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Map idea - Printable Version +- -TWC| Forum (https://board.twcclan.org) +-- Forum: Offtopic (https://board.twcclan.org/forum-28.html) +--- Forum: Creativity Corner (https://board.twcclan.org/forum-34.html) +---- Forum: Mapping (https://board.twcclan.org/forum-55.html) +---- Thread: Map idea (/thread-1943.html) |
Map idea - John - 28-01-2013 A prison. Setup: - Clean ET install (with mapping pk3's) - Packscape install - GTK install and setup - Easygen install - Omnibot install Objective: Axis need to break out, allies perform as guards. - There will be bars that can be destroyed with satchel. - There will be a door who can only be opened as allies (and covert opp), a button on the other side will make sure the door will stay opened. - There will be a door which needs a key to be unlocked. - The last objective will be a wall, axis engineers will have to blow the wall to escape and win the map. Decor: Wing A: Floors: 1/1 Cells: 22/22 - Decoration - Lights Screenshots![]() ![]() Wing B: Floors: 2/2 Cells: 36/36 - Decoration - Lights Screenshots![]() ![]() Wing C: Floors: 0/1 Cells: 0/20 - Decoration - Lights Wing D: Floors: 2/2 Cells: 40/40 - Decoration - Lights Screenshots![]() ![]() ![]() Wing E: Floors: 3/3 Cells: 28/28 - Decoration - Lights Screenshots![]() ![]() ![]() ![]() ![]() ![]() Wing F (Isolationcells): Floors: 0/1 Cells: 0/10 - Decoration - Lights Courtyard: - Terrain - Sport facility (basketball or something) Screenshots![]() ![]() Lunchroom: - Tables + chairs - A opened counter (where they get their food) - Decoration - Lights Screenshots![]() Guardroom: - Commandpanel - Coffeemachine - Table + chairs Others: - Command map - Loading image - Scripts - Team speech (on completing an objective) Optional: - Escape tunnel from a cell Idea's of the map: It will have cells like this: Spoiler![]() And those cells will be in blocks like this: Spoiler![]() ![]() And some entrance/courtyard like this: SpoilerAnd a prison lunchroom: Spoiler![]() I gues its a bigass project so it could take some time (i'm busy with school and work alot) RE: Map idea - Alduin - 28-01-2013 Lets put an objective in it :P Allies need to destroy the prison gate and then a big door to come in the prison, and then find some documents wich are located in one of the cells. Cells can be opened by one lever at some control room. ![]() Btw awesome idea: There is a helicopter and the allies spawn down the rope of the heli, the rope also works as ladder so they can go up. And documents need to be secured in the helicopter cockpit
RE: Map idea - Narko - 28-01-2013 Not bad map idea, but who would do it? RE: Map idea - Vercingetorix - 28-01-2013 or objective, axis need to break out, allies perform as some kind of guards? RE: Map idea - Alduin - 28-01-2013 (28-01-2013, 10:06 PM)Vercingetorix Wrote: or objective, axis need to break out, allies perform as some kind of guards? Indeed , that's a bit easier for john
RE: Map idea - Andre - 28-01-2013 Just let us know when we can test it
RE: Map idea - Dope - 29-01-2013 Make an objective of getting your locked up brother out of there , prison break anyone? ![]() Grtz............................. RE: Map idea - Andre - 29-01-2013 (29-01-2013, 12:51 AM)Dope Wrote: Make an objective of getting your locked up brother out of there sure here
RE: Map idea - Slash - 29-01-2013 There is a map called UJE-Jail sniper. You can obtain parts from there for your project. RE: Map idea - Chuck - 29-01-2013 wow sounds very nice, when we can expect the map be finished? |