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ND Comprehensive rules (archived by $4m4el) - Printable Version +- -TWC| Forum (https://board.twcclan.org) +-- Forum: Archive (https://board.twcclan.org/forum-50.html) +--- Forum: Archive (https://board.twcclan.org/forum-51.html) +--- Thread: ND Comprehensive rules (archived by $4m4el) (/thread-3769.html) |
ND Comprehensive rules (archived by $4m4el) - Antho - 22-12-2013 Official rules of the -TWC|No Download +2 Server "We all know rules suck, but they serve a purpose. They enable everyone to play in a fun, carefree environment. Without these rules and penalties there would be just one big mess. So please respect the rules and do your best to follow them everytime you're in-game or on the forum." - Divine Members caught breaking these rules will face a warning and a demotion. Excessive rule breaking results in a removal from the clan and a ban from No Download. Members are ought to keep the teams balanced and even at all times. Admins are free to judge situations by themselves. ("These rules should be obeyed, but admins should judge the situation to their best abilities themselves. '' - Moanraker) People consequently trying to create fights are to be banned (after obtaining sufficient proof) by admins / reported by members. Index (clickable) 1. Heavy spawnkilling rules 2. Walljumping rules 3. Trickplanting rules #1. Heavy spawnkilling is not allowed, unless it is done at a capturable spawn point[/b] Weapons considered heavy are: Artillery, airstrikes, panzer, mortar, mg42 and flamethrower (Splash damage from heavy weapons in spawnareas are considerd as heavy spawnkilling!) Be aware that you CAN use heavy weapons/arty in captureable spawns at all times. Usage of crew mgs and tankmgs in the spawnareas is allowed: (27-12-2013, 02:14 PM)Storchel Wrote: It's not considered heavy spawnkill, because it's part of the map and we can't do anything about it. Same with the second Axis spawnpoint in Gold rush. Allied players may use the tank, as well as the MG and kill Axis players, even in spawn areas. Procedure: 1. Warn 2. Warn + splat 3. Warn + splat again 4. Kick 5. 1 week ban (Proof required, to be posted in the banproof topic) The following pictures show the different areas where heavy sk is not allowed. Red means that you can not use heavy weaponry/arty and Green shows the spots from where it is allowed to use heavy weapons again. Battery Spoiler![]() ![]() ![]() ![]() Fueldump Spoiler![]() ![]() ![]() Goldrush Spoiler![]() ![]() ![]() ![]() ![]() Oasis Spoiler![]() ![]() ![]() ![]() ![]() Radar Spoiler![]() ![]() ![]() ![]() ![]() Railgun Spoiler![]() ![]() ![]() ![]() Bremen Spoiler![]() ![]() ![]() ![]() ![]() Venice Spoiler![]() ![]() ![]() ![]() ![]() ![]() Pirates Spoiler![]() ![]() ![]() ![]() ![]() ![]() ![]() Transmitter Spoiler![]() ![]() ![]() ![]() #2. Walljumping is not allowed Procedure: 1. Warn 2. Warn + splat 3. Warn + splat again 4. Kick 5. 1 week ban (Proof required, to be posted in the banproof topic) The following pictures show the different areas with specific situations. Red means that it is prohibited to jump to this place. Green means that it is allowed to jump to this location. Radar Spoiler![]() Oasis Spoiler![]() Fuel dump Spoiler![]() ![]() ![]() ![]() Battery Spoiler![]() ![]() It is ALWAYS allowed to jump there, rather than only when the ramp has been made. #3. Trickplanting is not allowed Procedure: 1. Warn 2. Warn + splat 3. Warn + splat again 4. Kick 5. 1 week ban (Proof required, to be posted in the banproof topic) Some examples of disallowed plants: Spoiler![]() ![]() ![]() ![]() #4. Selfkilling is not allowed Procedure: 1. Warn 2. Warn + splat 3. Warn + splat again 4. Kick 5. 1 week ban (Proof required, to be posted in the banproof topic) Explanation: /kill just before a panzer hit you A panzer walk on a mine and vaporise himself to avoid mine death. And a guy get poison (blue syringue) and throw a grenade/satchel to avoid the poison death All situations considered to be selfkill in fight |