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Jaymod Ideas and suggestions - Printable Version

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RE: -TWC|No Download Ideas And Suggestions - a TEAMMATE - 24-02-2014

Right, also disable !f.u, is useless now and kicks anybody with "f.u" in the name
I also think we should open a section on forum for members.. i know there is one for high admins etc but normal members should also talk in private about server things... all these fights wouldn't exists if we had a private place to talk. I'm wrong? Biggrin


RE: -TWC|No Download Ideas And Suggestions - Atreyu - 25-02-2014

Some players actually love railgun and radar (like me) and hate maps, where u can't even leave the spawn, because of that artillery, panzer, mp40 etc spam into exits (fuel dump after allies pass with tank or battery before they capture bunker) ...
When there are few players on, it's easy to do obj and skip the map, isn't it?Smile
And voting... ppl never for for shuffle nor any good things. Mostly voters just click F1, because they:
1) want to join FireTeam, but there is a vote also, so they additionally (and accidentally) vote
2) just want to make the vote disappear, and press F1 w/o looking at vote
Ppl also make shuffle or restart map like this in last 5-10 minutes of the map. And what's cool in playing same map again? ... Usually few ppl leave game then, you know it.

Lately I was talking with some TWC members (sorry, don't remember who exactly Biggrin) and we thought of one nice thing.
What do you think of changing SK rules into sth like this:
- SK is forbidden at all, even with knife, mp40, whatever But in spawn, in pleace you are respawned, the exact room.
- if it's bunker, building, sth closed: SK at exit forbidden, but at exit, not the whole, big area)
- if you have 2-3 spawns, SK is forbidden only at the main one or the newest (newest - captured bunker, captured old city with broken wall. by newest I mean the one, which is needed to do obj, so command posts aren't forbidden)

What would it do? Now it's like allies or axis can SK, and second team can't. Allies can shoot mortar, panzer and artillery at spawn, and axis can just try to leave it, and on some maps it's vice versa. With rules like that, every team would be equal, no SK at all, because if 1 spawn is beeing spammed with artillery etc, you can change spawn (eg. allies on goldrush, axis on radar).

There are places, where mp40 is worse than panzer in your head, because if someone know how to camp and make all hs, it's bad luck for other team, even if they leave, they leave with half or less hp.


RE: -TWC|No Download Ideas And Suggestions - Antho - 25-02-2014

(24-02-2014, 08:28 PM)a TEAMMATE Wrote: Right, also disable !f.u, is useless now and kicks anybody with "f.u" in the name

Done, can't disable !about, !time and !uptime though.. Adding it as a denied ACL doesn't add it...


RE: -TWC|No Download Ideas And Suggestions - Insane.NL - 25-02-2014

(25-02-2014, 01:47 PM)Antho Wrote:
(24-02-2014, 08:28 PM)a TEAMMATE Wrote: Right, also disable !f.u, is useless now and kicks anybody with "f.u" in the name

Done, can't disable !about, !time and !uptime though.. Adding it as a denied ACL doesn't add it...

Those are the standard commands, which everyone has, as far as i know, they cannot be removed from a levlist.


RE: -TWC|No Download Ideas And Suggestions - djuki - 26-02-2014

but you can set it for lvl 8 and higher or so


RE: -TWC|No Download Ideas And Suggestions - Blood Berserker - 26-02-2014

lol atreyu that makes no sense to do so, if u sk with light machine gun you mostly get shot anyway so it makes no sense, and do u think we can follow that rules when:

Allies capture old city
Allies are at axis spawn rail gun
Battery beach
Battery second spawn axis

Shall I continue?:P

If u ask me leave the sk areas like this,

Mostly allies have advantage of it, but axis still win almost every time.
So it doesn't make sense to me


RE: -TWC|No Download Ideas And Suggestions - Atreyu - 26-02-2014

Blood, I think you misunderstand what I was saying.

1. When allies capture old city and dynamite the wall - axis shouldn't shoot at their spawn. Actually at this map they don't do it, because the fight is all time in tunnel and water pump, axis almost never go behind the wall. And allies can't shoot directly into spawns (spaces covered with roofs, the one you respawn) and can't make artillery, mortar and other HV at the nearest area.
2. Allies are at axis spawn? Then axis can't go anywhere, because they have 1 exit and 1 building to hide. So allies shouldn't shoot in the spawn area and shouldn't shoot with heavy behind that small wall.
3. Battery beach: axis already can't shoot into allies spawn, allies shouldn't shoot with heavy directly into bunker.
4. Battery second axis spawn - allies already can't shoot with heavy at axis spawn, shouldn't shoot with anything in that 1 room, where axis respawn.

Those are just my opinions, which I usually played on other server and on mine years ago. You might disagree, but why don't give it a try?:P


RE: -TWC|No Download Ideas And Suggestions - Bubble - 26-02-2014

Even if you go and try to sk with light weapons in those areas, you will propably get your ass full of lead or blown away with panzer by the enemies under the spawn protection time
I don't see a problem with the current heavy sk system and most of our frequent visiting players have already learned the "Heavy spawnkilling is not allowed unless it's a capturable spawn" (flag or cap by tank) It could be that I wouldn't like to change the rules anymore since they got changed so often earlier, making gameplay confusing when there were new sk/wj (wj isn't the topic now those rules changed alot too) rules nearly every week for some time.

These were just my opinions, which I have formed during my play time. You might disagree, but why am I copying your ending style •__•?


RE: -TWC|No Download Ideas And Suggestions - a TEAMMATE - 26-02-2014

Yep, sk areas are fine. They have always been that way and we would only lose players if we changed em.


RE: -TWC|No Download Ideas And Suggestions - Antho - 27-02-2014

I don't think it would be smart to change these rules, they've been in place a long time and most people have grown used to it.