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opti:3's cfg - Printable Version

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+---- Thread: opti:3's cfg (/thread-3414.html)



opti:3's cfg - optee - 16-10-2013

unbindall

//binds
bind c "+movedown"
bind tab "+scores"
bind ` "toggleconsole"
bind w "+forward"
bind s "+back"
bind a "+moveleft"
bind d "+moveright"
bind q "+leanleft"
bind e "+leanright"
bind alt "+stats"
bind shift "+sprint"
bind space "+moveup"
bind x "+prone"
bind f "+activate"
bind r "+reload"
bind t "messagemode"
bind u "messagemode3"
bind y "messagemode2"
bind v "mp_quickmessage"
bind l "openlimbomenu"
bind escape "togglemenu"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ready
bind F4 "notready"
bind backspace "+scores"
bind kp_del "vstr resp"
bind kp_enter "mp_fireteamadmin"
bind mouse1 "+attack"
bind mouse2 "weapalt"
bind mwheelup "weaponbank 5"
bind mwheeldown "weaponbank 5"
bind capslock "+speed"
bind b vstr arty
set arty "+zoom; +attack; -attack; -zoom;
bind 1 "weaponbank 1"
bind 2 "weaponbank 2"
bind 3 "weaponbank 3"
bind 4 "weaponbank 4"
bind 5 "weaponbank 5"
bind 6 "weaponbank 6"
bind 7 "weaponbank 7"

//classes

bind kp_del "class s 4;say_team ^wSoldier ^q/ ^7Panzer "
bind kp_ins "class c 1;say_team ^wCov Op ^q/ ^7Sten "
bind uparrow "class m 1;say_team ^wMedic ^q/ ^wSMG "
bind rightarrow "class f 1;say_team ^wField Op ^q/ ^wSMG ^"
bind downarrow "class e 1;say_team ^wEngineer ^q/ ^wSMG
bind leftarrow "class e 3;say_team ^wEngineer ^q/ ^wRifle
bind kp_plus "class c 3;say_team ^wCov Op ^q/ ^7Sniper "

//spawnpoints

bind kp_end "vstr sp0"
bind kp_downarrow "vstr sp1"
bind kp_pgdn "vstr sp2"
bind kp_leftarrow "vstr sp3"
bind kp_rightarrow "vstr sp4"
bind kp_home "vstr sp5"

set sp0 "setspawnpt 0; say_team ^b#^7SPAWNPOINT ^b/ ^70; play sound/menu/select.wav"
set sp1 "setspawnpt 1; say_team ^b#^7SPAWNPOINT ^b/ ^71; play sound/menu/select.wav"
set sp2 "setspawnpt 2; say_team ^b#^7SPAWNPOINT ^b/ ^72; play sound/menu/select.wav"
set sp3 "setspawnpt 3; say_team ^b#^7SPAWNPOINT ^b/ ^73; play sound/menu/select.wav"
set sp4 "setspawnpt 4; say_team ^b#^7SPAWNPOINT ^b/ ^74; play sound/menu/select.wav"
set sp5 "setspawnpt 5; say_team ^b#^7SPAWNPOINT ^b/ ^75; play sound/menu/select.wav"

//spawntimer

bind h "timerset 30; echo ^?->^7 Spawntimer 30 ;play sound/menu/select.wav;"
bind j "timerset 20; echo ^?->^7 Spawntimer 20 ;play sound/menu/select.wav;"


//b_
seta b_althud "1"
seta b_althudflags "5"
set b_antiLag "1"
set b_backupCVars "0"
set b_chatAlpha "0"
set b_chatFlags "1"
set b_descriptivetextscale "0.8"
set b_drawClock "0"
set b_drawpromotions "0"
set b_drawranks "0"
set b_drawrewards "0"
set b_drawSpeed "0"
set b_fireteamalpha "77"
set b_fireteamLatchedClass "1"
set b_hitSounds "1"
set b_hudYoffset "10"
set b_lagometeralpha "0.3"
set b_locationMaxChars "0"
set b_locationMode "8"
set b_mapzoom "3"
set b_muzzleFlash "0"
set b_noActivateLean "0"
set b_numPopups "5"
set b_optimizePrediction "1"
set b_popupFadeTime "0"
set b_popupStayTime "3000"
set b_popupTime "0"
set b_simpleItems "0"
set b_speedInterval "0"
set b_tracers "2"
set b_votetextscale "0.7"
set b_watermarkalpha "0"
set b_weapAltReloads "0"

