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Merging Jaymod and Beginners - Printable Version +- -TWC| Forum (https://board.twcclan.org) +-- Forum: Public (https://board.twcclan.org/forum-13.html) +--- Forum: Important news (https://board.twcclan.org/forum-47.html) +--- Thread: Merging Jaymod and Beginners (/thread-9312.html) |
RE: Merging Jaymod and Beginners - Narko - 13-06-2021 (13-06-2021, 01:03 PM)$4m4el Wrote: just put oryginal 6 map in Jaymod and back to No Download name and players will back Players were already gone when you used to be a supreme, theres no need to blame us No one wants to play vanilla maps
RE: Merging Jaymod and Beginners - Lanttu - 13-06-2021 (13-06-2021, 01:03 PM)$4m4el Wrote: just put oryginal 6 map in Jaymod and back to No Download name and players will back how do you explain the ex ND guests playing on FA then? They have no 6 stock maps and 130 ping for EU players ? I dont think they care about 6 originals, besides the 6 originals already exist on Jaymod, or maybe 5 cos we got rid of railgun which was 9/10 times voted off.~ Lanttu. RE: Merging Jaymod and Beginners - KiralyCraft - 13-06-2021 I'd definitely love the 6 originals being playable, not *only* them but at least replace the current BG's Goldrush and Fueldump and Battery with their original versions. I've asked around on the server and people seem to prefer the originals of these 6 maps. While we're at it, I also suggest that classes don't get a second pair of main weapons, so a soldat with a mortar can't also have MP40/Thompson, for example. Weapons should not be able to fire underwater (lol), and thowables by meds and field ops (so medpacks and ammo packs) should have their original throwing distance set back. Just my 2 cents, otherwise can't complain
RE: Merging Jaymod and Beginners - BenZin - 13-06-2021 @kiraly Thanks for the feedback I think we should do it step by step Let's start with the reorganisations first Then we can discuss al together about server settings & several other things! But its nice that u share ur opinion with us RE: Merging Jaymod and Beginners - Mystik - 13-06-2021 (13-06-2021, 01:03 PM)$4m4el Wrote: just put oryginal 6 map in Jaymod and back to No Download name and players will back No. This seems like a good option, I agree with adding original 6 maps and replacing the SW versions with them in the cycle. Also please look into tweaking the heavy weapon chargetimes etc, iirc they are a bit wild on BG currently? I despise the tripmines, but the better hitboxes and a mod that is still receiving updates and bugfixes is a big plus. The combining of the playerbases is the main advantage here, and with the recent, even bigger decline of Jaymod activity this is the only option that makes sense. I also hope I figure out what's causing my weird mouse lag/twitch bugs that only happen in Nitmod. But in any case, I wish this combination effort good luck! RE: Merging Jaymod and Beginners - WeeD21 - 14-06-2021 (13-06-2021, 01:03 PM)$4m4el Wrote: just put oryginal 6 map in Jaymod and back to No Download name and players will back I have to agree with your thoughts again! RE: Merging Jaymod and Beginners - BenZin - 14-06-2021 Well if getting activity was that easy, then ET would stil be a very popular game U guys are some years behind im afraid No offence, we all have our opinion RE: Merging Jaymod and Beginners - jorma - 14-06-2021 TWC would gain lots of activity if no Benzje " "
RE: Merging Jaymod and Beginners - General Smith - 14-06-2021 I think this would be the best option. And yeah, may require some adjusting of settings to please the majority of people, but I think this could help increase activity overall. |