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Jaymod Ideas and suggestions - Printable Version +- -TWC| Forum (https://board.twcclan.org) +-- Forum: Servers & teams (https://board.twcclan.org/forum-17.html) +--- Forum: Enemy Territory (https://board.twcclan.org/forum-18.html) +---- Forum: No Download (https://board.twcclan.org/forum-19.html) +---- Thread: Jaymod Ideas and suggestions (/thread-34.html) Pages:
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RE: -TWC|No Download Ideas And Suggestions - MiXeR89 - 25-08-2014 For me In pirate map ally need more space spawnpoint (although the gate) / axis is great. Allies spawnpoint : ![]() In venice map again ally and axis (now) need more space spawnpoint. RE: -TWC|No Download Ideas And Suggestions - Storch - 26-08-2014 (25-08-2014, 06:02 PM)MiXeR89 Wrote: For me In pirate map ally need more space spawnpoint (although the gate) / axis is great. Okay we might make the spawn area for Allies in Pirates bigger at the first spawnpoint. But in Venice it's hard to make it bigger, because there are no real other logical boundaries in the map, if you know what I mean. Any other suggestions? RE: -TWC|No Download Ideas And Suggestions - Antho - 26-08-2014 Think we only should change the first allied spawn of pirates RE: -TWC|No Download Ideas And Suggestions - djuki - 26-08-2014 in mixer's picture is also the gate spawnpoint. I dont think that's a good idea. RE: -TWC|No Download Ideas And Suggestions - Chasin - 26-08-2014 Im gonna play et again .
RE: -TWC|No Download Ideas And Suggestions - djuki - 26-08-2014 (y) good! RE: -TWC|No Download Ideas And Suggestions - Storch - 27-08-2014 I also think we should slightly change the map rotation if possible. Maybe it would be better to mix it up a bit so that Venice and Pirates don't follow directly after one another. For instance Venice after Radar, so it would be: Battery - Gold Rush - Rail Gun - Fuel Dump - Oasis - Pirates - Radar - Venice - Battery RE: -TWC|No Download Ideas And Suggestions - djuki - 27-08-2014 (27-08-2014, 05:05 PM)Storch Wrote: I also think we should slightly change the map rotation if possible. Maybe it would be better to mix it up a bit so that Venice and Pirates don't follow directly after one another. For instance Venice after Radar, so it would be: Good plan. What we used to do in al old clan of mine is to have a routation in witch the more popular maps are played more often as the less popular. So in this case Goldrush Venice Oasis Fuel dump, Pirates Rail Gun Battery Goldrush Venice Oasis Goldrush Pirates Fuel dump Radar All maps run twice in a maprotationcycle, besides Battery, Rail gun & Radar. -TWC|No Download Ideas And Suggestions - led - 28-08-2014 I agree that it would be better to separate venice and pirates My idea is to put 3 stock maps, then pirates, then another 3 stock maps and finally venice I'm not sure if this is plausible.. other suggested map rotations are good aswell, although I'm not sure whether it's good to have radar as every 14th map It's something to think about to adjust our server to be even better! ![]() (ps. I'm not sure, but in venice there isn't a cp for axis? There used to be, but maybe it's not in this version.. [maybe I'm blind {again}].. can anyone confirm? )
RE: -TWC|No Download Ideas And Suggestions - Dream - 28-08-2014 I think there is a CP when you are at the last axis spawn and walk back. Not sure tho. |