//cg_
set cg_announcer "1"
set cg_atmosphericEffects "0"
set cg_autoAction "3"
set cg_autoActivate "1"
set cg_autoReload "0"
set cg_autoSwitch "0"
set cg_bloodDamageBlend "0"
set cg_bloodFlash "0"
set cg_bloodTime "0"
set cg_bobPitch "0"
set cg_bobRoll "0"
set cg_bobUp "0"
set cg_bobyaw "0"
set cg_brassTime "0"
set cg_centertime "3"
set cg_complaintPopUp "0"
set cg_coronaFarDist "0"
set cg_coronas "0"
set cg_crosshairAlpha "1"
set cg_crosshairAlphaAlt "1"
set cg_crosshairColor "red"
set cg_crosshairColorAlt "red"
set cg_crosshairHealth "0"
set cg_crosshairPulse "0"
set cg_crosshairSize "48"
set cg_crosshairX "0"
set cg_crosshairY "0"
set cg_currentSelectedPlayer "0"
set cg_cursorHints "1"
set cg_cycleAllWeaps "0"
set cg_descriptiveText "0"
set cg_drawCompass "1"
set cg_drawCrosshair "5"
set cg_drawCrosshairNames "1"
set cg_drawCrosshairPickups "0"
set cg_drawFireteamOverlay "1"
set cg_drawFPS "0"
set cg_drawGun "0"
set cg_drawNotifyText "1"
set cg_drawReinforcementTime "1"
set cg_drawSmallPopupIcons "1"
set cg_drawSnapshot "0"
set cg_drawSpreadScale "0"
set cg_drawStatus "1"
set cg_recording_statusline "0"
set cg_drawWeaponIconFlash "0"
set cg_errorDecay "100"
set cg_fastSolids "1"
set cg_fov "90"
set cg_gibs "0"
set cg_lagOMeter "0"
set cg_markTime "0"
set cg_noAmmoAutoSwitch "1"
set name "^7opti^i:3.^7mal"
set cg_noTaunt "0"
set cg_noVoiceChats "0"
set cg_noVoiceText "0"
set cg_popupLimboMenu "0"
set cg_predictItems "1"
set cg_printObjectiveInfo "0"
set cg_quickMessageAlt "1"
set cg_recoilPitch "0"
set cg_runPitch "0"
set cg_runRoll "0"
set cg_shadows "0"
set cg_showBlood "0"
set cg_specHelp "1"
set cg_swingSpeed "0.1"
set cg_stereoSeparation "0.4"
set cg_teamChatHeight "5"
set cg_teamChatsOnly "0"
set cg_teamChatTime "8000"
set cg_useScreenshotJPEG "1"
set cg_useWeapsForZoom "1"
set cg_viewSize "100"
set cg_voiceSpriteTime "3000"
set cg_weaponCycleDelay "0"
set cg_wolfParticles "0"
set cg_zoomDefaultSniper "20"
set cg_zoomStepSniper "10"

//cl_
set cl_allowDownload "0"
set cl_anonymous "1"
set cl_doubleTapDelay "0"
set cl_freeLook "1"
set cl_maxPackets "100"
set cl_maxPing "999"
set cl_mouseAccel "0"
set cl_packetDup "1"
set cl_pitchSpeed "0"
set cl_run "1"
set cl_timenudge "0"
set cl_timeout "10000"
set cl_updateAvailable "0"
set cl_yawSpeed "0"

//com_
set com_hunkMegs "256"
set com_maxFPS "125"
set com_soundMegs "96"
set com_zoneMegs "36"

//demo_
set demo_infoWindow "0"
set demo_drawTimescale "0"
set logfile "0"

//m_
set m_filter "0"
set m_pitch "0.022"
set m_yaw "0.022"

//r_
set r_aspectratio 1
set r_allowExtensions "1"
set r_ambientScale "0.5"
set r_ati_FSAA_samples "0"
set r_ati_truform_normalmode "GL_PN_TRIANGLES_NORMAL_MODE_LINEAR"
set r_ati_truform_pointmode "GL_PN_TRIANGLES_POINT_MODE_LINEAR"
set r_ati_Truform_tess "0"
set r_cache "1"
set r_clampToEdge "1"
set r_clear "0"
set r_colorbits "32"
set r_customAspect "1"
set r_customHeight "768"
set r_customWidth "1366"
set r_depthBits "24"
set r_detailTextures "0"
set r_displayRefresh "120"
set r_dlightBacks "0"
set r_drawFoliage "0"
set r_drawSun "0"
set r_dynamicLight "0"
set r_ext_ATI_pntriangles "0"
set r_ext_compiled_vertex_array "1"
set r_ext_compressed_textures "1"
set r_ext_gamma_control "1"
set r_ext_multitexture "1"
set r_ext_texture_env_add "0"
set r_facePlaneCull "1"
set r_fastSky "1"
set r_finish "1"
set r_flares "0"
set r_fullScreen "1"
set r_gamma "1.8"
set r_highQualityVideo "0"
set r_ignoreFastPath "0"
set r_ignoreGLErrors "1"
set r_ignoreHWGamma "1"
set r_inGameVideo "0"
set r_intensity "1.5"
set r_lodBias "2"
set r_lodCurveError "250"
set r_lodScale "5"
set r_mapOverBrightBits "3"
set r_mode "-1"
set r_noCull "0"
set r_noCurves "0"
set r_NV_fogDist_mode "GL_EYE_RADIAL_NV"
set r_overBrightBits "1"
set r_picmip "3"
set r_picmip2 "3"
set r_primitives "0"
set r_rmse "0"
set r_roundImagesDown "5"
set r_showSky "0"
set r_showTris "0"
set r_simpleMipMaps "1"
set r_smp "0"
set r_stencilBits "0"
set r_stereo "0"
set r_subdivisions "20"
set r_swapInterval "0"
set r_textureBits "32"
set r_textureMode "GL_LINEAR_MipMap_NEAREST"
set r_UIFullscreen "0"
set r_wolfFog "0"
set r_zfar "0"
set r_znear "3"
set rate "25000"
set s_doppler "0"
set s_KHz "44"
set s_musicVolume "0.177083"
set s_volume "0.333333"
set scr_conSpeed "1000"
set sensitivity "2.8"
set snaps "20"


vid_restart