![]() |
|
Jaymod Ideas and suggestions - Printable Version +- -TWC| Forum (https://board.twcclan.org) +-- Forum: Servers & teams (https://board.twcclan.org/forum-17.html) +--- Forum: Enemy Territory (https://board.twcclan.org/forum-18.html) +---- Forum: No Download (https://board.twcclan.org/forum-19.html) +---- Thread: Jaymod Ideas and suggestions (/thread-34.html) Pages:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
|
RE: -TWC|No Download Ideas And Suggestions - Bella - 22-12-2014 (22-12-2014, 07:13 PM)Vegehan Wrote: I think it's a good idea to place it at the command post ^^
RE: -TWC|No Download Ideas And Suggestions - jupe - 26-12-2014 ammo and healt for command post when it is constructed by allied +1 =) RE: -TWC|No Download Ideas And Suggestions - Storch - 06-01-2015 Any news about the additional ammo & health cabinet in pirates? And could we maybe remove the christmas mod? It was very funny, but I think it's enough now :P RE: -TWC|No Download Ideas And Suggestions - Sky - 06-01-2015 cabinets are already implemented they're at the allied command post i agree it's finally time to remove the xmas mod RE: -TWC|No Download Ideas And Suggestions - Storch - 06-01-2015 (06-01-2015, 06:18 PM)Sky Wrote: cabinets are already implemented Ohh really? Didn't notice yet, sorry :P RE: -TWC|No Download Ideas And Suggestions - Antho - 06-01-2015 Was gonna remove the christmas mod tomorrow morning. Originally was planning on removing it around new year, but it got kinda delayed by the crash stuff. RE: -TWC|No Download Ideas And Suggestions - Storch - 09-01-2015 A while ago I noticed that one screenshot of the sk areas in Pirates is missing. It's the exit at the second Axis spawnpoint. Do you guys agree with this? Or should Allies be allowed to use heavy weapons on the bridge? (click to enlarge)And I also would like to add this screen for the sk areas in Gold rush, because in the current ones it's not clear where exactly the sk areas start at the second Axis spawn point: (click to enlarge)If you don't agree with this one, feel free to comment. RE: -TWC|No Download Ideas And Suggestions - Storch - 10-01-2015 Anyone? Otherwise I'll just add them this way
RE: -TWC|No Download Ideas And Suggestions - Chasin - 10-01-2015 Yeah i agree with you. RE: -TWC|No Download Ideas And Suggestions - Sky - 10-01-2015 go for it
|