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Jaymod Ideas and suggestions - Printable Version +- -TWC| Forum (https://board.twcclan.org) +-- Forum: Servers & teams (https://board.twcclan.org/forum-17.html) +--- Forum: Enemy Territory (https://board.twcclan.org/forum-18.html) +---- Forum: No Download (https://board.twcclan.org/forum-19.html) +---- Thread: Jaymod Ideas and suggestions (/thread-34.html) Pages:
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RE: -TWC|No Download Ideas And Suggestions - Antho - 25-07-2014 About the cp spawn script; think I forgot to backup it (it was on my desktop lol) when I switched from hdd to ssd so gotta start from scratch when I'm home. Its do-able but may be buggy in the beginning. Give me 2 - 4 days once I'm home. Feel free to kick my ass if it isn't done by then I'm fine with reducing mg and flame. Need to know whether Samael agrees. I can't change it with just my phone. E: Link to the rules thread in the application base has always been there ;p RE: -TWC|No Download Ideas And Suggestions - $4m4el - 25-07-2014 (25-07-2014, 12:07 AM)Antho Wrote: About the cp spawn script; think I forgot to backup it (it was on my desktop lol) when I switched from hdd to ssd so gotta start from scratch when I'm home. Its do-able but may be buggy in the beginning. np from me if flame and mg will be reduced only in battery RE: -TWC|No Download Ideas And Suggestions - Storch - 25-07-2014 (25-07-2014, 12:07 AM)Antho Wrote: About the cp spawn script; think I forgot to backup it (it was on my desktop lol) when I switched from hdd to ssd so gotta start from scratch when I'm home. Its do-able but may be buggy in the beginning. No worries, I don't mean to be impatient and so demanding, this just came to my mind now again, take your time with it. (25-07-2014, 06:49 AM)$4m4el Wrote: np from me if flame and mg will be reduced only in battery Actually, the 2 maps where it's mainly used are Gold Rush and Siwa Oasis, above all the MG. 2 Flamethrowers per team can be especially annoying in Seawall Battery inside the bunker though. So maybe those 3 maps, but I don't want to decide it all on my own, of course you can do it just like you want. RE: -TWC|No Download Ideas And Suggestions - Antho - 25-07-2014 Hmm should make a poll RE: -TWC|No Download Ideas And Suggestions - cashy - 08-08-2014 Hey, I know it's a NoDownload, but I needed to download enhncd-mod anyway too, so why we can't take some new maps? I mean downloading a map is the normalest thing in et & this takes maybe 30 seconds.
RE: -TWC|No Download Ideas And Suggestions - Axel - 08-08-2014 (08-08-2014, 01:37 PM)cashy Wrote: Hey,There was a recent poll , and most of us agree with new maps , dont really know what will be the reaction of the guests. But Railgun is going to be replaced with some other downloading map
RE: -TWC|No Download Ideas And Suggestions - Antho - 09-08-2014 (08-08-2014, 06:15 PM)Axel Wrote: But Railgun is going to be replaced with some other downloading map Not sure yet whether it will be replaced or that we'll add one RE: -TWC|No Download Ideas And Suggestions - Blood Berserker - 09-08-2014 i think its better to add a map and not replace one. All the maps in ND are great RE: -TWC|No Download Ideas And Suggestions - Duka - 09-08-2014 I agree with Bloody. I love Railgun and replacing it is useless. We should better leave alone Railgun and add this new map. RE: -TWC|No Download Ideas And Suggestions - Storch - 25-08-2014 Hi there, we still need to specify the Spawnkill areas for our 2 new maps. I have some suggestions for them. You don't have to agree with me and can of course suggest changes/improvements of these. Venice: - Allied first spawnpoint: http://s7.directupload.net/images/140825/tggtegjr.jpg http://s14.directupload.net/images/140825/hbbbpk3w.jpg http://s1.directupload.net/images/140825/gl9yjtei.jpg - Axis first spawnpoint is capturable through the tank - The only possible walljump: (Maybe we don't even need this because Allies don't get any advantage by jumping that way) http://s1.directupload.net/images/140825/jv9iqnfw.jpg - Allies second spawnpoint: http://s14.directupload.net/images/140826/lw2giw2j.jpg http://s7.directupload.net/images/140826/pdxzvp49.jpg http://s1.directupload.net/images/140826/nfyrs4wx.jpg http://s1.directupload.net/images/140826/n2pqobn8.jpg (Basically inside the entire spawnbuilding) - Axis second spawnpoint: http://s7.directupload.net/images/140825/ha885rt6.jpg http://s1.directupload.net/images/140825/ghrngt4w.jpg Pirates: - Allies first spawnpoint: http://s1.directupload.net/images/140825/rzr3qk5a.jpg - The first Axis spawnpoint is capturable again - Allied second spawnpoint: http://s7.directupload.net/images/140825/3uobgb9x.jpg http://s1.directupload.net/images/140825/lc5o36kv.jpg http://s14.directupload.net/images/140825/hx4mjrna.jpg - Axis second spawnpoint: http://s1.directupload.net/images/140825/ipzdnizl.jpg PS: Excuse my crappy paint skills, if you can do it better, feel free to create these screenshots yourself
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