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Jaymod Ideas and suggestions - Printable Version +- -TWC| Forum (https://board.twcclan.org) +-- Forum: Servers & teams (https://board.twcclan.org/forum-17.html) +--- Forum: Enemy Territory (https://board.twcclan.org/forum-18.html) +---- Forum: No Download (https://board.twcclan.org/forum-19.html) +---- Thread: Jaymod Ideas and suggestions (/thread-34.html) Pages:
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RE: -TWC|No Download Ideas And Suggestions - Unlucky - 07-09-2016 (07-09-2016, 01:39 AM)banger Wrote:(06-09-2016, 08:59 PM)Unlucky Wrote: Then I'm suggesting rifle grenades to sk coz its the same as panza when u know how to use it in tight sk areas....... Yes i can coz it's true example in goldrush that axis tight sk area !!!! RE: -TWC|No Download Ideas And Suggestions - drag - 07-09-2016 I propose to add on more cards as the game is constantly on these cards that are there right now, get bored but the server I like it here, you can communication with people from different countries but still think about the cards RE: -TWC|No Download Ideas And Suggestions - Haures - 07-09-2016 (06-09-2016, 06:06 PM)Shockwave Wrote: I'd suggest adding the molotov to heavy sk since its basicly a flamethrower, and engis seem to enjoy spawncamping with 3 molotovs ( even stronger as flamethrower) i agree on this. (07-09-2016, 03:29 AM)optee Wrote:(06-09-2016, 10:54 PM)Turk Wrote: My suggest is 'adrenaline'. adrenaline is for pussys. only good at tj servers. RE: -TWC|No Download Ideas And Suggestions - Davu - 07-09-2016 (06-09-2016, 09:10 PM)NeverStop Wrote: its more likely more annoying rules to remember especially for newbs so I think it should stay as it is. Lets not fix something that is broken IMO. Learn to live with it, we cant restrict everything or create 100 different rules, just leads to confusion and misbehaviour. RE: -TWC|No Download Ideas And Suggestions - optee - 07-09-2016 (07-09-2016, 07:25 AM)Unlucky Wrote:(07-09-2016, 01:39 AM)banger Wrote:(06-09-2016, 08:59 PM)Unlucky Wrote: Then I'm suggesting rifle grenades to sk coz its the same as panza when u know how to use it in tight sk areas....... Nope , you can't compare the 2. RE: -TWC|No Download Ideas And Suggestions - banger - 07-09-2016 (07-09-2016, 01:56 PM)optee Wrote:(07-09-2016, 07:25 AM)Unlucky Wrote:(07-09-2016, 01:39 AM)banger Wrote:(06-09-2016, 08:59 PM)Unlucky Wrote: Then I'm suggesting rifle grenades to sk coz its the same as panza when u know how to use it in tight sk areas....... yeah youre right with goldrush 2nd axis spawn but thats the only map where rifle fucked up RE: -TWC|No Download Ideas And Suggestions - Tomahawk - 07-09-2016 if you suggest that rnade should be heavy sk then you might as well as consider molotovs, mines and grenades heavy sk RE: -TWC|No Download Ideas And Suggestions - Sky - 07-09-2016 Imho there's no need to change anything, because it will never be changed in a truly balanced way anyways RE: -TWC|No Download Ideas And Suggestions - Kindral* - 07-09-2016 i am agree with shockwave . but how many guys stop using molotovs in spawm ? Yes molo is stronger than panzer but then i think we can not use then rnades , nades and mines too in spawm. So it is takes too much changes in-game. Forget this all !! Leave it as it is. Best regards, Kindral RE: -TWC|No Download Ideas And Suggestions - Picka - 07-09-2016 molo is a really strong thing in oasis and goldrush when the server is kinda full is it possible to disable molo in that 2 maps (i'm just thinking :P ) oasis =axis to strong whit molo gold = allies realy strong whit ti |