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ND Changes (archived by $4m4el) - Printable Version +- -TWC| Forum (https://board.twcclan.org) +-- Forum: Archive (https://board.twcclan.org/forum-50.html) +--- Forum: Archive (https://board.twcclan.org/forum-51.html) +--- Thread: ND Changes (archived by $4m4el) (/thread-7205.html) |
RE: ND Changes - Haures - 14-06-2017 well im suggesting that panzer would be avaible when there is enough players in server example 6o6 or 7o7. yes spawn killing is quite hard thing to monitor in nd when theres alot of players (as admins perspective) RE: ND Changes - Enigma - 14-06-2017 (14-06-2017, 09:09 AM)Meagain Wrote: well im suggesting that panzer would be avaible when there is enough players in server example 6o6 or 7o7. I believe this is possible with enhmod, and otherwise a lua script would do the trick RE: ND Changes - Haures - 14-06-2017 (14-06-2017, 09:23 AM)Enigma Wrote:(14-06-2017, 09:09 AM)Meagain Wrote: well im suggesting that panzer would be avaible when there is enough players in server example 6o6 or 7o7. yeh atleast with lua you can do things. but would it stress the servers performance? RE: ND Changes - Enigma - 14-06-2017 (14-06-2017, 09:25 AM)Meagain Wrote:(14-06-2017, 09:23 AM)Enigma Wrote:(14-06-2017, 09:09 AM)Meagain Wrote: well im suggesting that panzer would be avaible when there is enough players in server example 6o6 or 7o7. Shouldn't make a notable difference in the current performance. RE: ND Changes - nuestra - 17-06-2017 never disable panzer
RE: ND Changes - Davu - 18-06-2017 (17-06-2017, 07:59 PM)nuestra Wrote: never disable panzer Neustr lll :P RE: ND Changes - -TWC|ErrorLoading - 18-06-2017 Want a suggestion ? Transfer nd to begipro, kappa RE: ND Changes - draken-jager - 18-06-2017 "Begipro" could be nominated for worst word-play in 2017 lol
RE: ND Changes - Thrasher - 18-06-2017 (18-06-2017, 07:45 PM)ErrorLoading407 Wrote: begipro very very very true RE: ND Changes - $4m4el - 18-06-2017 Errror better transfer to nd to play with humans kappa |