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Jaymod Ideas and suggestions - Printable Version +- -TWC| Forum (https://board.twcclan.org) +-- Forum: Servers & teams (https://board.twcclan.org/forum-17.html) +--- Forum: Enemy Territory (https://board.twcclan.org/forum-18.html) +---- Forum: No Download (https://board.twcclan.org/forum-19.html) +---- Thread: Jaymod Ideas and suggestions (/thread-34.html) Pages:
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RE: -TWC|No Download Ideas And Suggestions - Moanraker - 19-01-2015 (19-01-2015, 12:04 AM)Vegehan Wrote: Mayebe a minimum for engineers then? Sometimes 6 or 7 medics and no engineers. It is possible to create barriers against heavy SK. These barriers can't differentiate between Axis and Allies projectiles however and when we used these barriers players started complaining because they weren't able to mortar from their own spawn. I have an idea that might work but it needs lots of scripting and testing so don't expect it to be online soon. RE: -TWC|No Download Ideas And Suggestions - Storch - 19-01-2015 I agree with Sky, I don't think we have to limit the field ops class. It may happen that there are 4 of them in a team sometimes, but that's mostly when there are 15+ people per team. I would much rather like to limit the medic class to maybe maximum 50% per team? Would that be possible? 50 is even quite much, but I guess if we put it lower many rambos will start to cry even more than usual.. ![]() Maybe that way people would get a little bit more interested in playing for the objective. RE: -TWC|No Download Ideas And Suggestions - Tomahawk - 19-01-2015 Not sure if that will get people to be more into obj since those who just frag will do so with or without the medic regardless though it sort of could balance the team because at some point fighting againts 6-7+ medics is kinda pointless RE: -TWC|No Download Ideas And Suggestions - jupe - 19-01-2015 how about adding new class levels like 6 and 7. and extending to get lvl 5 for more xp. like= lvl 5 engineer 1k xp at engi class lvl 6 5-10k xp and lvl 7 25-50k xp. i think that would increase rate that peoples come to our servers because peoples like to get max lvls. and also play different classes. i think that would be great solution for class and obj problem + it would get quests come more addicted to our servers =) RE: -TWC|No Download Ideas And Suggestions - Antho - 19-01-2015 About classlimits, they are already here but I can't remember the exact ratios. I'll update this post with them in a bit, once I have time to get on my laptop RE: -TWC|No Download Ideas And Suggestions - djuki - 19-01-2015 (19-01-2015, 05:21 AM)jupe Wrote: how about adding new class levels like 6 and 7. and extending to get lvl 5 for more xp. like= lvl 5 engineer 1k xp at engi class lvl 6 5-10k xp and lvl 7 25-50k xp. i think that would increase rate that peoples come to our servers because peoples like to get max lvls. and also play different classes. i think that would be great solution for class and obj problem + it would get quests come more addicted to our servers =) I think what you mean are NQ settings. not possible in Jaymod as far as I know RE: -TWC|No Download Ideas And Suggestions - jupe - 19-01-2015 damn.. it would be great to got couple lvls more. RE: -TWC|No Download Ideas And Suggestions - Chasin - 19-01-2015 (19-01-2015, 12:28 AM)Storch Wrote: I agree with Sky, I don't think we have to limit the field ops class. It may happen that there are 4 of them in a team sometimes, but that's mostly when there are 15+ people per team. I agree with you. The game is a lot cooler if you have a team that goes for the objective. There is no team play when everyone is just ramboing trough the map xD. But i think a lot of players will be pissed about it .
RE: -TWC|No Download Ideas And Suggestions - Sky - 19-01-2015 i don't mind a medic limit tbh, even tough i'm playing medic 90% of the time it's not a bad idea since it would motivate me to play other classes more often BUT it's not like i would change my playstyle honestly, when i want to play for obj i do, when i want to frag i do, whatever class i got and in all honesty i don't see a team of 50% of medics really often, usually there aren't that much medics on ND since they get mown down by heavy weapons easily if they're not prepared so overall it's changing stuff for not that much result and only more whining from visitors RE: -TWC|No Download Ideas And Suggestions - Chasin - 19-01-2015 Yeah i know and thats why i said that there would be a lot of players pissed about it. |