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Jaymod Ideas and suggestions - Printable Version +- -TWC| Forum (https://board.twcclan.org) +-- Forum: Servers & teams (https://board.twcclan.org/forum-17.html) +--- Forum: Enemy Territory (https://board.twcclan.org/forum-18.html) +---- Forum: No Download (https://board.twcclan.org/forum-19.html) +---- Thread: Jaymod Ideas and suggestions (/thread-34.html) Pages:
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RE: -TWC|No Download Ideas And Suggestions - Bread - 06-11-2013 radar - single jump PLEASE. Double jump is kinda pointless on radar imo. railgun - water tank bug fixed in ET 3.00, same as in fd. fueldump - east fence, anti wj oasis - anti wj battery - remove ramp to bunker, make cp spawn for allies. goldrush - nothing to add here imo. RE: -TWC|No Download Ideas And Suggestions - a TEAMMATE - 06-11-2013 Quote:radar - single jump PLEASE. Double jump is kinda pointless on radar imo.while i agree that double jump on radar is lame i think that this is going to create a lot of confusion ppl are gonna ask why they can't double jump anymore... RE: -TWC|No Download Ideas And Suggestions - Bubble - 06-11-2013 (06-11-2013, 10:36 AM)a TEAMMATE Wrote:Quote:radar - single jump PLEASE. Double jump is kinda pointless on radar imo.while i agree that double jump on radar is lame i think that this is going to create a lot of confusion Then we just explain it to them? I think people would understand the reason behind it. And without douple-jump, people will still use trickjump to take shortcuts RE: -TWC|No Download Ideas And Suggestions - Joris - 06-11-2013 Double jump has always been on ND. People (like me) love the speed you can cross the maps, with double jumps. Yes, they can walljump, but as long as you warn/kick them, there is no problem at all. Joris RE: -TWC|No Download Ideas And Suggestions - Storch - 06-11-2013 I think they want the double jump to be removed because the obj is too easy for Allies with it, since they can easily jump on to the radar parts and get away with it. The only place where you can walljump is the door to the side entrance, but then you still need a covert ops with suit and I very very rarely see that happen. But anyway, I disagree with removing double jump in Radar. Yes, sometimes the obj is very quickly done but usually only if the Allied team is much stronger than Axis. If the teams are balanced it is very hard for Allies to even reach the radar parts. In my opinion playing in Allies is in every map much more demanding than playing in Axis, maybe apart from Rail Gun, so we should not put even more stones in the Allied ways. RE: -TWC|No Download Ideas And Suggestions - ocean - 06-11-2013 guys, some of you love to complicate your life ![]() - doublejump is global value for jaymod and should stay untouched, its highly pointless to disable (imnot sure if its even possible for just one map from the whole map poll) dj on one map and leave it untouched on the other maps - people used to the settigns, change of physical environment for just one map would ruin gameplay. - Joris is right - dj has been always ON and there is warning system + there are admins to keep an order if some1 can't play fair and abuses trickjumps in disallowed way. There are rules, based partially on current settings (wjing etc), just do your job admins ![]() - doublejump makes gameplay funnier, faster, more aggressive and entertaining (ofc when not abused like I mentioned before) - doublejump allows to get into the places without any reach with standard settings (the places which aren't against any rules) - currently ND is doing more than well, why to demolish good mood and it seems current settings fit many, many players visiting there including more and more incoming gamers. KEEP IT untouched - I said not the first time - there are waiting in the line far more important things to be done - I presume you know perfectly what I meant (scripts etc.) Can these matters to be solved in the first place? I gave the sources, Anthon asked again and again few times ... RE: -TWC|No Download Ideas And Suggestions - Clysma - 06-11-2013 If the anti WJ script is possible, why isnt it already setted up in server? RE: -TWC|No Download Ideas And Suggestions - Andre - 06-11-2013 (06-11-2013, 05:34 PM)Clysma Wrote: If the anti WJ script is possible, why isnt it already setted up in server? Seems like joris prefers that admins watch for it instead of putting that nice mapscript. even tho that doesnt make any sense to me. just add it ffs. RE: -TWC|No Download Ideas And Suggestions - Clysma - 06-11-2013 (06-11-2013, 06:15 PM)Andre Wrote:(06-11-2013, 05:34 PM)Clysma Wrote: If the anti WJ script is possible, why isnt it already setted up in server? Madness.. RE: -TWC|No Download Ideas And Suggestions - Bread - 09-11-2013 http://board.twcclan.org/thread-2498.html Why this was never implemented? |