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Panzerwar Mod Vote (archived by Thrasher) - Printable Version

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RE: Panzerwar Mod Vote - Fox - 20-12-2016

Thanks.

al_abbasi map should be deleted, not really a panza map.
If you keep it, it needs custom speed/gravity & doublejump.


RE: Panzerwar Mod Vote - andyyy - 21-12-2016

Just got on today and noticed the mod switch. I have no preference and no complaints as the customization work you did behaves very similar to JayMod, so switching to N!tmod is fine with me. Thanks for the efforts to keep PanzerWar up and running well! Smile


RE: Panzerwar Mod Vote - Sn4cky - 21-12-2016

(20-12-2016, 09:39 PM)Fox Wrote: Thanks.

al_abbasi map should be deleted, not really a panza map.
If you keep it, it needs custom speed/gravity & doublejump.

Al_abbasi should have gravity and doublejump set correctly, I'll look into that matter today.

(21-12-2016, 09:36 AM)andyyy Wrote: Just got on today and noticed the mod switch. I have no preference and no complaints as the customization work you did behaves very similar to JayMod, so switching to N!tmod is fine with me. Thanks for the efforts to keep PanzerWar up and running well! Smile

Thank you for your feedback Smile We are doing everything to keep the server interesting for as many players as possible.


RE: Panzerwar Mod Vote - Lo89LMan. - 08-01-2017

I think you have done a really good job to make the N!itmod look like the Jaymod but for me and for many people who my father and me that we have questionned, this new mod doesn't offer the same gaming sensations as the Jaymod.

There is some problems who transform the gameplay and change too the PanzerWar for have fun like on jaymod like :
-The lag feeling when you die
-The hitbox bug (advanced compared to player and his movement)
-Molotovs and binoculars removed from arsenal
-The entities (grenades and knifes) who follow the gravity of the map.
-There is again others...

The second big problem with this new mod is the fact that the teamshoot has been removed, and cause of that many players play less on the server.

For me this new mod will make the server abandoned by players like Smokedog, Papounet, lightning, Erwin Rommel, Thrasher, Nightfall, THE MATSER who are really actives players.

My father want to ask you if you consider returning to the Jaymod or fix all this major problems on this N!itmod ?

Thanks for reading this post,
In waiting for an aswer,
Lo89LMan Smile


RE: Panzerwar Mod Vote - Thrasher - 08-01-2017

(08-01-2017, 11:01 PM)Lo89LMan. Wrote: I think you have done a really good job to make the N!itmod look like the Jaymod but for me and for many people who my father and me that we have questionned, this new mod doesn't offer the same gaming sensations as the Jaymod.

There is some problems who transform the gameplay and change too the PanzerWar for have fun like on jaymod like :
-The lag feeling when you die
-The hitbox bug (advanced compared to player and his movement)
-Molotovs and binoculars removed from arsenal
-The entities (grenades and knifes) who follow the gravity of the map.
-There is again others...

The second big problem with this new mod is the fact that the teamshoot has been removed, and cause of that many players play less on the server.

For me this new mod will make the server abandoned by players like Smokedog, Papounet, lightning, Erwin Rommel, Thrasher, Nightfall, THE MATSER who are really actives players.

My father want to ask you if you consider returning to the Jaymod or fix all this major problems on this N!itmod ?

Thanks for reading this post,
In waiting for an aswer,
Lo89LMan Smile

+1


RE: Panzerwar Mod Vote - Hani - 08-01-2017

Ive encountered another problem.. idk if its also the same for others including guests..

I no longer can throw knifes :/


RE: Panzerwar Mod Vote - Poseidon - 08-01-2017

The PW HA team is going to make another poll soon, where you can vote for your prefered mod and give reasons why you think that one is better than the other.

Just wait a little bit Biggrin


RE: Panzerwar Mod Vote - Thrasher - 09-01-2017

(08-01-2017, 11:39 PM)AgentHani Wrote: Ive encountered another problem.. idk if its also the same for others including guests..

I no longer can throw knifes :/

try the normal controls because jaymod has its own alternative fire while nitmod doesnt


RE: Panzerwar Mod Vote - Sn4cky - 09-01-2017

Hey Lo89LMan,

It's nice to hear some feedback from the mod. Let me address the things you mentioned in your post:

The lag feeling when you die is only a feeling, it is not actual lag, it just takes a little longer to register a kill and you get pushed a little by the rocket. That doesn't mean the kill is not meant to be, nitmod just uses different system for hitreg.

The hitbox bug should be fixed now, I changed the hitbox settings and I think they are very accurate now (let me add that jaymod has smaller bounding box for rockets than nitmod so it should be a little bit easier to hit the target).

Molotovs are indeed missing in nitmod but they weren't too game-defining anyway, most of the time it was spammed at spawns in Box Mania (which is against rules) so it shouldn't be too big of a deal and binoculars... what do you need them for? Biggrin

Indeed grenades and knives are affected by gravity, this is a little downside of the change but personally I don't think it is as important since we are still talking about Panzerwar.

The second problem you have (I think that is the bigger problem since you all enjoyed it in jaymod) is the lack of teamshooting. I would like to point it out that teamshooting is against the rules of Panzerwar so this matter is a little more complicated than you would think. We are happy that we could finally address this problem in a proper way as we couldn't really enforce this rule on jaymod. However considering that some of you enjoy playing it we thought about giving you the chance to do so but only if it's with the consent of 100% of the players. You can only play teamshooting if every single player on the server agrees to do so. If you can accept this one condition then I can enable teamshooting on the ctf-face map (you always play it there so if you vote it you could shoot teammates again) and extend the timelimit to 30 minutes.
Another suitable approach would be me implementing a vote for teamshooting, which would enable it for the map if 100% of players agree to it. That can also work out. You can vote if you want teamshooting enabled and if everybody wants it then you are good to go. That would be the best option in my opinion.

I hope I've addressed every question you had, if you have anything else to add please do so.

Hani I think your problem is that your binds are suitable for jaymod, try setting up the throwables through the nitmod settings and see if that works.

Finally, we decided not to make a poll about the mod change yet because we actually want players to try and get used to the new mod, it offers a variety of settings that make it superior compared to jaymod. The community is divided because half of you guys like this mod and half of you don't. I want to give the other half a little time to try and get used to the mod, if it's still not going, we're going to have another poll.

Greetings, $n4cky!


RE: Panzerwar Mod Vote - Thrasher - 09-01-2017

can we make another pw server with jaymod? or atleast scrim server