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Spawntime (archived by yourdog) - Printable Version

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Spawntime (archived by yourdog) - yourdog - 05-04-2015

To keep it nice and clear about the spawn time
We made a poll please fill it in

Or post others in suggestion


RE: Spawntime - NightFall - 05-04-2015

Hmm before I make my vote, would it be possible to modify it for every map independently?


RE: Spawntime - Butcher - 05-04-2015

Mates, watch out that spawntimes should be really set for each map independently - I had to experience it on Vietnam, as maps differ in size, and the routes the attacking and defending team has to run to an objective also differ. And Axis and Allies change role of attacker/defender on some maps like Caen - where a general spawntime would make the attcker Axos team's chances very low.
Therefore I defined custom spawn times for each map Axis/Allies in map script files. You can do it in map CFG files as well, I am not sure which one is better, the script solution worked in almost all cases. Simply check in main map PK3 file, go to maps subfolder and copy and edit the (mapname).script. You can modify match duration time there as well.

I suggest that the following scheme is applied to determining the different spawn times:

Defending team spawn time = Attacking team spawntime + attacking team's time to reach objective - defending team's time to reach objective + some time for attackers to complete objective like arming dyna or taking and escape with stuff (min. 3-6 seconds)

Routes to objectives may heavily differ from map to map. E.g. on Oasis Allies need to run ca. 15 seconds to any gun (if not stopped by enemy), while Axis can reach the guns in 7-8 secs (?).

And I would try to apply as low spawn times as possible - with considering the above - as with fewa players (3-6 per team) more match (spawn) rounds can be played, while with long spawn time there is a lot of waiting period.

Make defenders' spawtimes longer if they mostly block corridors on maps like on Oasis or Special Delivery.
On Oasis e.g. Allies 5 secs and Axis 15 secs spawntime proved to be fine on Nam currently.


RE: Spawntime - iTim - 05-04-2015

The spawntimes will be set for the attacking team to 10 seconds, and the defending team 15 seconds.
So it doesn't matter if the axis attack or the allies.
About oasis, we can try to work with the 10 and 15 seconds first, and we can always change it if we feel the urge to do so.


RE: Spawntime - $ubzero - 05-04-2015

You see often in games when you repair cp's or destroy some objectives, it's scripted inside the game that spawntimes changes. Is it possible to allow these scripts to actually happen? one example I know is in a map called, "Paris Bastille".


RE: Spawntime - imma - 20-04-2015

This poll has been on long enough, and the results are obvious.

Spawntimes are now changed to 10 for Allies and 15 for Axis, the other way around if Axis attack.