm playing since 2011, with long breaks ofc, and I've never found any hacker in TF2) EDIT: I really liked this plugin back to where I had a tf2 server : https://forums.alliedmods.net/showthread.php?p=1772818?p=1772818 Also you might need that if you install many plugins : https://forums.alliedmods.net/showthread.php?t=169095 RE: Team Fortress 2 Plug-ins - Ligustah - 11-08-2015 I'll see if I can set up a TF2 server for you guys already so you can test stuff while deciding on what exactly to deploy. Will get back to you guys once that's done. -- Ligustah RE: Team Fortress 2 Plug-ins - Sn4cky - 11-08-2015 (11-08-2015, 11:18 AM)Dominator56 Wrote: All the plugins you mentioned there require Metamod:Source AND Sourcemod, so listing Sourcemod is kinda pointless :P Yup we didn't mention that those all require MMS and SM and shouldn't have mentioned them at all ![]() About SourceBans technically you are right we've yet to see one single cheater yet on TF2 but it's better to have a plug-in unused than not having it at all. Though we can discuss this later too since we don't think it's an essential plug-in either. Be The Robot looks like a fun plug-in to have, we approve it ![]() Updater is a really useful thing to have and indeed we forgot to list it so thank you ![]() Thank you for your response, we're waiting to hear from other members too ![]() @Ligustah: Thank you, we're looking forward to it ![]() //-----[imma & $n4cky]-----// RE: Team Fortress 2 Plug-ins - The Master - 11-08-2015 idk what it all is but i heared \/idk how to do it but in the minitux they have roll the dice so i go for that:P no idea how it work or what so ever. and thanks ligustah that would be awesome. |