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No Download New maps needed! (archived by NightFall) - Printable Version

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RE: New maps needed! - $!l3nc3r - 17-02-2016

Well, I'm not a big fan of making changes to our No Download Server, but If we have to change a map we should add Venice back on, cause this map was well liked on ND an it can handle 40 players easily.


RE: New maps needed! - The Master - 17-02-2016

i am also a venice lover so i think it would be great.


RE: New maps needed! - Thrasher - 17-02-2016

replace railgun with venice?

+1


RE: New maps needed! - Tomahawk - 17-02-2016

first of all, zombie are you blowing off all over the place on storch for what he said? the man voiced his opinion.

we wont ADD more maps meaning we will have 8 maps on the cycle, thats for sure and also the 6 default maps will stay, however we can talk about maybe putting venice back instead of pirates or marrakech street map (whatever the name is).

the way i see it, server goes full gas in terms of activity so i dont see the need change anything.

still this is an open discussion and everyone is welcomed to voice their opinion.

we might even create a poll.


RE: New maps needed! - djuki - 18-02-2016

(17-02-2016, 02:42 AM)Longer Wrote: I suggest you change though Railgun for something better because it almost always gets a vote at the next .
I think you mean sometimes.. I for one LOVE railgun. O have a couple of reasons for it.
1 its a wel balanced map when the server isnt totally full.
2 its pretty easy to play objective as non-engi.
3 It is THE ONLY map the Axis are attacking. I love to attack when im in Axis, so railgun is a releave for me.

And Railgun isnt as much in teh map-rotation as some other maps as goldrush.


RE: New maps needed! - Mimus - 18-02-2016

Id like to add a fews things.

As some of you might remember in the past we basically had a ND server with different maps. Remember allstars? It used to be set to settings the same as in ND and with all the maps people wanted. Still nobody actively played in the server because it lacked people and nobody had the motivation to stay there and play until it becomes active.

The struggle I see some ppl having in ND is that even though there are a lot of servers with different maps to play on, most of these guys dont want to leave ND bcause its always so full, amirite?
And even though people attract people (so ND will always be one of the fuller servers just because once u reach a certain level of constant players you can barely go empty again), it was the server itself who in the first place got people to join it. The server with the default maps, no more.

So the maps weve always had should indeed stay. There might be some of them not that perfect for when the server has high times concerning playernumbers, but those maps are still well-liked by some. However, as said in the few posts before this one, having these 2 new maps (ND +2) and swapping them shouldnt be a problem.

As far as i can remember when we had the initial discussion about adding maps to ND it was said that even though we try it with 2 maps that doesnt mean these will stay forever. If it doesnt work out, they will be gone again. If its liked in general but the maps seem to be a bad move (too small, not liked, buggy...) they will be swapped.

So lets keep in mind that we have exactly 2 spots for new maps in ND and that these maps have to, apart from "popularity", have some other traits like how many people can play on it without it being too crowded? Does the map work well with our settings, the respawn times etc.? And, I guess one of the biggest issues: Someone will have to make spawnkill areas and stuff for it. That means not only work for the guy who has to paint the screenshots, but even more for the admins and guests who will have to learn these new areas by heart.

So dont change the maps too often, because I doubt we will be able to keep up with learning new spawnareas and teaching these to the guests if the maps change every month etc.


RE: New maps needed! - Storch - 18-02-2016

@Mimus: You're right, that's why it would make sense to add Venice: It's more than big enough for up to 40 players and the sk areas have already been done and are known by most players :P

The only question is, which map should be replaced, pirates or marrakech streets... I like them both, I don't really mind Biggrin


RE: New maps needed! - $!l3nc3r - 18-02-2016

(18-02-2016, 11:06 AM)Mimus Wrote: Id like to add a fews things.

As some of you might remember in the past we basically had a ND server with different maps. Remember allstars? It used to be set to settings the same as in ND and with all the maps people wanted. Still nobody actively played in the server because it lacked people and nobody had the motivation to stay there and play until it becomes active.

This is not fully right, cause the settings were different than No Download.
For example the double jump an some other settings, If the settings were exact the same I would have played more often in the Allstars server.

The rest of your post I fully agree, an Venice would be a good option cause we already had it in ND.


RE: New maps needed! - Haures - 18-02-2016

Say your types:
1. Special Delivery TE final
2. Caen 2 final
3. et_beach (rtcw multiplayer nostalgia anyone?)
4. Warbell final
5. Das Boot RC1 final (rtcw multiplayer nostalgia anyone?)
6. SOS Secret Weapon final
7. Chateau Voilegarde beta3
these maps i think could be added

swapping existing maps (oasis, [votenextmap] radar, [votenextmap] railgun, ) could be something new like im suggesting.

People nowadays have quite good connections (dont mean they all have) to download files (1 min download isnt a big thing)