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Jaymod class selector - Printable Version +- -TWC| Forum (https://board.twcclan.org) +-- Forum: Offtopic (https://board.twcclan.org/forum-28.html) +--- Forum: Creativity Corner (https://board.twcclan.org/forum-34.html) +---- Forum: CFGs (https://board.twcclan.org/forum-56.html) +---- Thread: Jaymod class selector (/thread-1185.html) |
Jaymod class selector - Drakenjager - 29-08-2012 I made a class selector for jaymod (free to use), it's easy to use with the numpad keys. Code: JAYMOD CLASS SELECTOR
echo "^7jaymod class selector"
echo "^7made by drakenjager"
ALLIES
ALLIED SOLDIER (key: num-/)
set sol5 "team b 0 5 8;play sound/chat/axis/61a; echo ^7Allies^d,^7soldier^d,^7panzer; set soldier-allies vstr sol6"
set sol6 "team b 0 6 8;play sound/chat/axis/61a; echo ^7Allies^d,^7soldier^d,^7flamethrower; set soldier-allies vstr sol7"
set sol7 "team b 0 35 8;play sound/chat/axis/61a; echo ^7Allies^d,^7soldier^d,^7mortar; set soldier-allies vstr sol8"
set sol8 "team b 0 31 8;play sound/chat/axis/61a; echo ^7Allies^d,^7soldier^d,^7mobile; set soldier-allies vstr sol5"
set soldier-allies "vstr sol5"
bind KP_slash "vstr soldier-allies"
ALLIED MEDIC (key: num_8)
set medic-allies "team b 1 8 37;play sound/chat/axis/62a; echo ^7Allies^d,^7medic^d,^7thompson
bind KP_UPARROW "vstr medic-allies"
ALLIED ENGINEER (key: num_5)
set ing3 "team b 2 8 37;play sound/chat/axis/63a; echo ^7Allies^d,^7engineer^d,^7thompson; set engineer-allies vstr ing4"
set ing4 "team b 2 24 37;play sound/chat/axis/63a; echo ^7Allies^d,^7engineer^d,^7rifle; set engineer-allies vstr ing3"
set engineer-allies "vstr ing3"
bind KP_5 "vstr engineer-allies"
ALLIED FIELDS OPS (key: num_2)
set field-allies "team b 3 8 37;play sound/chat/axis/64a; echo ^7Allies^d,^7field ops^d,^7thompson
bind KP_DOWNARROW "vstr field-allies"
ALLIED COVERT OPS (key: num_0)
set cov4 "team b 4 25 37;play sound/chat/axis/65a; echo ^7Allies^d,^7covert ops^d,^7garand; set covert-allies vstr cov5"
set cov5 "team b 4 33 37;play sound/chat/axis/65a; echo ^7Allies^d,^7covertops^d,^7FG42; set covert-allies vstr cov6"
set cov6 "team b 4 10 37;play sound/chat/axis/65a; echo ^7Allies^d,^7covertops^d,^7sten; set covert-allies vstr cov4"
set covert-allies "vstr cov4"
bind KP_ins "vstr covert-allies"
AXIS
AXIS SOLDIER (key: num_*)
set sol1 "team r 0 5 3;play sound/chat/axis/61a; echo ^7Axis^1,^7soldier^1,^7panzer ; set soldier-axis vstr sol2"
set sol2 "team r 0 6 3;play sound/chat/axis/61a; echo ^7Axis^1,^7soldier^1,^7flamethrower ; set soldier-axis vstr sol3"
set sol3 "team r 0 35 3;play sound/chat/axis/61a; echo ^7Axis^1,^7soldier^1,^7mortar ; set soldier-axis vstr sol4"
set sol4 "team r 0 31 3;play sound/chat/axis/61a; echo ^7Axis^1,^7soldier^1,^7mobile ; set soldier-axis vstr sol1"
set Soldier-axis "vstr sol1"
bind * "vstr Soldier-axis"
AXIS MEDIC (key: num_9)
set medic-axis "team r 1 3 38;play sound/chat/axis/62a;echo ^7Axis^1,^7medic^1,^7mp40
bind KP_PGUP "vstr medic-axis"
AXIS ENGINEER (key: num_6)
set ing1 "team r 2 3 38;play sound/chat/axis/63a; echo ^7Axis^1,^7engineer^1,^7mp40; set engineer-axis vstr ing2"
set ing2 "team r 2 23 38;play sound/chat/axis/63a; echo ^7Axis^1,^7engineer^1,^7rifle; set engineer-axis vstr ing1"
set engineer-axis "vstr ing1"
bind KP_RIGHTARROW "vstr engineer-axis"
AXIS FIELDS OPS (key: num_3)
set field-axis "team r 3 3 38;play sound/chat/axis/64a; echo ^7Axis^1,^7field ops^1,^7mp40
bind KP_PGDN "vstr field-axis"
AXIS COVERT OPS (key: num_,)
set cov1 "team r 4 32 38;play sound/chat/axis/65a;echo ^7Axis^1,^7covert ops^1,^7garand; set covert-axis vstr cov2"
set cov2 "team r 4 33 38;play sound/chat/axis/65a;echo ^7Axis^1,^7covert ops^1,^7FG42; set covert-axis vstr cov3"
set cov3 "team r 4 10 38;play sound/chat/axis/65a;echo ^7Axis^1,^7covert ops^1,^7sten; set covert-axis vstr cov1"
set covert-axis "vstr cov1"
bind KP_DEL "vstr covert-axis"RE: Jaymod class selector - Forthan - 29-08-2012 Nice
RE: Jaymod class selector - General Smith - 03-09-2012 y e s RE: Jaymod class selector - Maths - 16-05-2013 Nice . RE: Jaymod class selector - Chasin - 16-05-2013 Looks Nice
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