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Jaymod Ideas and suggestions - Printable Version +- -TWC| Forum (https://board.twcclan.org) +-- Forum: Servers & teams (https://board.twcclan.org/forum-17.html) +--- Forum: Enemy Territory (https://board.twcclan.org/forum-18.html) +---- Forum: No Download (https://board.twcclan.org/forum-19.html) +---- Thread: Jaymod Ideas and suggestions (/thread-34.html) Pages:
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RE: -TWC|No Download Ideas And Suggestions - optee - 27-12-2013 (27-12-2013, 01:41 PM)Kjell Wrote: So today I was playing in your NoD server. It is allowed because that's a crewed weapon. RE: -TWC|No Download Ideas And Suggestions - Storch - 27-12-2013 It's not considered heavy spawnkill, because it's part of the map and we can't do anything about it. Same with the second Axis spawnpoint in Gold rush. Allied players may use the tank, as well as the MG and kill Axis players, even in spawn areas. I know it may be a bit confusing, but what should we do? Tell people that they can't use the MG of the tank or the constructed MG? That would be even more ridiculous. -TWC|No Download Ideas And Suggestions - Kjell - 27-12-2013 If it is not, please notify the other by telling them AND writing down in rules. RE: -TWC|No Download Ideas And Suggestions - Antho - 27-12-2013 It is not heavy spawnkill. The example johnny gave pretty much explains why... It is not possible to make a rule involving weapons placed by the makers of maps or involving weapons of tanks. I'll add it to the rule topic. RE: -TWC|No Download Ideas And Suggestions - $!l3nc3r - 27-12-2013 I agree with storch. Heavy weapons from mg and tank should be allowed. It's part of the map. Kinda strange if we gonna forbid guests from using them. RE: -TWC|No Download Ideas And Suggestions - Kjell - 27-12-2013 but you could explain it in the rules that it is allowed? RE: -TWC|No Download Ideas And Suggestions - Antho - 27-12-2013 (27-12-2013, 03:41 PM)Kjell Wrote: but you could explain it in the rules that it is allowed? http://board.twcclan.org/thread-3769.html#heavysk -TWC|No Download Ideas And Suggestions - Kjell - 27-12-2013 Good then. RE: -TWC|No Download Ideas And Suggestions - MiXeR89 - 10-01-2014 Are you friends will think about the return of the old system of recruitment? Some players returned to the DC clan, and with each days more people leave the game or is inactive. RE: -TWC|No Download Ideas And Suggestions - ocean - 10-01-2014 Mixer, I saw today 39 players online! (on TWC ND server), so I think we don't really need to back to K/D pointless factor. We still focus on maturity, not on militia style.
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