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Spawnkill Areas for our new map (Marrakech) (archived by $4m4el) - Printable Version

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Spawnkill Areas for our new map (Marrakech) (archived by $4m4el) - nathaN - 15-03-2015

Hey guys,
here is the final Version of the sk-areas for our new map Marrakech!
Someone may stick it up to important threads

Thanks to Bella, Maths and the rest of the ND-Crew for the suggestions!


[size=mediumAllies 1st Spawn[/size]]

[Image: c53v2yk9n6ye.jpg]





[size=mediumAllies 2nd Spawn (when Gate is blowed up)[/size]]



[Image: cds5m5xqtrua.png]
[Image: vdgtriagg1l.png]
[Image: ccj85z579fo3.png]
[Image: ov73ytxvj7af.jpg]
[Image: 6hlrnll9m93.jpg]
[Image: 5dt2jqfnwje.jpg]


- no Axis spawnkill area, because its capturable for Allies -




[size=mediumAxis 2nd Spawn (not capturable)[/size]]

[Image: sg68utyeafj6.png]
[Image: 1uovyz2l6xo6.png]
[Image: 9zjty52claix.jpg]
[Image: jse4l12tpai.jpg]



- nathaN


RE: Spawnkill Areas for our new map (Marrakech) - Mette - 15-03-2015

Great +1


RE: Spawnkill Areas for our new map (Marrakech) - $ubzero - 15-03-2015

good to know, personal I just think allied first spawn the sk area is too big but if this is the rule ok.


RE: Spawnkill Areas for our new map (Marrakech) - Tomahawk - 16-03-2015

this looks awesome and subzero trust me the sk area aint too large considering how tight these areas can be


RE: Spawnkill Areas for our new map (Marrakech) - Bella - 16-03-2015

Is it possible to merge nathan's post with Storch's post, Spawnkill Areas for our 2 new maps (Marrakech + Pirates) and also in -TWC|No Download Comprehensive rules and to remove the sk areas of venice and also above posts including mine Biggrin


RE: Spawnkill Areas for our new map (Marrakech) - Lime - 16-03-2015

Actually allied second spawn's area isn't that large because it's possible for axis to endlessly throw molotovs (when near health and ammo packs u can endlessly refill your ammo and throw molotovs there)


RE: Spawnkill Areas for our new map (Marrakech) - Bloodbath - 16-03-2015

magical Smile


RE: Spawnkill Areas for our new map (Marrakech) - Tomahawk - 16-03-2015

(16-03-2015, 03:11 PM)Lime Wrote: Actually allied second spawn's area isn't that large because it's possible for axis to endlessly throw molotovs (when near health and ammo packs u can endlessly refill your ammo and throw molotovs there)

but thats spamming molotov and its isnt allowed i think


RE: Spawnkill Areas for our new map (Marrakech) - $4m4el - 16-03-2015

molotov spam is not allowed max 3 in one place also for acid smoke


RE: Spawnkill Areas for our new map (Marrakech) - Maths - 17-03-2015

I think lim posted that because i blocked him with molotov in fuel dump Biggrin (allies cp)