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Map idea - Printable Version

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Map idea - John - 28-01-2013

A prison.

Setup:
- Clean ET install (with mapping pk3's)
- Packscape install
- GTK install and setup
- Easygen install
- Omnibot install

Objective: Axis need to break out, allies perform as guards.
- There will be bars that can be destroyed with satchel.
- There will be a door who can only be opened as allies (and covert opp), a button on the other side will make sure the door will stay opened.
- There will be a door which needs a key to be unlocked.
- The last objective will be a wall, axis engineers will have to blow the wall to escape and win the map.

Decor:
Wing A:
Floors: 1/1
Cells: 22/22
- Decoration
- Lights

Screenshots
[Image: bgbxbp.jpg]
[Image: 10zqvzm.jpg]



Wing B:
Floors: 2/2
Cells: 36/36
- Decoration
- Lights

Screenshots
[Image: 34nffxv.jpg]
[Image: 2pq9gdf.jpg]



Wing C:
Floors: 0/1
Cells: 0/20
- Decoration
- Lights

Wing D:
Floors: 2/2
Cells: 40/40
- Decoration
- Lights

Screenshots
[Image: 348k9yg.jpg]
[Image: 15f2kxi.jpg]
[Image: 308icsg.jpg]



Wing E:
Floors: 3/3
Cells: 28/28
- Decoration
- Lights

Screenshots
[Image: 2a7a80h.jpg]

[Image: 20h841c.jpg]

[Image: 351enx0.jpg]

[Image: 2akk1h5.jpg]

[Image: 2u5ypky.jpg]

[Image: 2craels.jpg]



Wing F (Isolationcells):
Floors: 0/1
Cells: 0/10
- Decoration
- Lights

Courtyard:
- Terrain
- Sport facility (basketball or something)

Screenshots
[Image: 2z65m9u.jpg]

[Image: xlgtwx.jpg]



Lunchroom:
- Tables + chairs
- A opened counter (where they get their food)
- Decoration
- Lights

Screenshots
[Image: dlrp69.jpg]



Guardroom:
- Commandpanel
- Coffeemachine
- Table + chairs

Others:
- Command map
- Loading image
- Scripts
- Team speech (on completing an objective)

Optional:
- Escape tunnel from a cell

Idea's of the map:

It will have cells like this:
Spoiler
[Image: s3ei4g.jpg]



And those cells will be in blocks like this:
Spoiler
[Image: bgbxbp.jpg]
[Image: 10zqvzm.jpg]



And some entrance/courtyard like this:
Spoiler
[Image: aam_prison_closing_3.JPG]



And a prison lunchroom:
Spoiler
[Image: SunMyungMoon-841016_d.jpg]


I gues its a bigass project so it could take some time (i'm busy with school and work alot)


RE: Map idea - Alduin - 28-01-2013

Lets put an objective in it :P Allies need to destroy the prison gate and then a big door to come in the prison, and then find some documents wich are located in one of the cells. Cells can be opened by one lever at some control room. Biggrin
Btw awesome idea: Biggrin There is a helicopter and the allies spawn down the rope of the heli, the rope also works as ladder so they can go up. And documents need to be secured in the helicopter cockpit Biggrin


RE: Map idea - Narko - 28-01-2013

Not bad map idea, but who would do it?


RE: Map idea - Vercingetorix - 28-01-2013

or objective, axis need to break out, allies perform as some kind of guards?


RE: Map idea - Alduin - 28-01-2013

(28-01-2013, 10:06 PM)Vercingetorix Wrote: or objective, axis need to break out, allies perform as some kind of guards?

Indeed , that's a bit easier for john Biggrin


RE: Map idea - Andre - 28-01-2013

Just let us know when we can test it Biggrin


RE: Map idea - Dope - 29-01-2013

Make an objective of getting your locked up brother out of there Biggrin , prison break anyone? Biggrin

Grtz.............................


RE: Map idea - Andre - 29-01-2013

(29-01-2013, 12:51 AM)Dope Wrote: Make an objective of getting your locked up brother out of there Biggrin , prison break anyone? Biggrin

Grtz.............................

sure here Biggrin


RE: Map idea - Slash - 29-01-2013

There is a map called UJE-Jail sniper. You can obtain parts from there for your project.


RE: Map idea - Chuck - 29-01-2013

wow sounds very nice, when we can expect the map be finished?