-TWC| Forum
Jaymod Ideas and suggestions - Printable Version

+- -TWC| Forum (https://board.twcclan.org)
+-- Forum: Servers & teams (https://board.twcclan.org/forum-17.html)
+--- Forum: Enemy Territory (https://board.twcclan.org/forum-18.html)
+---- Forum: No Download (https://board.twcclan.org/forum-19.html)
+---- Thread: Jaymod Ideas and suggestions (/thread-34.html)



RE: -TWC|No Download Ideas And Suggestions - Axel - 17-06-2014

NO We are not bringing adrenaline back ....

There was a considerable debate on this before , we aren't bringing it back.



RE: -TWC|No Download Ideas And Suggestions - Bread - 17-06-2014

lol dukajek jaymod didn't introduce adre

et did

adre sucks so no


RE: -TWC|No Download Ideas And Suggestions - Blood Berserker - 17-06-2014

no adre we have enough rambo`s alreadyWink


RE: -TWC|No Download Ideas And Suggestions - stroll69 - 18-06-2014

oohhh okay Sad


RE: -TWC|No Download Ideas And Suggestions - Lerre - 18-06-2014

(17-06-2014, 12:40 PM)Dukajek Wrote:
(17-06-2014, 12:03 PM)stroll69 Wrote: Should there be any chances get the adrenaline spike back? Or even try it? Biggrin
I wanna try it because always adrenaline run out :/

Strolli-boy, there was a milions threads and posts like this. Sorry, but everybody is saying, that this was the Jaymod worst improvement ever.

But in my honest opinion, we can do like ff in NAM. We can test it for some time. Maybe 1 week will be ok? If players will like it, we can discuss it again.

+1 FULLY AGREE WITH YOU Dukajek !


RE: -TWC|No Download Ideas And Suggestions - Maths - 18-06-2014

But i remember that adre can be disabled for just medics but others can have it , that was in a silent mod . I think that may work


RE: -TWC|No Download Ideas And Suggestions - stroll69 - 30-06-2014

enabled only medics Smile


RE: -TWC|No Download Ideas And Suggestions - Storch - 24-07-2014

Hi there I've got 2 suggestions:

1)

In the topic Comprehensive Rules one screenshot of allowed jumps in Seawall Battery is a bit misleading. I mean the jump to the window with the mg. On the screenshot itself it says: "You can jump there when the little ramp is built" and only very small underneath there's a remark that it actually doesn't matter if the ramp is built or not.

We should change that screenshot to avoid missunderstandings.

I can't edit it myself so it would be great if someone else could do it. Here would be one possible and more clear screenshot:
http://s7.directupload.net/images/140724/ah7tyh4s.jpg


2)

I think we should make that topic (comprehensive Rules) more easy to find for visitors. I doubt that every guest is very familar with such forums and knows that he has to look under 'Servers & Teams' -> 'No Download'.

We should make a link to the rules in the applications section or in another section which is easier to find and frequently viewed by guests. That would be helpful for example when a guest wants to find out the exact SK-areas in ND.


3)

Oh and since I'm just at it, any news about the removal of the ramp script in Seawall Battery, the Script where Allies can spawn at the Command post or the limitation of MG's and Flamethrowers to 1 per team?


RE: -TWC|No Download Ideas And Suggestions - Cieply - 24-07-2014

(24-07-2014, 06:06 PM)Storch Wrote: I can't edit it myself so it would be great if someone else could do it. Here would be one possible and more clear screenshot:
http://s7.directupload.net/images/140724/ah7tyh4s.jpg

I swapped ss, i think it should be fine now


RE: -TWC|No Download Ideas And Suggestions - Storch - 24-07-2014

(24-07-2014, 06:50 PM)Cieply Wrote: I swapped ss, i think it should be fine now

Thanks Smile

And I just saw there is already a link to the rules topic in the applications section. Either someone changed it already or I'm blind, never mind :P