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Counter-Strike: Global Offensive - Printable Version +- -TWC| Forum (https://board.twcclan.org) +-- Forum: Servers & teams (https://board.twcclan.org/forum-17.html) +--- Forum: Other servers (https://board.twcclan.org/forum-134.html) +--- Thread: Counter-Strike: Global Offensive (/thread-6728.html) |
RE: Counter-Strike: Global Offensive - Haures - 12-08-2016 one cvar what i could suggest to change is mp_c4timer (The amount of time in seconds before bomb explodes after planted. Default: 45) to 30 or 20 dunno what is the best but yesterday it felt like forever to bomb to explode ![]() and i think this mp_maxrounds (Amount of round to play before server changes maps. Default: 0) could be like 4 or 8 RE: Counter-Strike: Global Offensive - Bread - 12-08-2016 (12-08-2016, 10:46 AM)Megan Wrote: one cvar what i could suggest to change is mp_c4timer (The amount of time in seconds before bomb explodes after planted. Default: 45) to 30 or 20 dunno what is the best but yesterday it felt like forever to bomb to explode that's way too low imho RE: Counter-Strike: Global Offensive - SpeeD - 12-08-2016 That is the standard setting for competetive CS, so imo no need to change it, unless you want to adjust the round time as well which is not really recommended. RE: Counter-Strike: Global Offensive - TheDestroyer! - 12-08-2016 default is 40 btw. So it should be 40. 35 is minimum 30 is too low. RE: Counter-Strike: Global Offensive - Haures - 13-08-2016 30 isnt too low xD We had server it at 30 and it wasnt too low. RE: Counter-Strike: Global Offensive - Mimus - 22-08-2016 Heya, update for all of you csgo-enthusiasts: We looked into the suggestions y'all had and talked to some people who know a bit about csgo. What we came up with so far, concerning implementing your suggestions and preparing us for a csgo-launch, is the following: All 3 sorts of gaming (FFA-Deathmatch, Arena 1v1 and Community Competitive) sound very nice. We are thinking about opening 2 servers, one with constant FFA-DM running on it (because thats apparently a very popular thing lots of people play for a bit all the time, so we assume the server can be playable + rather full all the time) and one server with the option to either play Arena1v1 or Community Competitive (because for those 2 things you need a certain amount of people/friends to play with who have an at least similar niveau of gaming and dont insta-leave during the game). --> 1 server "connect and play" + 1 server "ask and play" I would like to know if you guys would want to have it that way, and IF its the case, what are the things you want on the servers? I did hear a lot of things already about how many slots, which maps and all that. I am just going to name and ask you about the things I know and I hope you will either agree with that or suggest (with reasons pls) another way of doing it. FFA-DM: 9 vs 9 -slots dust2 as the only map only hs / rifle with bodyshots / pistols and body armour / pistols, body armour and hs / awp only / any other kind of thingy i dont know about? Community Competitive: 10 vs 10 -slots active duty maps? map voting roll the dice plugin? ranks to prevent members to be able to get kicked by random guests Arena 1vs1: stat rankings Thats all so far, once we got some replies to these suggestions we will work on getting the server/s ready with all of it for further testing. RE: Counter-Strike: Global Offensive - SpeeD - 22-08-2016 Community Competetive is 5v5, 10v10 is a complete mess RE: Counter-Strike: Global Offensive - SpeeD - 31-08-2016 Any updates on this one?
RE: Counter-Strike: Global Offensive - Bread - 31-08-2016 10v10 seems a little high, I want to say 6v6 or 5v5, tops RE: Counter-Strike: Global Offensive - Makez - 31-08-2016 Keep it 5v5 to have some sense in it. The maps are designed for 5v5 strategies. |